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  1. #1
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    Talking "DIGITECK3D" website redesigned

    Last edited by migusan76; March 17th, 2003 at 02:51 AM.
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  3. #2
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    Talking

    Today i upload my akira clown model back with a new lighting scheme.
    "DIGITECK3D" website redesigned

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  4. #3
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    wow man, that is really cool. the only thing i have a problem with is how you made the hands. it makes for easier skinning when your when you model the palms facing down, rather than foreward. great clown man :beer:

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  5. #4
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    Cool model!

    I always wanted to know how to get the lighting like this -- how do you get a 'marble statue quality'?

    Power is nothing without intelligence.

    Sketchbook!
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  6. #5
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    there are a lot of ways to get those lightsitiuations, a script that builds a "skydome" (a spherical array of omnilights),
    to build your own skydome,
    use GI or Fakegi for lighting your scene
    or create a new lightingsystem with key, fill and rimlights...

    bonus vir semper tiro.

    Steffen 'Neox' Unger
    freelance 3d artist

    www.airborn-game.com
    www.polyphobia.de
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  7. #6
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    Thanks guys, yea this clown won't be getting rigged any time soon i learned my leason with this model to make the arms go straight out instead of down. Tryed to skin him once didn't go to well . Erik exactly what neox said but i just add afew more fill lights and rimlights with and mess up the alignment of all the light instead of all of them perfectly straight down at one angle i make sure that just about every light is going at a different angle. Neox i like your work Amazing stuff saw it back at cgtalk Good Stuff :chug:

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  8. #7
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    Yeah thanx Neox and Migusan76 for the tips for GI lighting. I really don't know anything good about that stuff... but i found this (Maya script) : http://www.null3d.net/domeGI/index.html

    which i think is pretty cool! Maybe somebody else can use it too.

    E.

    Power is nothing without intelligence.

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  9. #8
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    Wink

    hey mig thank you, but this is your thread so the attention should belong to you

    but i agree donkeyslayer, the thumbs have to look forward, rigging would be much easier then, thats just because you have now to rotate the forearm 180° to let his thumb look inward (argh my englsih sucks ) but with the thumb "looking" forward you only have to rotate the forearm 90° in every direction
    another point is that your arms are too close to the body, will be had to rig, and animating/posing his arms higher wold be fairly hard i guess

    but the model it self is really good, but i guess i already told you that on another cgboard... i believe i told you that

    bonus vir semper tiro.

    Steffen 'Neox' Unger
    freelance 3d artist

    www.airborn-game.com
    www.polyphobia.de
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  10. #9
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    nice site, I like the demo reel

    Perfect Kay
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  11. #10
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    Thanks Neox for your tips and kay u to

    Today i upload my Darkness model back Also with a new lighting scheme.

    "DIGITECK3D" website redesigned

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