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Here is a robo-pirate thingy i have been working on for the past few days. This is my first time using super sculpy, we did a little sculpting in school and I liked it so much I have been trying to learn more by reading the forums here at CA. comments would be great!
Last edited by dextermcspice; May 26th, 2011 at 05:25 PM.
Your first attempt using sculpey? It's looking great so far, I think you've done the trousers absolutely perfect and I'm very much looking forward to seeing the progress too.
hey man,thats amazing, i can't wait to see him with a face.
Yeah, i gotta say - the drawing, while not bad, is kind of stiff. But i really like the sculpture. It looks like u feel more free with it, not as tight. Those pants are ridiculously well done. I dont know that i could draw or sculpt fabric that well. Right on man - update whenver u get some!
check out my creature an let me know whatcha think.
Thanks so much for the great comments. I have restarted the arms, i think they are coming along much better than the last ones. The only problem I've run into thus far is in creating the head (size in relation to the body and facial details), any comments on how I should approach this?
Last edited by dextermcspice; October 13th, 2005 at 02:18 PM.
If you're doing the 8-heads-tall type of proportion, the height of the head should be 1/8 the projected height of the finished sculpture. You can divide the current height of the sculpture by 7, the unit you get will be the height of the head if you want it to be 8 heads tall.
Too small of a head is more damaging to a sculpt than too big of a head IMHO. Of course if it's deviating by just a bit or stylistic it isn't too much of a big deal.
You've got some fantastic details on this baby, especially the hankie around his shin. Little details like that really give a piece a sense of maturity. Only thing that popped out at me as far as crits goes is the centre line running down his body seems to be a bit off with the alignment of his legs. It should like like there is a distinct twist in the body.
Try it out in the mirror or get someone to do the pose for you and see where the middle line of the torso turns. The line of the spine should be matched by the line of the front, as the whole torso is connected and controlled by to the spine. Imagine the belly button being attached to the spine by a rod, and there is a relationship between the belly button and the spine that stays the same no matter how the torso is turned.
Oh, and man boobies make me squee.
Thanks Fabulous Stein for the help, I would never had noticed the problem with the center line; I hope itís not going to be too hard to fix. Here is a little update; I have been working on the hands, and the head. Hope I got the head the right size, comments on it would be great, Thanks again everyone for the help.
Last edited by dextermcspice; October 13th, 2005 at 02:19 PM.
You know, you might not have to do much to fix it. Maybe try just shifting the belly button over to his left, since his belly fat is dipping in the right way for the position of his pelvis.
Again, awesome details. Keep it up.
I like the direction, like i said before, its ridiculously detailed int he pants. I think the head is ok, but the neck may need to be thicker... a double chin or 2...(triple chin?) Seeind as he's that fat. But then he is part robot, and has lean arms.... it may be just a choice of character design at this point.
Sketchbook - http://conceptart.org/forums/showthread.php?t=71156
Thanks guys for all the help, I really havenít got much done on it. I got stuck on what I wanted the face to look like, so I left it alone for a while. Iím still not sure if I am going to give him hair or not, maybe just a different style of hair, or a bandana. I changed the look of the armguard I thought the one in the picture looked more fitting for a knight. He still needs a lot of work but I am having a great time sculpting, and learning from every one here thanks again. Comments are still welcome.
Last edited by dextermcspice; October 13th, 2005 at 02:20 PM.
Can anyone give me some tips for doing hair or eyes.
look at Bernini's work for hair, hes very good at seeing the large shapes and negative space created by hair. eyes can be easier if you imagine the whole shape simplified as two cylinders pushed into the face extending from the brow to the cheeks. the result being a half cylinder that cups each eye, and is oriented vertically. and just be sure to notice all the details in eyes, the fat that folds over the lid, the rims of each lid, where the flesh drapes from its attachments on the sphyncter muscle around the eye to the cheek bones, etc. Most of this is just regurgitation of the amazing book Human Anatomy for the Artist by Elliotte Goldfinger. It's the anatomy book McFarlane toy's sculptors use.
Thanks mephisto for the help and for recommending the Human Anatomy for the Artist, i'll be on the look out for a copy. I have baked him now and he looks perty good, but he has lots of little cracks all over him under the surface, is there any ways to fix them or should it be fine? I want to paint him but i think i'll hold off until i get an airbrush, i want to hand paint him, i just don't think i would do very well on the skin areas with out an airbrush. I hope every one likes him, comments would be great.
Last edited by dextermcspice; January 11th, 2006 at 12:01 PM.
This is a sculpture i made right befor i made my robo pirate thingy, i used soom horrible modeling material that never drys and was really oily. Any comments would be great.
Last edited by dextermcspice; January 16th, 2006 at 10:40 AM.
ya man, thats awesome. I really like the design and pose, nice hands too. You can fill in the cracks with epoxy paste if you want to, I had a sculpt i pulled out of the oven way to early once, and the cracks just grew and grew over night. Filling in with epoxy paste and then sanding it down works well. Be sure to paint very thin, you will loose detail if the paint starts to get thick, and thats frustrating. Id recommend the Games Workshop primer used for miniatures, thats what I'm gonnna use next time, and then just water down my paints and do it in layers. I was lucky enought to have lunch with the guy who sculpted gollum for Weta, he was telling me about how for skin he mixes sculpey colors to get a decent skin tone, then mixes a bunch of super thin browns and sepias and takes a tooth brush and flicks it on. He said its so subtle you dont notice at first but slowly it builds up into sweet looking flesh.
I really like the simplified style of the alien guy, the only thing that sticks out to me is how much you dug out where his pants hit his torso. it looks like a carved in line rather than the intersection of flesh and material.
o man, thanks mephisto again for the help. I really did jump the gun when i baked him, i was unaware that you should let yor sculpt cool, i'll have to rember it for the next time. I havent started to panit him yet, but i'm sure i will be using my warhammer paint, although the scale is a little bit of a change. I have started to model him in 3D, i'm going to be using him as one of my demo reel characters, any feedback would be geat.
Last edited by dextermcspice; January 16th, 2006 at 10:41 AM.
Here is a little update with some paint, it's just a start. sorry for the pictures i know there not that great.
Last edited by dextermcspice; January 16th, 2006 at 10:41 AM.
I have respect for people who make sculptures like that.
great modelsssss !!
Je suis vivant et vous Ítes morts. pk.Dick
Thanks guys i really appreciate it. Last night he fell off my work area and got busted up purty good, now i am sad . I hope i can fix all the stuff that broke off, would super glue be the best thing to try to put him back together?? I would appreciate any ideas on how to go about fixing every thing.
-Thanks so much
good work. That's a cool figure, man and I think it's a lot better than the initial design below.
Congrats for your work!
"Happen to every guy sometimes this does."
awesome work man, that sux he fell. ya, super glue the big peices then for the cracks get some epoxy paste from home depot or some green stuff off of gamesworkshop.com tools section, or your local warhammer/gamesworkshop dealer (THE DORK STORE! [my favorite place!]). make sure you mix it perfectly if you go with epoxy paste, or it wont dry. once you paste the cracks you can sand them down. good luck, at least you documented it before it broke :/
i recomment "jet glue" look for it online, thats what I use when I have dropped one of my works and another got mangled when I moved, it works incredibly well, and dries fast. I've used it to glue ply wood together, not kidding.
Yodaah-Thanks glad you like it.
mephisto-Thanks. The local dork store has no green stuff, hope they get some soon. I have never used green stuff, hope it's not to hard to work with.
monkeygrrrl-Thanks for recommending the jet glue.
Here is my first bust, i have baked it now i am going to sand it then add the rest of the detail.
Thanks Hive minD, I know it's hard to see from the pictures but the left side of his face is all stiched up and scarred, I'll try to get some better pictures next time.
Nice work, keep it going..
I started to do a Sister of Battle bust.
It's at about the same state as your's but minus a face.
And it has been like that for about 6 months now.
I get a bit tempted to finish it of when I see your sculpt.
I will follow the progress with interest!