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Thread: Visual development project
July 18th, 2005 #1
Visual development project
Hi all, This is a Vis dev project I did in school last term. The novel is "Robur the conqueror" by Jules Verne. Almost the same story as 20000 Leagues Under the Sea but told up in the sky.
Please feel free to crit.
Hide this ad by registering as a memberJuly 18th, 2005 #2
Mainloop- man i must be dyslexic.. cuz i thought you asked how many people are on lsd
July 18th, 2005 #3
dude those are fanatastic.
I sppose my only crit is that the first few pictures of the flying machine made it look a little... "simple". I guess I wasn't able to graps the initial intended size of the vechicle nor did I realize at first which space was intended to carry passengers
July 18th, 2005 #4
The ship looks pretty damn cool. I actually love the simplicity of it, rather than going for some crazy sci-fi looking thing. I looks functional and it's very nicely designed with hints of Nouveau and Deco, but very nicely melded.
The characters are really weak though. I think it's a common misconception that you have to be able to do it all well. You don't HAVE to be able to do characters. If you want to do character design work, then it'll take some more practice in those areas, but I'm assuming you really want to do evironments, props, vehicles etc. You've got some killer stuff in those areas. Keep it going
July 18th, 2005 #5
Originally Posted by Thunder Doom
July 18th, 2005 #6
wow awesome interpretation. I never did like Jules I dea of a vtol multi-rotor helicopter for a world travelling vehicle the fuel consumption for such a craft would make that near imposssible. Your ship would look cooler to me with twin blimps in the rotors stead.
Last edited by Ssenkrah Semaj; July 18th, 2005 at 07:06 PM.-Call me Semaj for short.
July 18th, 2005 #7
July 18th, 2005 #8
solar sails would look cool to. this is a very squared away peice.
July 19th, 2005 #9Registered User
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Nice stuff. it's difficult to make an accurate crit of the design since I haven't read the book- let alone seen Master of the World ! I'd say offhand that the airship should have a more delicate feel to match the airships that we, the viewing public, know and understand. After all, you want to sell the concept! You should research airships- particularly the early giants of the pre-WWI era. Spidery girderwork, round lightening holes cut in every possible surface, the basic mechanics of transfer gears and engine nacelles. Your ship is elegant and interesting, but looks way too solid to be held aloft by rotors, let alone helium. Does that one cannon shoot something really awesome? I find it hard to accept this as a world-beater otherwise... again, my ignorance of the subject hobbles my critique- sorry!
Your characters need work. Whatever Phuzion might say, do not pigeonhole yourself! The ability to draw anything and everything should be the goal of every member of this board. Our industry is too small and limited to specialize. I review an awful lot of job applications, and must flat-out reject those who don't cover a broad spectrum- it's just the way the business is. You've got the spark- the little figs in your thumbnails are alive, and that means something. It's another thing entirely to breathe life into a closeup- it takes a lot of observation, study and application to make it happen. Get crackin'!
There are other things- the hanging chain, the the big docking clamps- these are awkward and could use work. On the positive- your perspective draftsmanship is generally strong, as is your sense of scale. Over all- very pleasing! you've made me want to read the book, see your movie. Cheers!
July 19th, 2005 #10
i love it all! one thing i would suggest is a continuity of styles (madster, before you beat me over the head again i will point out that this is a relevant point and i have the right to make it). this is mostly noticeable in the second piece. you see, you have a simple, sketchy style of linework, then a few light filters on the sails, and lastly the blur on the propellers. whilst youve used it in other pieces, this is your weakest work. i would sooner see a consistent style throughout. either all sketchy, or all put through the same or similar filters. i dunno just something for you to consider.
July 19th, 2005 #11
Thats really awesome, your ship design invokes some kind of subliminal love for flight, keep up the great work, hope to see more from you
July 19th, 2005 #12
"pole vaults out of chair"
I love you
July 19th, 2005 #13