C&C's are welcome.
C&C's are welcome.
I actually thought that he was looking at the me so maybe you can fix that somehow.
I thought the same thing. Plus, those rocks are way overdone and flat compared to the guy and the BG.
Nice mood, but the foreground is pretty bizarre. Those are textures you found in photoshop I'm guessing? Don't use them.. at all.
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The foreground and background seem like two separate images, and I agree about the textures, but by the same token I think the volours are really pretty.
For the rocks I did not use the textures from photoshop, are made in zbrush and than I use photoshop. Maybe that's why they look bizarre.
This looks really filter heavy, I would suggest making the picture more about the feller' in the middle or improve on your enviroments before you post again.
i actually enjoyed the foreground; it seems very graphic... if this is what you are going for continue it, play more!
the background should be just as flat but use lighter color, less details, and less saturation to push it to the background
try to create multiple layers; what if there was another one before the current foreground (the rocks and grass).
the figure should also be flat but work on his gesture.
overall try working on compositoin and value of this scene; draw as amny thumb nails as you can stand, then progress from there. i suggest not centering the focus; try moving to the right another third of the layout.
there is a lot of potential here but you can not lack focus and unity in your expression or you fail to have others understand your realizaion.
"God is not dead but alive and well and working on a much less ambitious project."
The birds would be fine if they didn't look like they were made out of neon illuminated white...take down the glow on them, and tone the value down the slightest bit, possibly some hairline grayish linework to define wings...
I like the overall mood of this piece.
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My principle critique for this piece is, as stated before, the ground and rock textures. The are both very procedural looking and have no apparent light direction, unless they are being orthogonally illuminated, in which case a light source would have to be inexplicably diametrically opposed to the light source in the distance, and apparently a different colour!
There are certainly a whole slew of different approaches to addressing this composition killer (perhaps that's too strong a word, but the image is difficult to look at without thinking 'generated or stock texture'. I feel that what the foreground really needs is contrast and shadows, some sense of light directionality and very importantly a consistent ambient light colour.
And of course the possibly radioactive birds will require decontamination
Sorry if this sounds harsh, but this hints at painfully unrealised greatness.
I like the mood for sure, but the zbrush foreground wrecks it for me... I think a painted foreground without all that crazy texturework would look a lot more visually appealing!
As it is now, the foreground and the rest looks a little disjointed.
I second Madster on the note about the birds as well.. they shouldn't be glowing all that much..
Just my two cents
the foreground texture map is waaaay overdone...very distracting. i suggest doing away with the textures altogether and starting over.
I dunno, I actually like the way the birds are done, its just that they are distracting way out there on the side of the image - they just need to be placed better.
Overall I really like the way the things further away are done, very minimal. I think you should aim to get that same style throught the image. In my opinion, plan it so you have less foreground and more of it in shadow, with rocky blues and greys rather than the greens and browns.
Lets see an update! =P
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