Dude, I know Im a total and green NOOB! when it comes to 3d,so please give me sme feeed back so I can get better, but Please Constructive crit means provide a solution to what can be changed, I want to be as hard core as some of the talent I see on this forum. I know Ive got a long way to go, But gotta start somewhere Right?
Here's the concept for this Boss character for a game
and here's the low poly model Skinned...
O.K. I know it dont look just like the sketch, But artistic License right? plus i dont know how to animate a tunic properly so I just gave him pants.
here's another issue my mapping technique how can I get it not to stretch? this is what i do:
i make another edit mesh modifier on top of the already finished model mesh modifier then go and unwrap and make it flat and go back and forth to photshop then once i have every thing lookin the way i want it I delete that one edit mesh modifier and every thing snaps back to the way it was before the whole unwrap process but the skin is on the mesh the only thing is it stretches on the sides and looks goofy, please help me find a way to overcome this. here are more images to hopefully illustrate what i mean
any feedback would be immensly appriciated, and if some one could show me a way to overcome this issue with my mapping it would be a major milestone in my progression as a budding 3d artist.