Art: Head WIP *UPDATE1*

Join 500,000+ Artists

Its' free and it takes less than 10 seconds!

Join the #1 Art Workshop - LevelUpJoin Premium Art Workshop

Results 1 to 8 of 8
  1. #1
    Join Date
    Jul 2002
    Location
    in a dark corner
    Posts
    602
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0

    Head WIP *UPDATE1*

    EDITED:
    I left the previous days work.. I still have a couple triangles that I have to edit, but its getting there.. One problem I am having is I have way to many poly's on the upper lip, and I was wondeing if anyone has an idea on how to cut those down.. I still want to go in and add more to the eyelid, but Im taking my time..

    peace

    yesterday
    Head WIP *UPDATE1*

    Head WIP *UPDATE1*

    UPDATED

    Head WIP *UPDATE1*

    Head WIP *UPDATE1*

    Last edited by Deth Jester; March 2nd, 2003 at 11:14 PM.
    -Deth Jester
    "Live each day like you will die tommorow, and dream like you will live forever..."
    Reply With Quote Reply With Quote  


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    Mar 2003
    Location
    Berlin / germany
    Posts
    110
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    please watch your meshflow, its sometimes really bad
    and try to avoid this tris, they are really bad for smoothing your model

    but its a good starting point!

    bonus vir semper tiro.

    Steffen 'Neox' Unger
    freelance 3d artist

    www.airborn-game.com
    www.polyphobia.de
    Reply With Quote Reply With Quote  

  4. #3
    Join Date
    Dec 2002
    Posts
    49
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Originally posted by Neox
    please watch your meshflow, its sometimes really bad
    and try to avoid this tris, they are really bad for smoothing your model

    but its a good starting point!
    will pls give me more information about it.. because i am facing same prob when smoothing model.

    please

    waiting for reply.

    dave

    Reply With Quote Reply With Quote  

  5. #4
    Join Date
    Jul 2002
    Location
    Middleton, WI
    Posts
    133
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    With high poly models, you want to make sure to avoid tris (triangles, three sides polygons), and use all quads (squares, 4 sided). This helps for better smoothing and deformations when animating. Another good rule of thumb is nice edge flow; try to get the inner edges to smoothly follow the contours of your model.

    heres an example from an old model of mine, not the best edge flow but it gets the point across: http://www.bradfordart.com/minowire2.jpg

    Reply With Quote Reply With Quote  

  6. #5
    Join Date
    Mar 2003
    Location
    Berlin / germany
    Posts
    110
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    good work J but you have to avoid those poles (on his nose, eyebrow etc.) you extruded there, right?
    but nevermind its good work!

    bonus vir semper tiro.

    Steffen 'Neox' Unger
    freelance 3d artist

    www.airborn-game.com
    www.polyphobia.de
    Reply With Quote Reply With Quote  

  7. #6
    Join Date
    Jul 2002
    Location
    in a dark corner
    Posts
    602
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Yeah, that is the biggest problem I have been having, but I wanted to get the shape right and then try and go back and fix those problems.. you know? I read somewhere you should worry more about shape, then you can go back and fix it..

    Actually I only used extrude around the eyes.. I just cut the rest of the polys and moved em... *shrug* I seem to work better doing that... I'll try and have an update later tonight..

    Thanks for the crits.. much appreciated.

    peace

    -Deth Jester
    "Live each day like you will die tommorow, and dream like you will live forever..."
    Reply With Quote Reply With Quote  

  8. #7
    Join Date
    Feb 2003
    Location
    Amsterdam, Netherlands
    Posts
    1,133
    Thanks
    11
    Thanked 3 Times in 3 Posts
    Follows
    0
    Following
    0
    Read the -very clear- explanation on edge loops and vertices/edges relationships at the following sitehttp://maxrovat.sns.hu/subdiv/
    in the 'subdiv modeling' section.

    Also, make sure your edges follow the natural lines in the face, where you have a number of 'circles' around the mouth, with edge loops coming out of the mouth radially. This will greatly improve facial animation.

    Also: on the same site, there are animated gifs of Bay Raitt doing a head and some other models. Use Photoshop Imageready to load up the gifs and play them frame by frame to see what he's doing.

    [edit] -- OK i realise that this reply sounds a little cocky -- i'm no master of this stuff myself so i should take it back a little.... just trying to relay some stuff i picked up while browsing and learning the tricks! ;-* [/edit]

    Good luck!

    Last edited by Erik; March 10th, 2003 at 09:53 AM.
    Power is nothing without intelligence.

    Sketchbook!
    Reply With Quote Reply With Quote  

  9. #8
    Join Date
    Jul 2002
    Location
    in a dark corner
    Posts
    602
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Erik, no worries... you didnt come off cocky, in fact you came off very informational... I am not really good at modeling so the more info, the better... thanks man..

    peace..

    PS I havent worked on it much since the last post.. so much other crap to do..

    thanks again.

    -Deth Jester
    "Live each day like you will die tommorow, and dream like you will live forever..."
    Reply With Quote Reply With Quote  

Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
  • 424,149 Artists
  • 3,599,276 Artist Posts
  • 32,941 Sketchbooks
  • 54 New Art Jobs
Art Workshop Discount Inside
Register

Developed Actively by vBSocial.com
The Art Department
SpringOfSea's Sketchbook