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Thread: Jade Empire art
April 12th, 2005 #1
Jade Empire art
I've been lurking around for years but havent been able to post much since nearly all of my art was created for videogames. (not to mention being busy busy & busy)
So Jade Empire is finally coming out and I thought I'd share a few pieces I contributed. 1st off is a concept for what would be the equivalent of an asian pirate. Then a picture of the textured and finished in game model. I modeled this character from an existing "body blank" and then textured it.
Obviously having to change some details from the concept to make it "game friendly".
The other piece contains head ideas painted right ontop a screenshot of the ingame character's model. He is basically a evil wizard class. The last design was chosen. I then modeled up the head and painted the texture.
The scan quality is alittle blah cuz of Photobuckets auto resize, anyways hope you enjoy.
Hide this ad by registering as a memberApril 12th, 2005 #2
Nice stuff. What is the poly count on the character? Do you have a wireframe view we can see.
Really good stuff. I guess it has to be cuz its actualy in a game.
April 12th, 2005 #3
Thanx for the kinda words, I believe this character was around the 650-700 poly range. Unfortunately I didnt take any wire frame shots at the time.
I went way overboard with that wizard guys head and eventually had to go back and chop alot of polys out.
April 12th, 2005 #4
Nice models. Maybe you will get more replys if you post in 3d thread.
I think that face of the woman is great, but scatches are not so.
You can also post bigger images.
April 14th, 2005 #5Registered User
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What are you working in for the 3D?
April 14th, 2005 #6
did the smokey element make it into the game also?
April 14th, 2005 #7
It was planned Davi, I havent played the game yet to see forsure. But I hope so because that would detract alot from the overall idea. It was also planned to have him teleport in a puff of smoke during combat.
I'll have to wait for my copy of game then I'll be running around checking out the character textures I worked on and seeing if anything got changed.
Ceestand- it was modeled in 3d Studio Max, but as I stated in the initial post I started with a "Blank" model because I dont have alot of modeling experience and it needed to get done fast aswell. ahhh deadlines.
April 15th, 2005 #8
you have to excuse my lack of knowledge on the modeling but what are poly counts? I checked out your website, your stuff is incredible and what a wide range of skills.I remember reading the article in Electronic gaming.
April 16th, 2005 #9
Glad you enjoyed the site Hamster. Basically the 3d model is made up of triangles, and if you count the triangles that would be your polycount. I think thats a good way to describe it
April 16th, 2005 #10
She looking beautiful! Very nice clothes also.
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