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May 12th, 2005 #1
Portfolio in progress (new image 7/9/05)
Hello de-lurking for an unveil.
I followed the directions so lets hope this works.
Kinda been layed off recently so its time to touch up the Portfolio. And this site is the best for the feedback I desire.
Update: Fixed her leg abit and added a bit more detail on her. And added a pic further down the thread. Thanks again for the help.
Last edited by ElMonoPicante; July 9th, 2005 at 08:09 PM.
Hide this ad by registering as a memberMay 12th, 2005 #2
Dude, you're posting in the finished section and you have color swatches all over both images, never mind the sketches and no background.
Aside from that they look pretty decent. THe second pose is hard to read, but it could be saved by using value a little better. The samurai robot guy is cool, the green (lights?) might even work but something that looks that bright isn't throwing any light onto the surfaces around it?
I ain't gonna work on Maggie's farm no more.
May 12th, 2005 #3
I have to back Aberrant, he pretty much covered it all.
the girl in the second pic feels akward, her waist seems a little thin and her footing seems unbalanced.
A little more work would really raise the quality of these, hope for an update
May 12th, 2005 #4
I liek the textures in the first one, but I agree with the above artist who mentioned the light from your greens not reflecting off anythign else.
What program do you use to color your work?
I love color so why can't I use it right?
May 12th, 2005 #5
In addition (and perhaps a counter) I really don't think that second pose can be saved without some major work on where that back foot sits. It's in line with the first and so much of her weight isn't over anything. She's falling to her right.
May 12th, 2005 #6
the dagger on #2 gets lost, pump up the handle maybe,
i like the first one a lot.
i would love to see you design a horse for him!
- Dan Dos Santos
May 12th, 2005 #7
Thanks for the feedback. These are supposed to be finished character concepts. Thats why the colors and the sketches are there to show where it came from. As far as the green lights yea sure, they are more incandescent so I really wanted the shapes to stay clean and not cast green all over, artistic liscense I guess. I agree alot on the thoughts of the second pose and was hoping I could get a little help. I think I missed the sudden shift to only post perfect work in the finished section though. I am new so I apologize for the break in protocol.
Sean Vaul- I used PS7 and a Wacom
DS illustration- thanks i love him too and the horse idea has peaked my interest. As far as the dagger getting lost that was kinda on purpose. The character uses a shortsword/dagger and hides it behind the sheild so her victims don't know where its coming from. Which is part of the reason I let it get lost in shadow but hopefully if the viewer sees the highlight on the tip they follow it into the shadows.
Last edited by ElMonoPicante; May 12th, 2005 at 11:35 AM.
May 12th, 2005 #8
Since I have been whisked away to the works in progress section I will post a piece i was going to post here before my first post was posted and then reposted here.
I like aspects of this and was wondering if you guys have any ideas on how to clarify the pose or just make the piece more interesting.
May 12th, 2005 #9
I'm starting to like the coloring in your pieces, nice work. Now take it to the next level and add more detail with the drawing and coloring but stick with the way you are establishing light sources.
May 13th, 2005 #10
I like these, yet I don't. I've tried putting my nose real close to the monitor, and stepping back from my desk to try to figure out why.
I think it's the "roughness" of your coloring, which seems to be ruining the great expressions you are displaying through stance (except for the girl's right foot) and shading values.
Perhaps using a soft-edge brush when you are painting highlights, or more subtle color value changes, such as on the girl's boots.
I really like "Casting shadows like a light," because of the "floating" effect of his feet (which are a bit too small, BTW). The pose and the head really make this piece work, but I would suggest you work on the lights/shadows being cast, and try to make them look less "material." I thought he was spinning a large paintbrush. I'd also add to the background of this piece, to better represent the concept and the title. I'd also get rid of the color swatches. Anyone considering hiring you is not going to care that you used them, and if you are wanting to show your development skills as well as your finished works, the finished works need to look finished, preferably as a separate page from dev sketches.
Overall, I think you're on the right track to assembling a decent portfolio. Good luck!
Change is Inevitable, Growth is Optional
I am The Choosen One!
Jason sez: Draw more from Life!
May 13th, 2005 #11
Thanks again guys. I am working on the Girl's foot and hope to have an updated pic of her soon. I will clean up both of them (remove the swatches). Bows in apology.
Fig- Thanks for the compliment I am still trying to work out color, my program in college was much looser at times than I would have liked so I am basically teaching myself how to deal with it. I guess I am finally making some progress. What kinds of details do you mean?
Madster- Thanks for the baron feedback. I posted him because I wasn't sure if he was worth cleaning up. As far as bg do you want to see his estate or do you just mean something that can be distorted by the blackhole. These images are shrunken quite a bit so mayeb some of the softness is being lost there. I use a charcoal tip in PS with pressure affecting opactiy. I am alittle confused when you say the light/shadow is Material? could you elaborate please?
May 16th, 2005 #12
Here is a pic I always wanted to show on here its about 2 years old now and was done with a mouse in PS6. Don't feel like you have to crit (because its probably not gonna change at this point) but feel free to if you want to.
June 6th, 2005 #13
is that.. psyduck fighting.. tetsuo? awesome love the lighting. good job on your work thus far