Page 1 of 2 1 2 LastLast
Results 1 to 13 of 21

Thread: Post mortem video game artwork...(large download)

  1. #1
    Join Date
    Sep 2002
    Location
    Pasadena, CA
    Posts
    22
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Post mortem video game artwork...(large download)

    Well, the game that I have been working on for the past 2 years was cancelled yesterday at SCEA which is a bummer, but all of us on the team will move on to better things I'm sure. So, here a few of the production paintings that I've done over the course of the past 2 years. I will post the image and if you'd like info about the image, please click on the link.

    Post mortem video game artwork...(large download)

    http://www.weslouie.com/concept057.html


    Post mortem video game artwork...(large download)

    http://www.weslouie.com/concept058.html


    Post mortem video game artwork...(large download)

    http://www.weslouie.com/concept059.html


    Post mortem video game artwork...(large download)

    http://www.weslouie.com/concept060.html

    Post mortem video game artwork...(large download)

    http://www.weslouie.com/concept061.html

    Post mortem video game artwork...(large download)

    http://www.weslouie.com/concept062.html

    Post mortem video game artwork...(large download)

    http://www.weslouie.com/concept063.html

    Post mortem video game artwork...(large download)

    http://www.weslouie.com/concept064.html

    Post mortem video game artwork...(large download)

    http://www.weslouie.com/concept065.html

    Post mortem video game artwork...(large download)

    http://www.weslouie.com/concept066.html



    :confused:
    -Wes


    http://www.weslouie.com
    Reply With Quote Reply With Quote


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    Jul 2002
    Location
    Pointless Forest/RO
    Posts
    2,851
    Thanks
    653
    Thanked 570 Times in 122 Posts
    so.. we both had a crappy day yesterday (almost same thing here).
    Good luck to you and your teammates!

    Oblio
    Reply With Quote Reply With Quote

  4. #3
    Join Date
    Sep 2002
    Location
    Pasadena, CA
    Posts
    22
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Well, that certainly sucks Oblio. But hey, it might be a blessing in disguise.
    -Wes


    http://www.weslouie.com
    Reply With Quote Reply With Quote

  5. #4
    Join Date
    Nov 2002
    Posts
    93
    Thanks
    0
    Thanked 1 Time in 1 Post
    Nice work man ...and good luck to you both !!!
    Reply With Quote Reply With Quote

  6. #5
    Join Date
    Dec 2002
    Location
    Irvine
    Posts
    423
    Thanks
    0
    Thanked 1 Time in 1 Post
    you guys worked 2 years on a racing game? jesus. did you get frustrated during the process at all?
    Reply With Quote Reply With Quote

  7. #6
    Join Date
    Sep 2002
    Location
    Pasadena, CA
    Posts
    22
    Thanks
    0
    Thanked 0 Times in 0 Posts
    I'll just say...."no comment"
    -Wes


    http://www.weslouie.com
    Reply With Quote Reply With Quote

  8. #7
    Join Date
    Aug 2002
    Location
    Belgrade,Yugoslavia
    Posts
    1,244
    Thanks
    0
    Thanked 2 Times in 2 Posts
    Good concept paintings,Wes,
    and good luck.
    Sjajno!
    Reply With Quote Reply With Quote

  9. #8
    Join Date
    Feb 2003
    Location
    London
    Posts
    1,084
    Thanks
    102
    Thanked 239 Times in 189 Posts
    Nice looking stuff. Painter or PS?
    Working two years on the same shit? Now maybe a few more of the kids get to know how a cool hobby can get awfully annoing if you start it as a job. But I´m pretty sure you guys had some good time too, while yous were at it, neh? Plus that corporate design work and corporate expirence is valued in the corporate world. But too bad. I´d really loved to play a game with this theme. I´m sick to hurl with all these "conflict simulations" and "kill and maim as much as you can" games.

    How about a game where you´d need to explore a unknown planet. I mean, REAL exploring. Finding minerals, watching extraterristic live and get good camera footage while not getting killed. How about to mark a herd of "Xun´gbo chZs" whith old handmarker guns cause the automatic long range marker broke during the harsh landing. This could even be multiplayer games cause you´ll need pilots, xenobiologists, geolo- and geographikers. There´s so much possibilities. Catching an asteroid, doing archeology and studying other races, maybe undercover work in rural, medieval cultures.

    ...aherm....got a bit carried away. Well,...think about it and Weslouie,
    stunnishing work. Kewl stuff.


    Wolf
    A tutor once said to me: "Let your mind go!" and it didn´t come back.

    Wolf@WorK aka Sketchbook

    my Heavy Industrie, Military and Steampunk References/Textures (updated Oct 2012)
    Reply With Quote Reply With Quote

  10. #9
    Join Date
    Sep 2002
    Location
    Pasadena, CA
    Posts
    22
    Thanks
    0
    Thanked 0 Times in 0 Posts
    bbwolf, I did all of those images in Photoshop. I tried Painter and like it, but I don't have the time to sit down and learn all that there is in that program. Not to mention that interface isn't made very intuitively. Yeah, working 2 years on the same thing Well, you know, with anything in the world, you have your ups and downs. This game would have been fun if we would have done it properly, but now since it's cancelled we'll never find out.
    -Wes


    http://www.weslouie.com
    Reply With Quote Reply With Quote

  11. #10
    Join Date
    Feb 2003
    Location
    Amsterdam, Netherlands
    Posts
    1,133
    Thanks
    11
    Thanked 3 Times in 3 Posts
    I love these pictures they look like screenshots almost!
    Hope you get another cool job soon - !

    ----
    BWolf: that's a fresh one... hope somebody will pickup on it.
    Ever read Tschai by Jack Vance? That's another one i'd like to see...
    Power is nothing without intelligence.

    Sketchbook!
    Reply With Quote Reply With Quote

  12. #11
    Join Date
    Jan 2003
    Location
    The Phantom Zone
    Posts
    211
    Thanks
    4
    Thanked 2 Times in 2 Posts

    could it have been?

    it looks like it was a jet moto thing. scea did the other jet motos was this to be another in one of my favorite series of racing games ever? if so all i can say is DANG!!! DANG SONY FOR THE CANCELLING OF .......*cough* whoa sorry my rage took over for a sec.

    looks very good. looks so good in fact that i have to ask.....i can't seem to get my photoshop to look like paint as you have......anytips? pm and we'll chat!
    Reply With Quote Reply With Quote

  13. #12
    Join Date
    Sep 2002
    Location
    Pasadena, CA
    Posts
    22
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Erik-The reason they look like screenshots are mainly for two reasons. For one, when I was doing theme park design work and doing the storyboards for rides, you would storyboard it so that the boards would be in the perspective of the people riding the ride. Then that way people looking at the storyboards will understand things more quickly about what they are seeing and going to see in the particular sections of the ride. The second reason is that working with people in video games, many of them aren't very creative(where I have worked) nor imaginative. So, say for example, take some of the art you see on this website. There are a lot of talented people who post here and the art looks great. But, for our game, they wouldn't work for presentation purposes to the people that are running the show. They aren't imaginative enough to understand or comprehend how this piece of art will function in the game. So, I did the production paintings just like I would do theme park work. Put the viewer in the position where they will feel like they are playing the game. They then understand what they are seeing and how things will function. You have to spell it out for those people.

    I will show you an example here:

    Post mortem video game artwork...(large download)

    For that particular image, when I finished it, printed it out and put it up in the hallway where the rest of the artwork is...I got this reacton:

    "WOW, that looks cool! BUT WHO, WHA, WHY ARE THERE PEOPLE ON THAT ARCH WATCHING? WHAT IS THAT CITY IN THE BACKGROUND? WHO SAID TO PUT THAT THERE? KLjdkajdksjdksajdkad...." The thing was that the people were ABSOLUTELY serious about that. I was like "Uhhh...this is a concept image. It's to give you an idea of what is and could be there."

    That happened on a few of the paintings until I actually just painted what was supposed to actually be on the track, what color schemes, etc. I am working on a new game internally and we'll see what happens.

    Cinsev, there are many tricks with Photoshop and I'm sure not everybody uses it the exactly the same. Brush opacities, different types of layers, etc...Just experiment with them and use what you like best.
    Last edited by weslouie; March 18th, 2003 at 02:53 PM.
    -Wes


    http://www.weslouie.com
    Reply With Quote Reply With Quote

  14. #13
    Join Date
    Sep 2002
    Location
    Right here
    Posts
    44
    Thanks
    0
    Thanked 0 Times in 0 Posts

    what?

    What the hell are you talking about? Man... As far as I know... Man people runnin thangs in games are right on!!!

    Theme parks are for theme parks...

    Games are for games...

    If you ever mix the two... goodness gracious you should be bashed in the head... If you do not follow the rules as defined as to what game design should look like and be you will be assimilated... HAHAHAHA...

    Problem with games is that they are gettin so close to being immersive and more interactive and are becoming more demanding with story visuals and ideas. More often than not, alot of people still believe they don't need a solid plan, and can just wing it through till release. Those days are over. The budgets don't allow for it, and the parent companies or distrubitors want games developed on the same 2yr cycle alot of the time, other wise they feel it is too much of a risk and doesn't justify the cost to develop.

    Eventually people will have to becom more story oriented or strictly make sports titles or sequeals to exsisting games that are already successful... No matter what, alot of the thinking involved in games especially non sports games is going to have to change...

    But what the hell do I know...
    Sebsprek
    ----------------
    I know you... hahahaha!!!
    Reply With Quote Reply With Quote

Page 1 of 2 1 2 LastLast

Similar Threads

  1. SketchBook: 1st Sketchbook post - Large Download
    By SwordOfDivineFire in forum Sketchbooks
    Replies: 4
    Last Post: August 5th, 2007, 06:21 PM
  2. Art: Music CD Artwork - Imagination Club (large download)
    By markwagner in forum FINISHED ART & ARTWORK
    Replies: 1
    Last Post: December 12th, 2006, 05:55 AM
  3. Art: Large post - big download
    By My3blka in forum FINISHED ART & ARTWORK
    Replies: 21
    Last Post: November 15th, 2003, 02:13 PM
  4. Art: Video game vehicles (now, even larger download)
    By Scott Robertson in forum FINISHED ART & ARTWORK
    Replies: 74
    Last Post: October 5th, 2003, 11:55 PM

Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
  • 424,149 Artists
  • 3,599,276 Artist Posts
  • 32,941 Sketchbooks
  • 54 New Art Jobs
Art Workshop Discount Inside

Developed Actively by vBSocial.com
SpringOfSea's Sketchbook