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  1. #1
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    DSG 762: Industrial Design: DESIGN A VEHICLE W/ AN EMOTION IN MIND...

    You know... Happy, Sad, Jealous, etc.
    There are a variety of emotions to choose from.


    Industrial Design: DESIGN A VEHICLE W/ AN EMOTION IN MIND...

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  3. #2
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    I am wit.

    DSG 762: Industrial Design: DESIGN A VEHICLE W/ AN EMOTION IN MIND...

    ...

  4. #3
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    pissed off... as usual, too lazy to look up references nor get a proper ellipse guide.

    DSG 762: Industrial Design: DESIGN A VEHICLE W/ AN EMOTION IN MIND...

  5. #4
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    machzero This is great! Shows lots of skill. Looks really cool with the details and design.

  6. #5
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    The pilots of these modern kamikaze planet busting rockets must clean their mind of all distracting emotions and focus all their rage on the task ahead - penetrating Ios III's atmosphere and crashing as close as possible to the League Seeker's colony.
    painter 45? hurray for repeats
    DSG 762: Industrial Design: DESIGN A VEHICLE W/ AN EMOTION IN MIND...

  7. #6
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    wow, that took longer than anticipated, photoshop 2 hours odd.
    DSG 762: Industrial Design: DESIGN A VEHICLE W/ AN EMOTION IN MIND...

  8. #7
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    Nv

    40 min in painter. I think I'm going to spend some more on it (maybe the whole 1h30), but I'm not sure, I'm a bit short on time these days.

    This is the new NV ("envy", get it? ). Or maybe the enVehicle?

    Update! 20 more minutes, so it's an hour. And two more modes: Anger and Craze.

    DSG 762: Industrial Design: DESIGN A VEHICLE W/ AN EMOTION IN MIND...
    Last edited by Jakub Sudra; May 29th, 2005 at 09:22 AM. Reason: update

  9. #8
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    Oops...

    Hamsta and everyone else...

    I didn't realize that this topic'd been done before.

    Whilst the better portion of topics are of my own creation, some of them (including this one) are not. When I originally came up with my topic-list I consulted many suggestions from the suggestion thread, but didn't go searching through all the DSG's to see what had or had not been used.

    So... sorry for the apparent repeat.

    Although it should be easy enough to simply re-interpret any given subject and make it fresh and novel, I appreciate the desire for topics that one hasn't been exposed to before.

    I'll try to be more careful about this... Thanks for the patience.

  10. #9
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    This was fun... in a depressing way. Or depressing in a fun way. Or something.
    30 mins, PS7
    DSG 762: Industrial Design: DESIGN A VEHICLE W/ AN EMOTION IN MIND...
    - MK

  11. #10
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    I dont know how is it called in english, but here we call it: "Estar al palo!"
    Id supose its something like hornyness (!?)
    Now im thinking, its looks like the X-Rated version of the car from Penelope Lámour from Wacky Race ("los autos locos") animated series.
    It took 2 hs - Painter 9 - Pencils & DGwatercolors.

    DSG 762: Industrial Design: DESIGN A VEHICLE W/ AN EMOTION IN MIND...

    Staylor: Its the happy plane! its the happy plane! all the kids want one.
    Yaso Kuuhl: I like the shapes of yours, and the mood it implies.
    La Resignacion es un Suicidio Permanente.

  12. #11
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    i really like yours yasso really great feeling imbeded in the image. the shape reminds me of victorian style which seriously depresses me

  13. #12
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    Ohhhh, my first PS that I actually love! Came up with the idea after putting some real thought into it. Was going to go with a more mechanical look, but decided it didn't look right.

    Approx 1 hour PS.

    DSG 762: Industrial Design: DESIGN A VEHICLE W/ AN EMOTION IN MIND...

    Please comment!

  14. #13
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    Well I would consider this a harder dsg, it was hard for me to come up with an idea let along a design. So i just started drawing circles and drew a gas powered tricycle, made for cartoon cats of course

    very nice machzero, snoop dogg would love that ride.

    DSG 762: Industrial Design: DESIGN A VEHICLE W/ AN EMOTION IN MIND...

  15. #14
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    machzero: Really nice. Reminds med a bit of that Futurama episode where Bender turns into an evil car

  16. #15
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    I've updated mine.

    Maczero's and Yaso Kuuhl's I like the most. They are the closest to how I understand the theme of this DSG.

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