:::enter the guenter:::

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  1. #1
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    :::enter the guenter:::

    hello everyone. glad to see that conceptart is back up.

    here are some works in progress. i would really appreciate any comments or compliments. im in school right now majoring in previsualization so any tips are welcome.

    heres some creatures
    :::enter the guenter:::

    :::enter the guenter:::

    ...without evil there could be no good, so it must be good to be evil sometimes...
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  3. #2
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    I really like your style. Rendering is good allthough some areas are rushed and this degrades the whole image.

    Personally i'm not a big fan of the type of characters. But that's probably just me. Overall great work => Show me more...

    -----------
    edit:
    Just saw your other post in the finished section and wanted to add i really like those. Especially the first on. Really dynamic.

    Last edited by Gray; July 31st, 2002 at 07:05 PM.
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  4. #3
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    thanks gray

    i appreciate the reply. your right about me rushing my drawings. i always end up doing that. thanks again.

    ...without evil there could be no good, so it must be good to be evil sometimes...
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  5. #4
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    the first image seems a little off. the characters legs are a little off balance. also, his right bicep looks more like a bean than a muscle. Otherwise, looks good.

    -Nate

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  6. #5
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    espaki- thanks. i agree about the legs, but i had already started my shading before i even noticed it. i guess i need to change his bicep too. someone in another forum said it looks like a "jelly bean". thanks again.

    ...without evil there could be no good, so it must be good to be evil sometimes...
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  7. #6
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    somewhat of a coloring of one of the creatures. not sure what color to use for the bg.
    :::enter the guenter:::

    ...without evil there could be no good, so it must be good to be evil sometimes...
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  8. #7
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    more progress

    i need some ideas for a bg color
    :::enter the guenter:::

    ...without evil there could be no good, so it must be good to be evil sometimes...
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  9. #8
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    id recommend something that highlighted the fact the hes ripping a body in half. some sharp/hot colors with the hottest parts around the action of the pick. for far off from the action maybe some dark dark greens... hmm.

    chris

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  10. #9
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    thanks for the reply chris. went with something a little simpler. any thoughts?
    :::enter the guenter:::

    ...without evil there could be no good, so it must be good to be evil sometimes...
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  11. #10
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    well i like the first drawing, it would be hilarious to actually point the barrel of the firing gun like inches away from the dude with the bazooka. the one thing I don't like is his legs. try something else, the goat legs just don't look right.

    "the earth speaks to all of us, and if you listen you can understand it."
    Uncle Pom
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  12. #11
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    I partially agree with MolvaDo about the legs, but I think the goat legs can stay, but you should change up their position up a bit. Add some dynamic pose to them to really dictate the mood and action of the character. His face and his arms portray a lot of action, but his legs look sedated, giveing the whole piece an odd look.

    :afro2:

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