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themissinglink: thanx, much appreciated. I still gotta work on a lot of things too.
paper:yeah I got a lil a.d.d. about the time i got to the hands and kinda just suggested them... I gotta get better at suggesting things, its an art in itself.
Wow dude! That was one helluva creature dump. I think I liked the trilobite-ish ones the best, or perhaps that blue winged dude with the antler-growths...
The last one is cool. Head and hand are fun to look at, but I'd maybe add more definition to the shoulder area, since it looks a bit muddy at the moment.
Awesome colors in all of them.
Discoskull:thanks, yah, your right i kinda lost it, It looked better wen i did the grayscale sketch. wen i added color a lot of definition got lost. I'll worry about that muddying in my next paintings.
10min quickie b4 bed time.
figure study that I got a lil lost with. rather pleased with it.
hey man i really liked ur 10 min doodle, reminded me of nightcrawler from x-men in a good way also, im think the arms in the newest update might be a tad long? other than that im liking it!
Paperx: thanx pal! yeah your so right about those arms... I realized to late, and didnt feel like changing it.
just some random sketch again. I need more purpose these days! jeez. still just working on my coloring techniques.... hell im working on everything, its a constant battle.
erm a rembrant study i think... 40 min.
i really like the rembrant study, maybe make the shadows not "entirely" dark next time? give it some "air to breathe" if u understand my random analogy lol, the line between light and shadow should be darkest to create spacial contrast and make things "pop"
oh yeah, before i forget, merry christmas man
paper: yo thanx for always checkin out my sb. very helpful crits too. yah i think i over curved the painting after I was finished it, and killed a bit of the value range.
Here are just some doodles I did today. Used a brush in PS that acts like the pencil from painter. I love the sketch look.
also Ive inlcuded a process shot of one of my cow thumbs that I made for cow100.
Quick grayscale sketch Idea.
Then I did a color layer and added an impression of the colors I thought the creature would have.
Then I did a multiply layer and used less saturated versions of the colors in the color layer to add shadows.
Overlay layer to add body and saturation to the colors. This is then the base I work off of.
I then make a normal layer and paint like normal on that.
I use the basic charcoal brush in ps with wet edges turned on. at about 83% flow 100% opacity. and shape dynamics set to pressure at a maxmin size of 70%. I color pick a lil to blend. The wet edges is a really nice feature. I do have an opacity sensitive brush to do final touches. but I loose edges fast with it.
I use curves, color balance, ane hue/saturation controls in the end to make things work a bit. Color balance is nice to get the colors working together. It also lets to change the temperature of different value ranges based on whether you slide the corresponding sliders to a warmer of cooler color. Thats just wat i use it for. just play.
I also added a color dodge layer which acts like painters glow tool a bit. I used this to get the lava colors. I suck at figuring colors out so i used it to help get the glowy lave feel. I think I used it on the ice part too.
Hope this helps a bit the the strategies I used to paint that.
cool sketches dude, i like the fluidity of them, the fingers on the hand looks a bit off to me though
also with your process...i cant help but feel that the end result would look better if you went a bit further while still in B+W sketching stage, make the contrast higher with more values for form, and also the lines cleaner, before moving on to colour. try checking out bumskee's sketchbook and seeing his process when he works from a similar method, i find that the colours and forms of his stuff ends up look really natural as he's painting from a b+w foundation thats taken to the level where it serves as the solid base for his colours. it also relates to the underpainting methods used by old masters too, try checking those out if possible
paperx: thanx again. Ill look at bumskee's stuff. Im still working on my grayscale to color techniques.
some random characterish design thing, played with softlight glazes on this one like keith thompson does. Here is the line and glazed final. ran it through a bunch of finishing layers and filters lol.
Nice updates recently. The creature in post 426 is especially good.
One thing I noticed in the last one is how much more realistic the fabric on the arm looked than the rest of the piece. I don't think it has so much to do with applied textures or anything as just the values acting as they would on that surface. I might be worth your while doing some just palin value studies for different surface types.
Keep up the great work! (And thanks for coming to my book even though I don't get to your's often.)
Cupajoe: yah dude thats no problem. Just check when ever you feel like. I update that way. heh. Your right I gotta do some texture and material studies. been meaning to do that for a long time. just never got around to it.
another one of those keith thompsonish pieces. I really like the softlight glaze technique he uses. Gives a sort of watercolor style wash. and they act a lot like real glazes. Ill show you the thumbnail, the line art and the glazed line art.
another one. see you all next year.
i think the thumbnail in post 433 is bad ass
its just the final colours that let your work down sometimes, especially some lighting issues that can be confusing, remember to check the values, temperature and saturation of your colours after you've done the overlay.
Also, try and not use pure black for shadows, either a healthy balance of opposites or complementary colours or even just a dash of some other exciting colour that suggests light bouncing off surroundings can make the piece look much more convincing
btw im sorta just rehashing theory stuff here lol my colours are worse than yours in reality so take my comment with grain of salt
PS: i added you on aim if you dont mind happy new years man
Paper: heh, thank you for the harsh crit! I need em, even if they aren't from pros. Its good practice to step out at say stuff like that, and im glad for the disclaimer as well. very tasteful. and yes my colors are wack. Im more concerned about the black tho, I normaly never use a pureblack. I use to many level and or color balance adjustments to have a pure black in the last few recent ones. I know coz I color picked them. However, if you are implying that the value range is out, your right. I did drop to a heavy dark very quickly in a few areas, but thats coz I wanted to keep the line art and the hatching built up a tad heavy.
Here is one I did with a lil more consideration of the light source etc. etc.
spent 2 hrs on it. think I took it way farther than i wanted to. lost a fair bit of the line art, but it was quick n' shitty line art anyway.
i think the lighting is looking better man, though i still see some really black colours in there, i like what u did on the leg portion though, the green and sienna-ish colours look nice together
Serp: thnx, and value studies I shall do.
Paper: glad you like. yeah I liked the green too.
Here are some no ref'd value studies, well the first two are. and the mohawk dude is just a line doodle after I got bored. really concentrated on my light source and tried to ease my values in while working off a middle ranged canvas. all sorts of painting techniques used. pretty sloppy. I gotta do some stroke exercises and work on my line control again. starting to loose it a bit.
holy shit. i just went through this whole sketchbook. you improved SO MUCH. that was amazing. keep on going.
good value study without ref... i have to try that sometime. i'm gonna keep checking back here from now on.
Definately keep pulling in a wider value range I think you can improve the appeal of your characters by pulling more reference into them - even if they are other-worldly, I think its the familiar elements on some characters is what make them believable...something we recognize, such as the old style gas mask of your character in #434. and perhaps if it does have a completely imaginary armour design, it needs a more consistant design? The helmet of your ubertrooper is cool, perhaps wider shoulders would make him more powerful feeling. Keep up the work sir
nope not dead yet. Just lurking.
Something I just finished.
Hey this last drawings look very good. Your colors, I'm not so sure of. Anyway, great work, as always. Keep them coming.
Thanx Lennon. Yah, i need to work more on my colors. but till then Ill still keep ironing out my gray scale.
A few portraits. 2 are self-portraits.