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  1. #1
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    Gears of War Concepts: John Wallin

    I meant to post this a week ago when he was able to show his images, and more stuff started showing up online.

    Anyways, here's many of Johns environment-concepts ---- brilliant stuff ---- and an awesome example of what is expected out of concept-design for Next-Gen games as we evolve.
    Many of these were over block-models, I've gotten to see a few when Epic has demoed here at Midway --- The block models, are very much a cube like next to another cube LOL --- and he does an amazing job with phototexture, and some textures supplied by Epic for their game.

    John's site

    more stuffs

    This is very much where concept-design is moving towards --- even more detailed than movie-concepts ----- 5 days spent on a well-rendered environment that lands dozens and dozens of concepts at one time.

    Now, we just need HawkPrey to upload some of his stuffs!!


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  3. #2
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    wow Sammy, that is incredibly fantastic work. Thanks for posting this. Being that good is called Job Security! man! Sweet!

  4. #3
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    Wow, I'll have to add this guy to my list of favorite matte painters. He's pretty darn good.
    "Do the best that you wanna do." -My personal quote.

    http://www.conceptart.org/forums/showthread.php?t=35829

    Sketchbook Thread. Look at it, rate it, post and crit on it.

  5. #4
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    Those are quite nice. I like the combination of old red bricks and the green metal (whatever it's called). Creates a nice familiar but yet unfamiliar atmosphere.
    I also liked how he re-used similar shapes in the architecture, like the tall stretched open beak structures.

    Not sure what to think of 'next gen' gaming though... *cough*


    Edit: There's something STRANGE doing on with the order of the posts... It's using clientside time to sort the posts maybe?
    Last edited by Prometheus|ANJ; July 25th, 2005 at 08:33 PM.
    Jamen jag tror att han skäms, och har gömt sig. Vårt universum det är en av dom otaliga spermasatser som Herren i sin självhärliga ensamhet har runkat fram för å besudla intet.

  6. #5
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    wow... i've never heard of this guy until now but he's absolutely brilliant. that's some of the best work i've ever seen.

  7. #6
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    very, very cool

    This must be a pretty high profile game considering the caliber/depth of preproduction art. I saw a few of these at sijun, it's nice to see more.

    Are alot of companies getting into the habit of this type of concept work? With the new systems there's so much more visually, I guess that's a good sign for concept artists?

    edit: awesome post order.
    Last edited by jmascho; July 25th, 2005 at 09:31 PM.

  8. #7
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    woah, awesome stuff, thanks for sharing sammy.

    but damn this next gen, i wish we were still in 8-bit era, i'd then have a chance at being a concept artists one day ^-^






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  9. #8
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    Ya, those are nuts! I saw them on IGN and was going to ask here if anyone knew who did them, thanks!

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  10. #9
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    This dude is awesome. That Gears of War gallery reminds me of HL2. Definitely adding this guy to my favorites list.
    -Brad Cossey

    The secret to creativity is knowing how to hide your sources.

  11. #10
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    :o thanks for the link Sammy.

  12. #11
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    I'm enjoying the story they have with this game. Pretty deep compared to most.I hope it will be good.
    "Do the best that you wanna do." -My personal quote.

    http://www.conceptart.org/forums/showthread.php?t=35829

    Sketchbook Thread. Look at it, rate it, post and crit on it.

  13. #12
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    Dude, that one with the little dude sitting in the abandoned gas station looks like perfect inspiration for that little project your rocking *wink*

  14. #13
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    Lightbulb

    Really nice stuff.

    John Wallin was one of the 4 artists (including Philip Straub and Linda Bergkvist) who were featured in the D'Artiste book. I have that book, and I have to say I wasn't all that taken by his work on display there, but this new work is very awesome. Captures the feel of the world very well, nice style.

    The image of the bandstand-ish thing with the pink blossoming trees in the foreground is insane - I couldn't tell if it was a painting or a fully detailed 3d rendering... wow.

    The 3d environment artists have also done a great job turning his ideas into game assets, the whole game looks stunning IMHO. A great merging of top-quality art, next-generation technology and a whole lot of effort!

  15. #14
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    Quote Originally Posted by oracrest
    Dude, that one with the little dude sitting in the abandoned gas station looks like perfect inspiration for that little project your rocking *wink*
    ha, I know right? ---- I feel so beaten to the punch ..... can't let that stop me.

  16. #15
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    Wow those are impressive. I love that temple one in his private stash....

  17. #16
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    Some of those are amazing. The environments look great. I kinda wish the soldiers looked that good. The soldiers could be from any one of a half-dozen next gen games coming out (why are soldiers in the future so preoccupied with protecting their shoulders?). But his work is downright fantastic.



    0kelvin
    www.WhereIsMyEyeball.com My portfolio! Go check it out!
    Sketchbook

  18. #17
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    I had seen this guys speedpaints on sijun, but seeing his new work for gears was a real treat. thanks for the link!

  19. #18
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    man thats hot and the game looks great huxley feels a little cooler to me though same engion .apparently the new lineage
    mmo will be on the new unreal engion also .. looks like its gnna be a good season for games and a broke one for me lol

    any one see pricepoints or where to pick up gears book ? or will it come packaged with some special virson of the game ? didnt see any info there .

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