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June 15th, 2006 #27Registered User
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Hide this ad by registering as a memberJune 22nd, 2006 #28
Update June 22 2006
This is a logo design I just did. I can't sleep for some reason.
I think I'll just redo my site around this logo instead how I was going to do it. I don't like the font yet, though.
Here's the logo in the splash page.
Anyhow, let me know what you think. I'm gonna go try to sleep again....
EDIT: Holy shit. This is my 1,001 post. I'm an addict.
June 22nd, 2006 #29
I love the new logo, much better.You've got some fun stuff in your site, enjoyed the flash animations and the one where you can change clothes to the dude and the gal.
The family portrait looks good, now your husband has some original clothes
I'd just rework on your arms, and give the whole scene some ground shadows just to bring them to the ground.And btw, you're still in time to erase and rwork on the gun
...now those are two hyper cool dogs.
June 22nd, 2006 #30
I think these are Good crits.
* draw from ref then draw by memory
* more males
* more male anatomy
* less "hairy lines" (i don't know what that means)
I think you could work more on Anatomy period, male, and female. What you are lacking is Form and mass. How the body is made up of different shapes.
The Less 'hairy Lines' or 'Line Quality' is fucking hard to understand. I had one instructor harping on me the whole semester about line Quality , yet he never explained it to me, but somehow I understood with time what the hell he was saying. I think I woke up one morning and 'DING' I understood.
What Archipelago said was good advice. More of a direct line, one time application type thing. The line quality comes in when you use thinner lines for the boney parts of the body, and thicker softer lines for the fatty parts of the body. Some people don't even draw the line when light is shining on a part of the body. This is Getting all fancy pansy, but to some extent it is very useful to describe something in a simple and subtle way through line.
When you start drawing direct, your drawings will look like total crap, and you will feel like you have no control, this is normal. you just need to practice and get comfortable with it.
Also another good Practice is.. if you want to do Characters, but you are still working it out, and want to make lots of changes. Get some traceing paper and start a rough sketch of your gesture, then once you think that is correct and good with flow and what not, put another traceing paper over it. Start working out the anatomy and proportions ( this will also help you to learn more about anatomy) then after you are satisfied with the anatomy, start drawing the charcter with clothes on( this will also help you with how cloths over lap, and fold over the body) This can be your final stage, or if you feel like you totally botched it, start over with a fresh new peice of traceing paper for that last stage( For the Final drawing I use Vellum traceing paper. It has a nice surface and is fun to draw on, also it erases very well) On the last Stage you are pretty much set with gesture, anatomy/proportions, and cloth. You can pretty much reallly pay attention to your line quality, and direct drawing. This exercise really helped when I was in school. It seems tedious, but if you are doing a character you are really into it is much more fun then doing boreing anatomy studies.
I hope that was helpfull, sorry for such a long post.
ps. A great book to check out is 'Drawing People, how to Portray the clothe figure' By Barabara Bradley
She was my teacher, the one who gave me the traceing paper assignments.
Last edited by poise; June 22nd, 2006 at 10:44 AM.
June 22nd, 2006 #31
Thank you for the elaborate explanation! That was a very helpful read. I will try out the tracing paper idea. That seems like it would make perfect sense and be very helpful for me. Thanks again!
June 22nd, 2006 #32Originally Posted by magicgoo
Also, StaceyDiana gave me crits in terms of drawing in pen along the same lines (no pun intended) - take more time to figure out where the line goes. I know the way I usually draw is throw a ton of lines down until I "find" the right one.... that's what causes hairy lines.
June 22nd, 2006 #33Originally Posted by glikster
July 9th, 2006 #34
Ummm...awesome? This is some nice shit here.... Do you mind if I leave like, 2-3000 troops here? Do ya mind? Wouldn't want me getting drunk again, would ya?
I'll be around :p
July 14th, 2006 #35
July 20th, 2006 #36
Update July 20 2006
I've been spending a lot of time in the sketcher program and here are some results:
Some idiot came in and deleted the layer this was on, but fortunately, I took a screen shot right before, and just added her hair in Painter.
July 20th, 2006 #37
Hey Magicgoo! I'm liking your sketchbook. I don't see you sticking to your plan of drawing more non-female characters, but any SB filled with lovely ladies is okay by me! Maybe you can add to that goal drawing different femal body types. People tend to draw males in all all different shapes and form, but stick to drawing females as having the typical hottie body.
I'm always interested when someone has difficulty drawing males but not females. To me, females are all about subtlety of curves while with males you could slap any two lumps of clay together and call it a male body. Of course, I'm not saying I'm very good at drawing either, but females definitely give me a harder time.
This was my favorite female, good pose and very expressive face.
This is my favorite ink job... I like that a lot of it is rough around the edges, but smooth where it counts.
Keep working on the digital colors and hellish creatures!
"Baby, you make me wish I had three hands!"
July 20th, 2006 #38
Thanks for the great advice, anticonner. Some good good points!
A couple more sketcher items that AREN'T girls!
I wanna know who drew the skeleton with the nutsack! So cool!
July 20th, 2006 #39
whoa.. that's a bitching griffon-thingie!!
I love your coloring in the sketcher!