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This is an environment concept based on south african tribal designs that I've been working on these last two months. Wireframes rendered from Maya were used to block out the perspective between the two images and painted in all the detail in photoshop 7.
Thanks goes to eatpoo and workmates for suggestions on how to fix the scale issues. Hope you like it!
Last edited by Highfive; June 30th, 2005 at 09:06 AM.
MAN... I LOVE YOU, I REALY LOVE YOU GUY....
I don't have words, just amazing.
I like the animals and 3d art
Is that human figure from the first image really that small???
Nice stuff BTW
That is some very well crafted work. Good on ja.
Yes I think the human is that small. I even think I saw a human riding a big bird and saw the same bird from the inside through the doorway. Very cool.
Dare I ask what the purpose of this work is? I mean what is it for?
A tutor once said to me: "Let your mind go!" and it didn´t come back.
Wolf@WorK aka Sketchbook
my Heavy Industrie, Military and Steampunk References/Textures (updated Oct 2012)
Simply beautiful. I love the bright colors and tribal feel. And i agree with bracomadar, this would definately be great for a game, its really RPG-like.
btw, great lighting effects from the door n' window in 2nd pic.
"And just know i chose my own fate,
I drove past the fork in the road and went straight"
I'm just starting to use Maya in a similar way for mocking up scenes before they get painted up - thanks for posting this, really interesting to see.
Main crit would be your shadows - there's some really lovely lighting effects going on, which look like they would cause some really deep moody shadows - particularly in your interior shot. But then there aren't any. I'm talking mainly about the big pillar in front of the door - I'd expect there to be more shadow on the side of the pillar opposite the light streaming in. Your people are also almost completely without shadows too - even if there's light coming from multiple directions, without at least a bit of hazy shadow round their feet they look like they're floating.
Nice stuff, but looking a bit too washed out to really 'pop out' of the page - some more shadow might help this.
Great stuff! Nice Colors!
Reminds me of Jak and Daxter concept.
MAD WILL - Thanks
patdzon - That's right, that IS how large the structure is when viewed from outside. The indoor shot is only the lower floor of the two levels the hut uses. I think a lot of the detail around the outside is still too large, like the cracks on the stone archway, which makes it a little confusing. Something to keep in mind for the next pic I'll try.
bbwolf - I'm looking to specialize in environment concepts for games and maybe film, so I'm slowly developing a folio to help me find more work in that industry. I'm already working as an environment texture artist and modeller but this is the first work I've produced for getting into the concept side of it so there's probably a lot of issues with it The appearance of the bird-rider in both images is to connect the images together more.
bracomadar - This theme's a little more personal taste for me but it is heavily game inspired. I'd love the chance to turn this into a game somehow one day.
Sw!tch - It's interesting that you're picking up an RPG vibe from this since it is part of the idea. I've been trying to liven the colours up in my work more recently so it's good to know you that they're working for you.
Alex Jenyon- Damn, you're right about the shadows around the feet of all the characters. The sentry looks like she's floating in particular. Thank you big time for pointing that out! I'll try and fix it now...
Using 3D to block out your perspective has helped here but I prefer working in 2D all the way. You aren't as aware of the actual space inside you scene when it's all been blocked out in polygons for you
Spook - Cheers! Jak and Daxter is also jungle-themed so it's hard to diverge away from that with this, and it's one of my favourite platformers, which doesn't help, either!
Here's a sketch of the floor upstairs, all freehand of course: