Page 16 of 54 FirstFirst ... 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 ... LastLast
Results 196 to 208 of 695

Thread: Phantasmagoria : Jason Snair's Sketchbook : Updated TODAY!

  1. #196
    Join Date
    Feb 2004
    Location
    Brazil
    Posts
    1,180
    Thanks
    104
    Thanked 74 Times in 74 Posts
    niceee stuff as the others who you did.

    keep posting

    Cheers
    Reply With Quote Reply With Quote


  2. Hide this ad by registering as a member
  3. #197
    Join Date
    Jun 2005
    Location
    Boston, MA
    Posts
    1,320
    Thanks
    296
    Thanked 196 Times in 104 Posts
    enthombed: thanks...appreciate it.

    smid gracias

    designboot:: cool.

    Call0ps: Yeah...i know, perspective. Sometimes with the fast sketches I tend not to care as much...i just want to get the idea out of my head, ya know. But thanks. I do care about it, and I'm working on it.
    bhanu: Thank you for subscribing. Very nice.

    Dreamworker: Thanks man.

    Here are some castle sketches for the Myster of Albesila project. Just trying things out. And below that is the beginnings of an Orthographic/Turnaround. I didn't go any further yet, because it's not my concept, so I'm taking it step by step.
    My Sketchbook :: Phantasmagoria
    ----------------------------------------------------
    Illustration Portfolio :: jasonsnair.carbonmade.com
    ----------------------------------------------------
    Design Portfolio :: jasonsnairdesign.carbonmade.com
    ----------------------------------------------------
    My Blog -- Feed Me Toast!
    Reply With Quote Reply With Quote

  4. #198
    Join Date
    Feb 2006
    Location
    dilli, India
    Posts
    4,560
    Thanks
    2,353
    Thanked 1,441 Times in 766 Posts
    a very stylized and cool thread. really dont have anythng to crit about, youi are doing great, umm Is the project related to comic?just curious.
    I would really love to see your stuff in comics man.
    Reply With Quote Reply With Quote

  5. #199
    Join Date
    Sep 2006
    Posts
    1,459
    Thanks
    0
    Thanked 25 Times in 23 Posts
    heh .. it's nice to see here some progress to MoA
    grreat dude! Keep working!

    Your ART kick my ass!
    Reply With Quote Reply With Quote

  6. #200
    Join Date
    Jun 2005
    Location
    Boston, MA
    Posts
    1,320
    Thanks
    296
    Thanked 196 Times in 104 Posts
    designboot: thanks man. just glad to be ass kicking!

    bhanu: Sadly I don't really do enough comics. Right now it's all about getting a concept portfolio done. I do like narrative illustration, so maybe in the future. See the Mystery of Albesila link in Designboots signature for infor on what the project is all about. It's cool.

    Here's an update on that ortho. Almost done.
    My Sketchbook :: Phantasmagoria
    ----------------------------------------------------
    Illustration Portfolio :: jasonsnair.carbonmade.com
    ----------------------------------------------------
    Design Portfolio :: jasonsnairdesign.carbonmade.com
    ----------------------------------------------------
    My Blog -- Feed Me Toast!
    Reply With Quote Reply With Quote

  7. #201
    Join Date
    Feb 2005
    Location
    JP - UK - PT
    Posts
    2,511
    Thanks
    456
    Thanked 727 Times in 471 Posts
    the ortho looks great, i love the colours of his costume, good job man. keep improving
    Grab your pencil, grab your dream!
    My Sketchbook - Blog - Fineart Blog
    Reply With Quote Reply With Quote

  8. #202
    Join Date
    Nov 2005
    Location
    Seattle
    Posts
    758
    Thanks
    4
    Thanked 57 Times in 24 Posts
    hey there jason. the enviro's are looking very nice. you might think about using some brushes to help you lay down basic shapes faster. for example if your rendering houses from a distance they can really be broken down to squares with some highlight to give the illusion of form. you can do this by making a scatter brush. otherwise they are looking nice. the orthos are sweet. cool costume. the only thing is im not sure whats going on with his right hand. also, from and industrial design standpoint orthos have a sort of forumla thats followed in the industry. your first side view (his right) should be mirrored in the other direction also his left veiw should go to the left of the front. the back can be placed by itself to the right (although im not sure its altogether necessary to have the back since there is no detail in that area) whoa, sorry that got technical, otherwise great job bro. try to hammer out a 3/4 veiw or action view of that character for the portfolio. great stuff and keep rocking

    -ryan
    Reply With Quote Reply With Quote

  9. #203
    Join Date
    Jun 2005
    Location
    Boston, MA
    Posts
    1,320
    Thanks
    296
    Thanked 196 Times in 104 Posts
    Call0ps: Thanks. I didn't really design this guy, though...so I can't take credit totally. I'm following a sketch of the character.

    Ryan: WOW. Thanks for all of that. That's like the best post ever. After reading through that it all made sense suddenly with repositioning the poses in the turn-around...so that it literally reads from left to right as a turn-around. (I literally went "Doh" and smacked my forehead.) And good tip about the brushes for the enviros...i'm just now sorta getting into customizing my brushes...and I just got Painter 10, so it's making hella fun too.
    My Sketchbook :: Phantasmagoria
    ----------------------------------------------------
    Illustration Portfolio :: jasonsnair.carbonmade.com
    ----------------------------------------------------
    Design Portfolio :: jasonsnairdesign.carbonmade.com
    ----------------------------------------------------
    My Blog -- Feed Me Toast!
    Reply With Quote Reply With Quote

  10. #204
    Join Date
    Jun 2005
    Location
    Boston, MA
    Posts
    1,320
    Thanks
    296
    Thanked 196 Times in 104 Posts
    going back to the Egypt project again. i really want to start hammering out these characters for this story.

    below are the two warriors in the story. They come from different times and different regions. The first one is a huge guy, a general, from one of the ancient kingdoms. I wanted him to be almost barbaric looking. The skull is of one of the underwold creatures, it was his first kill there. He's been there for an enternity already when he meets up with the main character. The second warrior is from a more modern (story-wise) egyptian time. I wanted to show the evolution of warriors. The second one is not nearly as strong or tall. He's leaner, and fitted with more riches than armor. He only found himself in the underworld very recently.
    My Sketchbook :: Phantasmagoria
    ----------------------------------------------------
    Illustration Portfolio :: jasonsnair.carbonmade.com
    ----------------------------------------------------
    Design Portfolio :: jasonsnairdesign.carbonmade.com
    ----------------------------------------------------
    My Blog -- Feed Me Toast!
    Reply With Quote Reply With Quote

  11. #205
    Join Date
    Jun 2005
    Location
    Boston, MA
    Posts
    1,320
    Thanks
    296
    Thanked 196 Times in 104 Posts
    started painting
    My Sketchbook :: Phantasmagoria
    ----------------------------------------------------
    Illustration Portfolio :: jasonsnair.carbonmade.com
    ----------------------------------------------------
    Design Portfolio :: jasonsnairdesign.carbonmade.com
    ----------------------------------------------------
    My Blog -- Feed Me Toast!
    Reply With Quote Reply With Quote

  12. #206
    Join Date
    Jun 2005
    Location
    Boston, MA
    Posts
    1,320
    Thanks
    296
    Thanked 196 Times in 104 Posts
    [ATTACH]Attachment 122092[/ATTACH]progressing:
    Last edited by Jason Snair; April 13th, 2007 at 01:34 PM.
    My Sketchbook :: Phantasmagoria
    ----------------------------------------------------
    Illustration Portfolio :: jasonsnair.carbonmade.com
    ----------------------------------------------------
    Design Portfolio :: jasonsnairdesign.carbonmade.com
    ----------------------------------------------------
    My Blog -- Feed Me Toast!
    Reply With Quote Reply With Quote

  13. #207
    Join Date
    Sep 2005
    Location
    Santa Monica, CA
    Posts
    339
    Thanks
    24
    Thanked 38 Times in 30 Posts
    It's great to see your processes and stuff with your characters and sketching environments.. I'm having the most trouble with environments though ; ; thanks for sharing, 5 stars ~
    Reply With Quote Reply With Quote

  14. #208
    Join Date
    Jun 2005
    Location
    Boston, MA
    Posts
    1,320
    Thanks
    296
    Thanked 196 Times in 104 Posts
    Naomiful: Thanks for stopping by. You say you're having troubles with enviros....it's okay, cuz your figures are amazing.

    Here's the final:
    My Sketchbook :: Phantasmagoria
    ----------------------------------------------------
    Illustration Portfolio :: jasonsnair.carbonmade.com
    ----------------------------------------------------
    Design Portfolio :: jasonsnairdesign.carbonmade.com
    ----------------------------------------------------
    My Blog -- Feed Me Toast!
    Reply With Quote Reply With Quote

Page 16 of 54 FirstFirst ... 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 ... LastLast

Members who have read this thread: 1

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
  • 424,149 Artists
  • 3,599,276 Artist Posts
  • 32,941 Sketchbooks
  • 54 New Art Jobs
Art Workshop Discount Inside

Developed Actively by vBSocial.com
SpringOfSea's Sketchbook