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    Game Idea-Big read!

    If anyone read the thread, 'what innovative new game ideas do you have?' or something like that, you might have seen a quik draft of a game/mod idea I had. But, sense Ill be shipping off soon, I may never get to publish or get my idea out there. So, Im just gonna post the basics of my game here and in a few other forums to see what kinda response I get out of it. Farewell my brainchild...



    This is an untitled Game/Mod that Ive been thinking of for awhile. Feedback wanted...

    A quick run through of the story-

    Basicaly the year is near the end of the millinum. Mankind has been in war for the last four hundred years with there own creations, The Synthetics. The war has been over for some forty years, and things are just now returning to normal when we begin to loose contact with colonies on the outter rim of human controlled space. A small fleet is sent to investigate, after a brief transmission, the fleet dissapears. Soon it will be learned that an alien threat has begun a war with mankind. For reasons that are yet unknown. They obliterate colonies on worlds that have no natural life. but on worlds that support life, the alien hordes seem to surgicaly remove or presence with ground forces. As If they only wish to remove our pressense, not damage worlds that support life.This has brung thier invasion to a crawl, but man has yet to form a succesfull counter-attack on the alien invaders. The only weapon that we have that has been effective against the invaders is the Asgard. The Asgard led the attack on the Synthetics that resulted in our victory. The Asgard is a mechanized machine, wich unlike the AI controlled machines that turned on us, this one has a human operator. A single person that is selected from the best of the best has their mind 'uploaded' into the Asgard, were they will live, forever, or until there destruction. The biggest advantage that the Asgard has is the battle armor he is equiped with. 90% of the armor is made from a metal/polymer that is nearly indestructible. He is also equiped with a matter stream converter, an expensive device that can 'materialize' any weapon from its storage banks. In other words, the Asgard can carry an almost infinite supply of weapons in its memory banks, then teleport them for use when ever he wishes. There have been five Asgards in the last 150 years. The A5 is one of the roles you play.
    Game Idea-Big read!

    What is known about the Alien Hord: Everything known about the alien invaders came largely from the Asgards.
    They travel in massive ships. Their are three known,'hive ships'. Each is equal to the size of a small moon. One of the ships does not seem to be offensive, but rather a 'builder' ship. It may be designed to build their smaller ships, fighters and ground vehicles. Aswell as weapons and armor. The other two are controlled by two different species. One is controlled by the 'Hyperion' breed. These tall, brutish hulks are about 9 feet tall, with tusk protruding from their temples. They usualy lead attacks planetside. These powerfull creatures seem to pride themselves in battle.
    The 'Ronin' breed are closer to our size, and have extremly quick reflexes and
    masters of strategy. They mostly pilot the hives fighters, ships, aswell as fight along side their Hyperion brethren.

    Ronin soldier
    Game Idea-Big read!

    The 'Builder' breed. Not much is known about these sense they never leave there hive. After the only successful raid on the Builder Hive ship, the A4 reported that the builders apear to be somekind of biomechanical creature.
    We also believe thier is a fourth breed. One that runs everything.

    Basicaly...
    It apears we've been caught in a war between two species that began hundreds of thousands of years ago in a distant galaxy. The Hyperion and Ronin races apear to have recently been 'chosen', like many species in the past, to lead the campaign on us. From what we've gathered, An ancient race has waged a war against the decendents of another species that evolved to an almost godlike state, known as the 'Jucati',a race that had evolved to an almost godlike state. They believe us to be one of their ancestors. Why they wish to wipe the decendents of this race out is not yet known. The only thing you realy need to know is, If we loose this war, We loose it all....

    Sector Knight
    Game Idea-Big read!

    Now for the game: Basicaly, You are the A5. You start out on the your ship, the Palafox. Its a lancer class vessel with a crew of 200 soldiers, 50 Sector Knights as well as several ground vehicles and aircraft.
    You are the commander of of your forces, and you choose what kind and how many forces to use for each battle. In other words, say your attacking planet X, you will play the part as the Asgard, you will also decide on how you should attack the enemy. You can load shuttles with proper soldiers, vehicles and weapons. Or you can also try and go in alone. You will follow a story, but you will also be allowed to freelance inbetween some missions. Keep in mind, what forces you start out with, are the same you have in the end. You do not get reinforcments. So if you use all twohundred SKs in the first few battles, you might have won those battles easily, but now your prety much by your self through the last missions.

    From the valley of death I escaped...
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    Multiplayer: MP is Asgard is known as a simulation, sense your basicaly training in a holodeck. Their are the usualy training programs, such as CTF and DM, as well as the Domination matches wich will be heavily stated. A players profile should include everything from a players experience in each vehicle and weapons experience, to time on the battle field and kills. These stats are nessasary because the field commander evaluates each players abilities before a match and places them in the appropriate job. A player can request a specific field, such as a pilot, but if your experience and training is lacking, you may get infantry, instead. To gather experience points, play in the DM and CTF matches. To gain license, go through the training programs for each field and vehicle. For what ever field you are assigned, you have a MO (military occupation) to choose from.

    Infantry-
    Heavy units; Sector Knights/Hyperion Warlords
    Stealth units; Ghost Scout/ Ronin Wisper
    Tech fields; Engineer

    Pilot-
    Air Assault/ Cavalry

    Starting a match consist of;

    1) Choosing a side, Hive or Federation.
    2)Vote for a field commander from the players rooster. Choose based on experiece and leadership. For the Federation, Asgard, for the Hive, Psygoth. This role will play a very important part, such as ordering new vehicles with money earned for kills and controlling territority, as will as orchastrating attacks from the controll station at head quarters. The Field Commander accesses all these options from the control room at HQ. If by chance an enemy force shuts down the generators to HQ, you temporarily loose the ability to command your forces until power is restored. If your command console is destroyed, your focked. So protecting your HQ from stealth units and attacks is vital.
    3)Request a job, you will later be asigned what job you fit best.
    4)Each round is carefully planed before the match. Battle plans are drawn out and tactics are formed in a team chatroom with a map.
    5)Once plans have been formed, click in that your ready, and the map of choice will be loaded.
    6)Once in the simulation, proceed to you post or follow through with your plans. Wich ever works best. For the FC, begin ordering weapons, vehicles, whatever is needed. Keep in mind, it will take a few minutes for the drop ships to arrive. That is if the enemy hasnt destroyed the shuttle. It's vital to protect your airspace.
    7)Use any means neccesary to defeat your enemy, including, destroying/killing your opponents. It cost money to bring them back, vehicles are esspecialy expensive. Shutting down power, by doing this turents as well as command functions are useless, giving your forces time to attack with force. If the Field Commander is killed, he cannot be replaced. He is permantly out of the simulation and you are without a commander. FCs are extremly powerfull and strong, it takes more than a small army to kill either an Asgard or a Psygoth. Once the enemy cannot order anymore reinforcements, and all enemy forces have been wiped out, the area is in your control, and you win.
    A Domination round is an all out war. A single player is useless by himself. Team work plays a huge role, much like a real war.


    Federation: Most of the vehicles in the federation fleet are well over a hundred years old in design. Still effective, and extremly deadly. They carry the latest in evassive technology and are equiped to fight in any enviroment.

    Typan- The typan has two large missle pods with two hundred missles in all. It can deliver powerfull attacks on an enemy and rarely misses with its lockon. A soldier can also mark a target with their tag rifle and no matter where the Typan is, it will deliver its ordinance on the mark. Pilots assign how many missles should be used on a target. When their ammunition is depleted they must return to base to reload. Each missle carries a hefty price, so wasting is not an option. Usualy the Typan doesnt go to far from base unless escorted. Very expensive and has weak armor.

    Cobra-The standard tank in the Federations fleet. It has two antimatter cannons as its primary weapon, and two turents wich are occupied by soldiers. Turents are poxiglass bubbles that are on the corners of the spade shaped turent. A soldier sets inside to man the weapon. Moderate price and thick armor.

    Shuttle- Delivers supplies, reinforcements and vehicles where ever needed.

    Sparrow- Small aircraft designed to attack ground forces. moderate price and light armor.

    Archangel- Fighter of choice for the federation. Excellent at destroying shuttles, fighters and supply ships.


    Hive Vehicles: For the most part, it apears that the Ronins do most of the piloting, while the Hyperions do the fighting. Their do not apear to be many Hive vehicles encountered, sense they prefer to bombard planets, but the ones encountered are extremly effective at their jobs.

    Valkyr- a two legged walker about twenty metters tall and about fortyfive metters long from nose to tail. Equpied with four charged particle cannons and a plasma suppresion cannon. Can transport up to eight troops. heavy armor, expensive.

    Shuttle-Delivers supplies, reinforcements and vehicles where ever needed.

    Seraph- the equivalint of the Archangel. Good against ground forces aswell. Moderate armor cheap.

    From the valley of death I escaped...
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    Federation Weapons: The're numerous weapons in our arsenal, but a few stand out. The ones that seem to be the most effective are listed below.

    Master Rifle: Primary weapon issued to all Infantry. Fires condensed particle rounds. Standard rate of fire is 120 rounds a minute. Has an infinite battery life as long as the density core is not completly drained. SRC options include increasing rate of fire but reducing power of each round, and Viceversa.

    Antimatter rifle: An extremly powerfull, almost instant kill weapon. This is a prototype weapon and weighs over 100lbs, its being field testing by the asgards until a lighter version replaces the Tri-Rocket Launcher.Fires a powerfull ball of antimatter. The AM discharge is contained in a forcefield that is proppelled by a field projector. You can edit the functions of the AMR in the SRC, options include; reducing speed to increase tracking and visversa.

    Hyper Bore- designed to take out enemy opposistion from a distance. The hyper bore fires a single powerfull hyper-sonic particle sludge. Powerfull attack, but its slow charge rate makes it ideal for range kills, only. This weapon predates SRC options.

    Tri-Rocket Launcher- also known as the Trident, this ancient weapon, wich has been in service for almost two hundred years, has proven itself over the centuries. Its capable of fireing three high yield missles that, once locked on are almost impossible to escape from. The tracking device is inaffective against organic units, but large mechanical units are easy prey for the Trident. SRC options including timed detonation, and spread pattern.

    Prism Rifle-Hive/human hyrbrid weapon. Our defence department recently released this weapon for field test to the asgards. It fires a single charged particle beam that can reflect off of solid surfaces before exploding. Think of it like a shotgun blast that you can bounce the shots off of walls. You can adjust the 'splinter' effect in the SRC, including, increasing the amount of times the beam will splinter, or reducing the splinter and giving the weapon a more powerfull direct attack.


    Hive Weapon Information: All the information obtained here was gathered by our forces in the field, namely the Asgards. From what we've gathered, it apears that the 'builder' ship is where all their weapons are manufactured and distributed. Some where aboard the massive livaiathian is a library that contains weapons from all their conquerd enemies, and their allies.They seem to have a hierarchy system that decides what weapons are appropriate for the task at hand.

    Suppresion rifle-Primary weapon for most of their soldiers. This weapon fires at an extremly fast rate useing shielded plasma bolts. Used in numbers, these weapons do exactly as the name sugest.

    Staff weapon- a very strange and rare hive weapon. Only used by what we believe to be high ranking field commanders. These weapons almost apear more mystical than technological. For instance the weapon can activate a subsonic beacon at any location, and the wielder can teleport back to that location whenever they wish. Similar to the Matter strea, converter that we use to teleport weapons and inanimate objects, but much more advanced. It also can fire a powerfull attack from great ranges.


    Charged Particle cannon- CP weapons seem to be the heavy weapon of choice for the Hive armies. This weapon is capable of lobbing up to ten explosive charges at a medium range, or fireing single powerfull bolts. This weapon is devasting in close areas, but in open areas our fast paced forces can usualy avoid being caught in their sights. Still, cavalry units should be cautiouse of ambushes.

    Depth rifle- A weapon that fires a thin beam of energy that does moderate damage, but can fire a small ball of energy that will explode whenever it reaches the users target. In other words, the user points the DR at a wall, holds the trigger then fires the secondary bolt, when he releases the triger, boom. Effective for clearing clearing around corners.




    Thats all for now. You think it could work as a game...?

    From the valley of death I escaped...
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    well you're confusing me abit with the "you choose which soldiers and aircrafts or you go in alone" does this mean this is a strategy game or a fps with team command options?
    you said you can use all your troops at once,but if you're doing a fps,how's that gonna work?
    otherwise it's a very interesting read.

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    Quote Originally Posted by Carnifex
    well you're confusing me abit with the "you choose which soldiers and aircrafts or you go in alone" does this mean this is a strategy game or a fps with team command options?
    you said you can use all your troops at once,but if you're doing a fps,how's that gonna work?
    otherwise it's a very interesting read.


    Well, Its FPS. I think the hardware is reaching a point where massive battles can take place, just look at BF 2. Now imagine in five-ten years from now what a game like the above could do. But, to cope for the limitations of curent hardware, I sugest reinforcements. In other words, You will be droped into battle with about ten sector knights under your control, with a command menu that allows you to give orders such as ; hold this posistion, follow me, attack X target, and you can asign them into smaller teams under the leadership of which ever bot you chose. After a certain amount of your team has been wiped out, a drop ship will arive with reinforcements if you need it. See, while in battle, If you think you need more forces, or a tank, you call up the command menu, access dropship, then order either troops, vehicles, or weapons for your team mates. You can also order airstrikes once youve cleared the AA opposistion.

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    well that sounds like a deal...very interesting idea for sure. sounds like fun to play...though i'm not one to make it...

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    Sorry if my crits are a bit harsh here, but I'm going to approach this the same as if you'd posted a picture. The idea has far more things working against it than it has working for it.

    First of all, never start describing a game idea with a page and a half of story. Especially when it's a multiplayer game and the whole thing boils down to "there are aliens and humans and they fight." And to top it off, the story really had nothing original going for it. It's about as generic as sci-fi stories come. You really lost my attention in the first couple lines, and I only kept reading in hopes I was going to find something in the gameplay that was innovative or unique.

    Second of all, you never actually describe what the player does. You don't even tell us what kind of game it is! Is this an FPS, an RTS, a third-person shooter, a turn-based RPG?

    Third, is anything here really that innovative? You've got a couple ideas that haven't been done before, but they really don't seem to be good ones. Let's go over your description of a match:

    1) Choosing a side, Hive or Federation.
    So far, so good.

    2)Vote for a field commander from the players rooster. Choose based on experiece and leadership. For the Federation, Asgard, for the Hive, Psygoth. This role will play a very important part, such as ordering new vehicles with money earned for kills and controlling territority, as will as orchastrating attacks from the controll station at head quarters. The Field Commander accesses all these options from the control room at HQ. If by chance an enemy force shuts down the generators to HQ, you temporarily loose the ability to command your forces until power is restored. If your command console is destroyed, your focked. So protecting your HQ from stealth units and attacks is vital.
    So they spend the entire match sitting at HQ buying things and telling people where to go, while everyone else gets to shoot people? That doesn't sound like a lot of fun to me. Also, I thought the Asgard was the unstoppable killing machine with a literally infinite arsenal of weaponry. Why is he the one doing the desk job?

    Hehehe, player's rooster.

    3)Request a job, you will later be asigned what job you fit best.
    Someone else decides how you get to play the game? That's probably the worst idea yet. If I want to be a pilot but I don't get to be because the jackass who got voted field commander thinks I haven't spent enough time flying (if he even bothered to check), I'm simply going to quit the game and find another server until I get to be a pilot.

    4)Each round is carefully planed before the match. Battle plans are drawn out and tactics are formed in a team chatroom with a map.
    I can see this working, although it slows down the game incredibly. This kind of feature will be popular among a small niche market, but overall will definitely limit the appeal of the game.

    5)Once plans have been formed, click in that your ready, and the map of choice will be loaded.
    6)Once in the simulation, proceed to you post or follow through with your plans. Wich ever works best. For the FC, begin ordering weapons, vehicles, whatever is needed. Keep in mind, it will take a few minutes for the drop ships to arrive. That is if the enemy hasnt destroyed the shuttle. It's vital to protect your airspace.
    On the simulation note, is there any reason this game takes place in a simulation and not on the actual battlefield? I'd much rather play a simulation of a war than a simulation of a simulation of a war.

    7)Use any means neccesary to defeat your enemy, including, destroying/killing your opponents. It cost money to bring them back, vehicles are esspecialy expensive. Shutting down power, by doing this turents as well as command functions are useless, giving your forces time to attack with force. If the Field Commander is killed, he cannot be replaced. He is permantly out of the simulation and you are without a commander. FCs are extremly powerfull and strong, it takes more than a small army to kill either an Asgard or a Psygoth. Once the enemy cannot order anymore reinforcements, and all enemy forces have been wiped out, the area is in your control, and you win.
    And when it all comes down to it, the goal is still "kill all the enemies." What's the point in all that discussing of strategy when all you have to do is send your entire army at their FC and they're fucked?

    I think you need to think a lot more about what makes this game unique and how to properly present the idea. You've got tons and tons of entirely trivial information, yet you don't even mention what the player actually does in the game.



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    It sounds like an odd mix of genres, which isn't neccesarilly a bad thing. So you play it multiplayer online with about 60 other people, each of which has 10 bots under his command. Reminds me of Battlefront somewhat. And you can have vehicles and so fourth sent down to the planet. Im not sure how the different jobs come into play though. The story seems very typical, but in some games a setup for war is really all you need. Even simplistic storys can make good games. Doom 3 broke no new ground (besides graphics) but it was still a great experience. But besides the merging of different genres, theres really nothing new or unique here.

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    Thanks for what feedback Ive gottien. Ill try to answer what opinions youve listed...
    Second of all, you never actually describe what the player does. You don't even tell us what kind of game it is! Is this an FPS, an RTS, a third-person shooter, a turn-based RPG?
    Its FPS

    Third, is anything here really that innovative? You've got a couple ideas that haven't been done before, but they really don't seem to be good ones. Let's go over your description of a match:


    So far, so good.


    So they spend the entire match sitting at HQ buying things and telling people where to go, while everyone else gets to shoot people? That doesn't sound like a lot of fun to me. Also, I thought the Asgard was the unstoppable killing machine with a literally infinite arsenal of weaponry. Why is he the one doing the desk job?
    Well, I wanted a game is close to real combat as possible in a futuristic setting. The
    Asgards are tough cookies, and could do serious damage if he had to. Imagine it like a chess game, and the Asgard is the Queen, but at the same time the king. If the Asgard is destroyed, then your focked. Their is no one to continue to order reinforcments. It wouldnt be boring to play as this if you have the right leader. SOmeone who prefers playing RTS and games that require leadership over aim would enjoy this. Resource management and watching the battle unfold is one of the most important fields in modern armies, but their are no games for these things. Basicaly, If your a horible leader you'll take the Asgard out and fight one on one with the enemy, and slaughter them for a time. But then your going to get worn down and the enemy Psygoth will probably come and kick your azz. I just want a game that has more options than just fighting. One where you can place a passive role if you wish. One where thinking is sometimes just as handy as your skill with a weapon.

    Someone else decides how you get to play the game? That's probably the worst idea yet. If I want to be a pilot but I don't get to be because the jackass who got voted field commander thinks I haven't spent enough time flying (if he even bothered to check), I'm simply going to quit the game and find another server until I get to be a pilot.
    Well, most people that are new will feel this away. But people that stick with this game for a few weeks and even months well start to appreciate all the benifits that their experience has earned them. The Field commander has to take his time decing whats what. If you want to just jump into a match, this isnt the game for you. Thier will be DM and CTF servers, but this game type is for the hardcore gammer that is looking for an allday fix. One where he may be manning a turent one minute, then get promoted to tech sargeant the next and is out in the field building turents. Then He may be required to fight a Hyperion soldier one on one because hes Field Commander got coking and got himself killed, now its everyman for themselves. You may be a pilot just deliver reinforcements across the huge map, then your shot down and have to hold your own against giant mech warriors while airsupport arrives. Keeping team members alive is important because each one cost money, and it takes time for that person to respawn because they have to be delivered via dropship. So a player make take five minutes to get back into a game after he's killed. Meanwhile check your emails.
    I can see this working, although it slows down the game incredibly. This kind of feature will be popular among a small niche market, but overall will definitely limit the appeal of the game.


    On the simulation note, is there any reason this game takes place in a simulation and not on the actual battlefield? I'd much rather play a simulation of a war than a simulation of a simulation of a war.
    Not to sure what you mean. I want to keep the realism intact. From the intro you start on the Palafox, Then you use the command console on the bridge to access everything from the actualy game(Mission Objectives) to the mp(simulation/training program).

    And when it all comes down to it, the goal is still "kill all the enemies." What's the point in all that discussing of strategy when all you have to do is send your entire army at their FC and they're fucked?
    Well, sending all your amry in is going to do nothing but get them mowed down buy the enemies base defenses.You have to work your way to victory by shutting down generators, sabotage, assasinations, destroying supply lines, spying, and just flat out winning battles.

    I think you need to think a lot more about what makes this game unique and how to properly present the idea. You've got tons and tons of entirely trivial information, yet you don't even mention what the player actually does in the game.
    This was just a brief draft. Ive got almost a thousand pages of story for the game itself, I plan on having at leats three books wrote on the story before the game is ever even in development. Theirs alot more to this game than what Ive listed, but overall im more excited about the actualy story being told than the game itself.

    (Scubasteve) It sounds like an odd mix of genres, which isn't neccesarilly a bad thing. So you play it multiplayer online with about 60 other people, each of which has 10 bots under his command. Reminds me of Battlefront somewhat. And you can have vehicles and so fourth sent down to the planet. Im not sure how the different jobs come into play though. The story seems very typical, but in some games a setup for war is really all you need. Even simplistic storys can make good games. Doom 3 broke no new ground (besides graphics) but it was still a great experience. But besides the merging of different genres, theres really nothing new or unique here.
    I can understand what you saying, this game well have the typical DM and CTF, but their will also be the huge single player war going on aswell as the Domination match that requires a huge amount of time envested. Players can be bribed to come fight for you from other servers via a cash reward system, and their are many small features that would make a match go on for weeks before you finaly claim victory over a world. The best part is their are only a dozen worlds in all, and the obejective is to capture all of them for your side. Think of it somewhat like the conquest mod from Mechassault2, but bigger.

    Thanks for the feedback!

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    Do you want to write a sci-fi novel or a game? Decide which before you get to work. If you want a novel, you're doing fine, I guess.
    If it's a game you want, start by designing the actual game, without the story. Whats the core gameplay activity? How is this fun? So it's a multiplayer fps, what makes it different? Answers to these questions should be short.

    You've got enthousiasm and an imagination, that's good. I dig the idea for a more tactical kind of online warfare. Try writing a design doc for this game. A lot of great info can be found in the articles at http://gamasutra.com/, check it out. Good luck.

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    As Floris Didden wrote. If you really want to communicate the game, you need to write about the game mechanics. How does the AI work? How do the user interface work? How do the controls work, how fast does the player move, what happens when he stops abruptly while running, how much damage does a gun inflict and how does it all come together to make a fun game? How does a level play out, is there an ambush, how many enemies attack at once and how can the player defeat them.

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SpringOfSea's Sketchbook