"Invited but unwelcome", just a quick one for painter practice, inspired by my favourite PC game series "Thief". I tried to work a bit on more interesting composition, feel free to tear it up
The lines are very shaky, and the perspectives are off. Also try to think of the proportion of character against background while drawing them, right now the buildings seem awefully short compare to the height of the character. Also the shading on the buildings should be more defined rather than blurred. and there's no dominent light source (such as the moon or a street light, etc).
i agree ^
you should study other peoples art and see how they accomplish what they desire. The bluryness is bothersome but the texture bumps are too harsh. keep it up ! its a learning process, in time you will get better, dont doubt that.
2 things. That man is garganutuan, he dwarves the door to the building. That and you need to figure out where your lighting is coming from
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I'd say firstly that the glow on the door doesn't make sense...and that you could strengthen the composition if there was maybe more of a glow from behind the thief, behind that arch.
For the most part, the shakiness of it doesn't bother me, until there come points where things are not believably drawn on the architecture - such as the uneven "teeth" on top of the arch or the uneven cross cut out of the church. It'd be cool if you maybe had some stained glass on that church cutout and had that shine down on the street.
Thanks a lot for crits