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March 30th, 2005 #1
Deus Ex // Man made machine made man
I have been really busy lately so I haven't posted here in a while. Anyway countless hours have gone into this and I just have to put it away for a while so we'll call it "finished." C+C Welcome.
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March 30th, 2005 #3
yes, this is pretty great stuff here seven... I also like the grafic element here... I personally dont like the design of the droid/ robot but, thats just a matter of taste and not qaulity of work... great work overall
Mainloop- man i must be dyslexic.. cuz i thought you asked how many people are on lsd
March 30th, 2005 #4
Se7en! Glad to see you back, man. This is really good, probably the best thing I've seen you do. The value difference between the legs is a little disturbing, but it's sweet (looking at it too long: the boobs seem different sized and is that an outie bellybutton?)
March 30th, 2005 #5
To me its kinda lifeless and boring - well rendered maybe but doesn't create any emotional impact. Oh well.
thanks for the feedback so far.
April 1st, 2005 #6
Anyone else have suggestions? How can I made this piece more dramatic?
I don't know if I should admit this or not but I have probably spent over 60 hours on this so far. Thats way too much time for it not to be great - if you know what I mean : )
April 1st, 2005 #7
Well, frankly, we're detached from the piece. Now, the view is dramatic and she's coming at us, but there's little drama. Right now, she's just a 90' robo-babe shopping for shoes and we're at the corner cafe', sipping a latte with non-fat milk. That's kind of the charm of the piece, though.
"Bill, there's a ten story naked android coming down the street."
"Is it a female model?"
"Yeah, I guess so..."
"Third this week."
For more drama in this, one way to go is to get a little more extreme with your perspective work and give us a view of our fellow citizens in varied states of panic (you only need to get to their faces), or perhaps, in this view, a trail of wreckage with armed flitters firing uselessly at the unstoppable behemoth.
Time-wise, it's all about mileage, man. The more you work, the faster you'll get. Hope this helps.
April 28th, 2005 #8
ye! thats what iam talking about!
maybe i litle bit too much of deviantart in it, but its great
April 28th, 2005 #9
more dramatic... you can put a huge spaceship in the sky just passing her from behind.. or maybe a lot of birds or some knocked dude with brused face crawling.. grabing her leg or fallin.. cause it looks like she's on the edge ((:
sorry for bad advices
dogfood: nice story
April 28th, 2005 #10
hands... her hands are dumb. If you wanna add some drama to your piece, let her hands talk.
April 28th, 2005 #11
I think the perspective draws your eyes up to the sky so maybe something going on there would help but man this is really good.
If i shoot the J then its "Good"
please hit up the SKETCHBOOK
April 28th, 2005 #12
I didnt even notice the birds at first. You might want to make one or two birds closer up. Also, I think you should use a wider range of colors on her, buildings and the sky.
April 29th, 2005 #13
April 29th, 2005 #14
The thing that really draws my eye is her left leg- up at her hip there's a seam and right above that a shadow falls across her upper thigh. Maybe it's just me but it looks as though her leg isn't attached at all- looks like her 'real' leg goes down behind the robotic leg if that makes any sense at all.
Also, I agree about the hands and the birds- at the moment neither of them really seem to be doing much
Sydney artist Luke Marcatili
"Fear is the mindkiller..."
- The Litany Against Fear
April 29th, 2005 #15
When I first saw this piece I thought it was just a dramatic angle. I didn't evenm realize she was supposed to be as tall as the buildings (if that is your intention). To achieve that I think you need to show her in comparison to some normal people. Perhaps just running away or whatever. I also think some more detail in her outfit would make her seem more robot-like and make her a better center for the composition. Nice rendering, dude!
J. Christopher Schmidt
Comic Book Artist / Illustrator
April 29th, 2005 #16
I like the concept. I would say the weak link in this piece would be in the figure. Did you use reference? Her legs and waist area are convincing, but the chest and especially the face could be better. The arms look detached, like an action figure's. I definately recommend a reference. This needs to be more dynamic . Think of contrast aswell. This piece has "potentials".