Jabo: thanks for the crit, I will consider your statements in my future drawings.
28chelseaslater: Thank you, well, my dream job would be to work as a concept artist for the top post production entertainment companies. I feel I could learn the most from the top artist in the industry, because we're always learning.
Yautja892: Your exactly right, I need to work on drawing characters and environments from different angles.
Bojee: You keep rocking on , thanks for stopping in bro
Bubs: It was one hell of an experience, still soaking it in. Thanks for stopping in.
Thanks everyone for stopping in, small update, some of the drawings previously posted were partially rendered. with some other drawings from my small scribble book.
gahh! thats so good man, you've changed direction in your rendering, I think it looks better now.. the areas looks more different, like if you've started to consider materials more and more! Great progress man, you've come far!
Dile: Yeah, I'm trying to work on my rendering when it comes to different materials rather than rendering all material the same. I'm learning a lot by looking at artist like Marco, Wes, and others who use the pencil very well. Also I'm just looking at objects in life.
Smokey186: haha, thanks yeah gas masks are very fun to draw, .
StarbonesCoffin: Your right about that arm now that I look at it, its not quite, thanks for the crit, will be thinking about my structure more when drawing.
Newbs: Thanks for kind reply and checking out me little book.
ArcoNL: haha, wow, thank you,
Thanks everyone for checking out my sb, will be stepping into your worlds shortly , What we have new are some creatures I've been working on. One of the rendered drawings one I've already posted before. What I've been really trying to work on is increasing the value range in my drawings to make them feel more believable. I think I made some hedge way but I'm still not getting it down. I'll be watching the Marco dvd a lot more and looking at those artist who do it much better than me. Please feel free to point out things you might see that I don't. Thanks again everyone for viewing.
Last edited by Darktwin; August 25th, 2007 at 05:57 PM.
Those renderings....just wow , I like those creatures you've been doing recently. One suggestion i think is to add a bit more contrast to their bodies. Its still readable but i think you could add some more punch to their features a bit more.
Your rendering just blows me away. Awsome stuff. But still watch your poses and also on the beefeater firing the smg (not that I'm suggesting you change it so far in) I would have made it more obvious that the gun firing was the ain lighsource.
nice sketching great improvment,your lines r getting stronger by the second,post more,and i just what u need is some more of the hand studies,maybe u can check (drawing dynamic hands)a book by Burn Hogarth,it has got alottt of theoretical stuff that can be usefull
Those renderings are pretty badass. A few critiques I can give are:These are frontal lighting coming slightly from the left, so the form still has to turn in from grays to the lights even on the light side like you did at 1. At 3, on the top of the leg, I noticed that the light ends abruptly at the edge instead of turning like at 1. At 2 there's a small core shadow on the bicep that doesn't make sense to me, it seems that instead the back should be getting it's reflected light, also it's in the opposite direction as the cores on the horns, how can there be cores on opposite sides?
Another thing is that the rate at which light changes to dark is uniform throughout, on my screen it takes each light area about one centimeter to get to it's dark area, all these parts can't have the same formal characteristics, some are point towards us, some are facing flat towards us, keep track of the 5 basic directions/planes: front, top, bottom, right, left.
Here I changed the foreshortening of the legs, depend on your line drawing first for form/volume by using perspective and overlap, and also tried to give the rendering a little more variety by making things pointing towards us darker and also trying to contrast the light on the left with the dark on the right. Attachment 192042
thanks for all the replies, I'm in a rush and I my hand keeps brushing over the tablet scroll and reseting my all ready near complete replies, so I'm a little pissed at myself right now because there isn't anything I can blame.
Below are two concepts, trying to improve, with rendering, their both works in progression, so please feel free to rip em apart if you will .
hey dude, love the latest stuff. But some of the figures are lacking balance and rhythm, they're very dynamic but the legs aren't working for me. Also the folds in some clothes aren't well shaped and look same in every folding place. Try more random, maybe squarish/straight lines to define the movement, and how they may look/react to the pose you're working on. Maybe you can try this at your designs too, add more straight/squarish elements to it, to break the whole organic feel. I don't know exactly how to write what i see, but maybe if you loose your strokes a lil' more you'll get more to work from.
Hope it helps dude, just my grain of salt. And hope you understand my words, i'm a lil' bit rusty at english
The pose of the first drawing is not very telling to me. Is there some kind of iconical composition you are trying to achieve with it? I am afraid that does not convince me. The legs are interesting though. If you'd ask me, I would go in a pose that speaks of the relaxed leaning-back the character does. So bend the hips a bit forward (Damn, I'd di a paintover but no-internets...)
Also, about the rendering of her: Her right eye looks strange. Otherwise, I don't know since I'm not a fancy artschool student but your rendering seems to lack focus to me. It must be a vial part of your composition. Right now, you seem to spread your values equally all over the place, which is messing up the design imho. I'd be very careful where to put my lightest light and my darkest dark. For example, in the monsterface there is a place on his farest right side of his forehead where the value is like in the background without any for me visible apparent reason. It is something I see in all of your renderings, you seem to equally treat every little detail and loose the big impression which makes them flat. How about taking the biggest contrast just for the thing you find the most interesting in your drawing?
EDIT: Oh I'm sorry, forgot to tell you how much you rule and how jealous I am since you are so muchmore better than me, but you know that already, HAHA!
man great stuff here. scratch my Vilppu recommendation in my sb - you're way past that. Your hand/arm/leg studies on the previous page are excellent, very solid. And your latest concept stuff is really cool. By the way did you ask your teacher where they buy those busts/casts?
Kresh: Yeah your very right about everything man, I need to work on my contrast and focus area being the features. I will address this on future drawings.
Nam: I agree about the contrast, still trying to get use to rendering with mechanical pencil. I will argue that some of the figures are in motion, or reacting, when in motion your off balance. I think I need to better illustrate this also, thanks for stopping in.
spazazo: Thank you, and thanks for the advice on that drawing, damn I wish I would have thought of that, will have to do a future drawing like that.
Moftah: thanks man, yeah hands are always going to haunt me, I have the book your talking about, I currently working on some hand studies from my main man bridgmen.
armando: wow, simply wow, thanks for taking the time to crit my work, You really helped me see my lighting problems clearly.
Ex Nihilo: Thanks man, no problem, here to help everyone learn and grow.
Diego: Thanks Diego for the crit man, I agree with you now after really analyzing my drawings. The reason most of the my drawings are off balance is because their walking or moving in a certain direction. After getting many replies about them being off balance I need to have a stronger gesture for characters in motion. Thanks again Diego,
Faust: haha, good old Faust, I really enjoy your crits, truthful and humbling. Thanks man for stepping in my book and pointing out my major problems.
mirskov: Thanks , I did but I can't remember, I will do some research for you and post the info in your book.
Dile_: Thanks Dile, thanks for the encouragement, encouragement is mental energy for leveling up. Will talk to you on IM.
Wow thanks everyone for stopping in and taking the time to say a few words about my work. You guys have helped me see what I need to really work on as far as rendering and gesture. thats what I'm talking about!! Don't let up now, keep them coming guys, I'll be sure to return the favor .
Oh yeah the new concepts rock!! I am so much looking forward to see them rendered! Keep up the hard work with the rendering it pays of.
I have to start that my self from the beginnig I think, because I totally suck.
when you get to hell, tell them I sent you - you`ll get a group discount
the pencil renderings you've got going on in here are stunning. one note on the first character in the most recent post, his cloths don't seem to wrap around the form nearly as clearly as the others you have here. even though they are very baggy the pants just really don't look like they have legs inside of them, rather they are hanging flat at the moment. the designs on all of these guys are top notch though.
Really nice stuff Darktwin, Greast progression! The lines in this are excellent.
About the darks, don't be afraid to go heavy dark but try and keep it limited in certain situations, use it to add interest to the drawing. Also In the last post, The pose of the third character makes it seem like he is about to fall back (especially with the backpack that high). But I can see you are working on your gesture work, so just keep it updated.
hey there and thanks for stopping by at my long-neglected book. wonderful stuff you have here (and i was delighted to see a cake inbetween!)
really love the sketchies in your small book - somehow to be forced to draw small sometimes helps concentrating on the essential things of a drawing. worked out wonderfully in your sketches.
also admire your studies (as always) - need to go back to "gool ol' bridgman" myself, great to see your drawings.
i tried and tried, but somehow i couldn't see anything from the last two pages of your SB here. so sorry i can't comment on the latest pieces. but i'll come back and have another look, i promise.
all the best for the animation project (or is it done already?),
edit: awww, now it finally works! just wanted to add: love the mixture of fully rendered and very loose sketches in here. just such a joy to flip through your pages.
Thanks for stopping by my early sketchbook! You have some great style with your intricate character costumes - how much research do you apply to each? I hope to see a rendered image of a few favourites
kischi: Thanks man, yeah everything needs work here, really, everything needs work here.
invinciblewombat: Thanks for the crit, I will work on that guy to make the pants look more believable. I should take pictures of myself wearing baggy pants or something. I'll see what I can come up with.
krossj: Yeah, I'm working on it, with rendering especially for me I go into this trance and focus, but I really just need to think about where the light source is at all times. Light source, light source, light source.. I've been drawing arrows from where my light source is coming from.
stine: hey stine!!, its so good to hear from you, I'm glad your doing well and everything is working out for you. Are you done with school? If not how much longer do you have to go? Let me know how things are going ok. As for the CG short animation project "hunted" it fell through, poor leadership couldn't get anything going. I learned a lot of valuable lessons from that though.
House Hatke: Thanks you, yeah that workshop taught me a lot, It was a great experience, if you have the chance to do a cast drawing workshop I would recommend it.
Jakers: Your really off to a nice start! You have really awesome ideas, with some refinement your definitely going places. With me I need more than refinement, As for my drawings I do use reference, basically I flip through a lot of my historic costume and period piece books to get ideas. Once I have an idea I usually develop multiple concepts from that one idea. So I use historic reference as inspiration. I see something use it as inspiration to create something unique. Your wish is my command.
Ok gang, I'm really sorry for this really late update, I'm usually better than this as far as updating, anyways, much more on the way, very soon. I'm taking another ecroche class and will soon have some images posted for you all to see. Please if you see something that doesn't make sense to you let me know, crit until you can't crit no more.
Some rough bridgmen studies, mostly hands and a few rendered drawings from above.
Hey darktwin haven't been in here in awhile. Really great studies in your last post. Like the designs of the characters, and there overall accessories and outfits. The one thing that stands out to me when I'm looking at the last two characters are that the values reads the same with very different objects, (clothing compared to the mental objects) Also there isn't anything that is leading my eye to a particular part of the characters, and more of going back and forth. Other then that everything is looking pretty good, keep up with the studies. Really like the female character you posted earlier.