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Nice work man! Nice sense of volumes and mass... ;-)
very nice atmosphere in the wooded piece a few posts back .
perhaps you should consider where the sun is more in these environment pieces. there seems to be a lot of blowing out in random spots in the clouds. the places that are blown out should be indicative of the lightsource. plus shadows =)
Cheers for the replies!
DANKA: Danke! (you must get that all the time on here...)
donkeyslayer: Thanks for looking in, fella! Yeah, I'm very guilty of over exposing the sky randomly in order to cover up the shortcomings. I'm using that crap like lens flare! I'm still learning what's what with environments and hopefully will become less reliant on cheap tricks as I go. Thanks for the focused crit - it's much appreciated.
Here's another one I started at lunch and finished in the comfort of my own domicile:
Call0ps: Thanks for looking in here. I'll keep trying with the enviros...
Here's some stuff from the last week.
This was supposed to be done for IDW but I didn't get it done in time. I was really eager to try a 3d overpaint after watching Coro's gun DVD. It took a while to do, but I really enjoyed it. It reminded me of all the days I spent playing with Lego as a boy...
Here's the thumbs:
I got the Blade Runner Final Cut DVD a few weeks ago and have been digging my way through all the extras. The featurette on Jordan Cronenweth (Cinematographer) was particularly cool. Here are a few studies I did. I'm just trying to get a handle on the palettes and mood. I swear every shot in that film is a work of art.
A dirty little environment:
whoa man, great to stop here again after some time.Your enviroments have progressed tons, love the atmosphere and all the details that make em look really believable
the harvester have a very clean professional look, very nice work.The figures as sketches are cool too, as usual looks like your ard work is paying off, much respect
Shame on you for not finishing that harvester in time! The final looks really cool, top notch Any chance you saved the progress for a tutorial? Hope to see you in future rounds of IDW if not, so I can keep bothering you with that question
The Blade Runner stuff is nice too, I totally agree: I was watching with eyes wide open through the whole movie
that harvesting unit is powerful, really impressive rendering. I dig the environments lately too. Good stuff!
very inspiring work, what I like about your work is that I can see that you are enjoying yourself, well at least that's the impression I get!
this is mind blowing http://i3.photobucket.com/albums/y95...niku/har-v.jpg
was there much difference in the blade runner final cut too the directors cut?
I wanna get it
your technical/industrial stuff is amazing, also i love your colors, very nice work
Nice harvester and movie frames!
Cheers for the kind words, doods!
TheGnoll: Thanks, man! I'll keep plugging away... Also, your making great progress at the moment - keep at it!
yoitisi: Yeah, wished I could have finished in time. I'll definitely give the IDW another go soon, though. Tech stuff is great fun. As for a tutorial, I'm not sure how much insight I could give. Really, I just applied the techniques from Coro's gun tutorial to the vehicle so I'd feel a bit of a charlatan if I did a proper tut myself (plus I'm lazy). I've attached a gif of the layers in photoshop. I could write some words to go with it if the steps aren't clear. Thanks for organising a great activity.
cakeypigdog: Cheers, Jake! I hope you get some snow on your trip. Toodles!
MonkeYoakum: Hey! Cheers for looking in!
tmyohlaing: Thanks a bunch!
AlexC: Yeah, I think I'm enjoying myself. In between the constant feelings of self-doubt and disappointment I think I occasionally and briefly achieve an emotion which could be called contentment. . There's not a great deal of difference between director's cut and final. The real treat is in all the extras and deleted footage. Hours and hours of nerdy little goodies. You should check it out.
Skeiff: Right back at ya, fella!
myalias: I think maybe I should do a bit more of the tech stuff, but I think I need to be in a certain mood to do it. Ta!
newman: Cheers, Ben. Hope you are doing well. Surely you're about due a visit to Nottingham?
Here's a gif of the harvester:
Last edited by oishiiniku; February 29th, 2008 at 08:34 AM.
when puting a texture to somthing, do you do is in grey scale then add color? or some other way. i still love that harvester so much, thnks for the gif
Skeiff: Thanks again, man. I used Maya for the modelling but any 3d app will do to be honest. It's mainly simple polygons with a couple of nurbs for springs and tubes. The only other important capability for the application is that you can do simple renders and ambient occlusion (the second rendered layer).
MonkeYoakum: I think in this instance (and most of the time) I'll use either a greyscale or mostly desaturated layer as an overlay. I was just trying to break up the cleanliness of the render a bit. Glad you like!
Chupacabra: Hey, thanks for looking in! You've got a really diverse range of great work in your SB. Cheers!
Right, been a bit slack this past week or so. No excuses - I'm addicted to The Wire... I've started on another heavily 3d vehicle concept but it might take a while to finish it off.
Here's a couple more simple Blade Runner studies. Time to put some stuff into practice, I guess:
Some thumbnails for a traffic cop who will pilot the next vehicle I'm making:
Quick version of the ostrich bike/pursuit mobile:
Some fun (self-indulgent) little silhouette doodles:
Last edited by oishiiniku; March 3rd, 2008 at 03:25 AM.
man, the latest updates are killers.
The blade runners' studies , the characters, enviroments. Everything looks so good. I have to practice more.
Thanks for sharing man and for the inspiration.
You rock. You just simply rock.
I have to come here more often. And I should watch bladerunner again. It's been to long... Keep posting. Please
ostrich bike is highly marketable, on road off road persuit. Chase em down! Can't wait, great stuff as usual.
ME LIKES TONS!