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November 11th, 2006 #91Registered User
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- Nov 2006
- Thanked 31 Times in 25 Posts
Nice. Try and work on line quality; avoid "scratchy" lines.
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Chalk Renderings and Head Studies....
So I was watching the Gnomon stuff on Matte surface rendering with Scott Robertson. Man he makes it look so easy, so ive been working on doing some of those renderings with the Webril pads, and chalk...Heres what I got so far, ]
New mediums are always an exciting challenge...
Also been working on some head and figure stuff. Mainly from the Roman Portraits book, which is an awesome book.
These first two are just from pics from the net, all the rest are from that book.
November 14th, 2006 #93
November 16th, 2006 #94
November 16th, 2006 #95Registered User
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- Jun 2005
- Thanked 1 Time in 1 Post
I guess it is okay.
November 17th, 2006 #96
November 19th, 2006 #97
November 21st, 2006 #98
some quick sketchies getting some ideas out.
Went to a website recently artofben.com and i really enjoyed the way he sketched vehicle side views, so i tried to mimic the placement of cut lines and mainly focus on different proportions.
And some other random concepts, some workins for the new Industrial design of the week, this week.
As always crits are always welcome and appreciated, I want to better my art as much as possible =) So feel free to tear me a new one....
November 22nd, 2006 #99
November 23rd, 2006 #100
November 23rd, 2006 #101
November 23rd, 2006 #102Registered User
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you have a good variety of objects in your sketchbook, but you need to focus more on them, really look at them and get their construction, perspective and contour right before jumping into rendering. Also, your Scott Robertson rendering studies show that you do not fully understand the use of contrasting values, as you resort to separating forms from the background by the use of line in many places.
Let the "black fog" around the object do this for you, it's not added as an afterthought to make the sketch look nicer.
Other than that, your designs look very interesting, it's just some of the basics that hold you back.
Last edited by repeat.process; November 23rd, 2006 at 08:29 PM.
November 24th, 2006 #103
Repeat.process :Thank you for coming by my SB, and takign the time to critique. Yea sometimes my values are a lot of guess work. I also need to work on slowing down a bit...
Heres an update on the CHOW, not as crappy as the last one haha...Happy Thanksgiving everyone!!
And the sketch...
November 25th, 2006 #104
My Final for Industrial Design of the Week.
The Y-Ball 360. No bigger than a standard football, the Y-ball is designed to be thrown into the air and quickly take in imaging from high above.Once thrown boosters at the bottom of the ball and tail, take charge to quickly soar miles into the sky.
Able to pivot its camera and center ball around all axis, the Y-Ball takes everything from Infrared, Sonar, Topology Maps, Digital Images and Video. All Y-balls are connected via central computer. They can be controlled individually through a field controller, or if under direct attack the Y-ball has been programmed to defend itself against enemy missles using its heat sensing lasers.
November 30th, 2006 #105
havent updated in a couple days, here are some doodles...
I need to slow down on the faces, but I rather like the chick's body at the bottom.
Lastly just a random shape turned into a creaturish thing...had some fun with it...
Comments and crit's are always welcome!
December 1st, 2006 #106
December 2nd, 2006 #107
December 2nd, 2006 #108
not bad man. Like the color comp. You kinda did the corner thing we talked about with the painted face. I think you need to sit in life drawing and have charles break down the head for you and show you his technique man. I know you have researched it, but its different watching someone do it right in front of you, versus reading about it. I know its extra time and what not, btu if you want this, you have to do it. Slf portrait needs more values man. But keep drawing, I do see improvment!
December 2nd, 2006 #109
vance - Thanks man, yea i definitely need to get back into the life drawing room...im itching for some life studies again...
Some new stuff....
Some thumbnails, based off the sil's... i like the bottom one the most...
Last edited by Act.Appalled; December 2nd, 2006 at 09:47 PM.
December 4th, 2006 #110
Here are some sketches ive been working on the past day or so...
Some silhouettes, nothing too fancy
Worked off a couple of those sils
A sketch of the spider mech from the above post
a creature i drew from the "World of Kong" Book.
December 4th, 2006 #111
December 4th, 2006 #112
December 5th, 2006 #113
December 5th, 2006 #114
spider bot is looking good, but it can be pushed even further.
right now there is this battle going on between the lineart and value, so maybe fade the line art layer or take time and paint out the line art with value, just try and find that happy spot between value and line. Also it's a machine get in there and define those hard edges with a hard brush especially on the outside edges.
black is taboo but it serves a purpose here, maybe subtly break it up some though. The ground is handled very nicely too. squint at this bad boy and you can see where this could go....... so slow down and push it there!!
December 6th, 2006 #115
December 12th, 2006 #116
Alright, its been a crazy couple weeks, comp died on me....worked on some portfolio stuff...prolly not even worthy of portfolio status, but it made me work towards a deadline...heres a couple new things i havent posted before...
Now some doodles, working on faces and just getting stuff out from my head no ref from yesterday's sketch group...
some more faces from sketch group tonight, no ref again...
Liked the main girl, decided to get down and do some painting....i think some of the way through it started to look and remind me of my ex-girlfriend.....i think thats why i stopped haha, more to come!!!.....
December 12th, 2006 #117
December 13th, 2006 #118
December 13th, 2006 #119
hope you guys dont get sick of me too fast....but there will be lots of more updates coming up, since i get a 3 week break, and 3 weeks of drawing, painting, and 3d modeling...oh man...good times....im excited
heres another update, did a quick 5 min drawing of my brother from ref and then worked on a paint....need to work on the eyes and lips more..
December 14th, 2006 #120
What screwed you a little bit here is I know what your brother looks like. lol. Dude form. I don’t know how many times I can say it FORM FORM FORM. I know you are trying to rock the paints, and you are doing a hell of a job man, but dude you gotta emphasize the basics, construction, form, value. Its okay if it seems not as loose as you want, as long as your forms are getting built up. The phantom still is looking nice though man. Good to see a quick paint. Try using the pen pressure settings like I was saying. You will see that you have more control of you paint, as opposed to using just opacity. The pencil barfs...I know I am contradicting what I said earlier in this post, but stuff like that, where you are just trying to flow. Get it even looser don't think so hard about it man. Just let it spout out and let your mind, soul, and arm get involved! Mor elife drawing man. I am serious It will help out ur characters a whole bunch. You should do the ortho challenge... a friendly competition of sorts???....hmmm. Keep em comin man. We gots us a year.....The car vehicles look dank by the way.