Being somewhat new to the game modeling realm, I am not up to speed on certain things. I was wondering what a good number is to shoot for when modeling a low-poly object such as this work in progress:
Sorry, I haven't finished texturing it or anything.
As it sits now, it is right around 1000 faces, but I have no idea if this should be much lower, or if this the right ballpark for this type of static object in a game. I see this as being just a static mesh that you would find on a game level.
I could drop the poly count some by reducing the wheels and such, but I just don't know if I need to kill myself to do all of that, or if I'm okay at around 1000.
Any advice/help would be greatly appreciated... I'm off to texture some more.