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  1. #1
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    C&c-Mod Concept arts

    Hi all,
    well this is my first real concept art for a game.
    I think you can read everything necessary on the picture. ^^

    Command and Conquer - Zero Hour Modification: "Rise of Europe" brings the ECA (European continental army) into the game.
    For my first concept its ok, actually I didnt want to work it out that much. But now it happened again. --°
    I try to hold back on the next one.
    This one took about 8 hours....much too long, I know.

    Well have fun and wait for more.

    Oh yes, the picture in the upper left corner is the construction icon you can see in the game. (I made the 3d models too)

    C&c-Mod Concept arts

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  3. #2
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    He he EU force. Dont be so pessimist.
    Anyway I like design.

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  4. #3
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    I think it looks pretty cool! Its a nice and clean drawing,which would be easy for a 3d modeller to work from. Pretty good design too!

    Pure adrenaline pumping single and multiplayer action gaming with amazing graphics

    Check out --> www.warworld.net
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  5. #4
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    Well, like I said I am the 3d modeller, so YES it was pretty easy. XD

    The most difficult thing in painting such things is the correct perspective.
    In such pictures the vanishing points arent that close to the viewer that I could draw tham near the picture on another paper.
    Very difficult, to handle. Even if you know the main things about perpsective construction, its hard to get what you want.

    Tomorrow I start on the next one.

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  6. #5
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    with such far away vanishing points its better to work with the whole paralel concept. hope you know math

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  7. #6
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    very professional presentation. great rendering as well, though i would lighten the value on the main body so some of your design work pops more.

    -dan

    Those who make religion their god will not have God for their religion.

    Thomas Erskine


    Crit for a Crit: My Online Sketchbook of Super Power Fun
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  8. #7
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    @Evil:
    Yea I know what you mean.
    it only becomes difficult when I want to turn the turret a little like in the picture.

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  9. #8
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    That´s a great concept and really helps the modeller a great deal.
    Keep them coming. The European Union should pay you for you public relation work for them. No United Forces of Europe worthing speaking on the horizon.

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  10. #9
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    looks kick ass. Maybe look at the nose of the canon, looks alittle off. Would only take a second to fix. Maybe Im wrong...

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  11. #10
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    Here we go again. Took me the entire day. This time I made the perspective myself (last time i used a 3d model as reference)
    It was hard but Im satisfied. ^^

    At first the tank had more brown and green colours, together with a warm shining as if the sun is sinking. But that looked so ....common.
    I wanted the tank to look different, so I overpainted it and gave him this dark blue/green color. Its not the easiest thing to color a dark tank, because he usually doesnt reflect much light.

    Well, I did it, this is the Leopard 2A8, the european main battle tank.
    Have fun.

    C&c-Mod Concept arts

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  12. #11
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    The cannons on both tanks don't look like they're lining up with the tops correctly, and the second one also looks like it's curving slighty to the right. It only stands out though because the rest of the perspective is perfect.

    "The proper rewards are not simply tacked on to the activity for which they are given, but are the activity itself in consummation." -C.S. Lewis
    "Whoever loves discipline loves knowledge, but he who hates correction is stupid." -Proverbs 12:1


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  13. #12
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    Hmm,...yea youre right. But I have to start anywhere. And I think this mistake isnt THAT bad. I try to get better with my next one.

    Perspective is damm difficult. You can see if somethings wrong after just a few seconds, but it takes you hours to correct it .

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  14. #13
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    Yeah, there are slight perspective issues, the biggest one are the tubes on top of tank #1...they are in an obviously different angle...

    I know that you tried to simplify the shadows, but also when simplified they have to follow some physical/perspective logic (tank#1: front edges, tank#2: top peak shadow)...also the shadow color on the first image is much better for readability than on the second...

    Other than that i really like the artwork and they are presented very well (though the url is a little too dominant, it's distracting from the art)...

    Why aren't there this yellow areas on the tank which we can see on the icons? I think they are a nice touch design-wise...

    Keep em coming!

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