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March 2nd, 2005 #1
Road to great improvement: Imajus' Sketchook *update: (03/16/2005)*
I decided, starting today, that I want to greatly improve my skills especially since I started art school. I have two years till I graduate and want to have no problem getting a job. Here's a few recent sketches to start things off.
C&C's always welcome.
Last edited by Imajus; March 16th, 2005 at 08:37 PM. Reason: update
Hide this ad by registering as a memberMarch 2nd, 2005 #2Registered User
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- Jul 2003
- Hillsborough, California
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Nice stuff, like that last one. Do studies of anatomy and try to begin steering away from the stylizing, save that for when you know the body really well.
How old are you?
Keep up the work!
March 11th, 2005 #3
A few more additions.
March 11th, 2005 #4
The figures look good! I'd suggest taking what you've learned from the figure drawings and taking that into what you do originally, the difference between the two is very noticble! I agree with mos, less style more study!
Good luck and I look forward to seeing some more!
March 11th, 2005 #5
March 11th, 2005 #6
Thanks for the suggestions. I go to the Art Institute of Pittsburgh for game art and design. It's a very good program in my opinion.
March 12th, 2005 #7
March 14th, 2005 #8
A quick life drawing to add.
March 15th, 2005 #9
howdy cowboy O_O
godd stuff u got here like the life drawing gestures..
suggestion : u can seperate the body features and stude them .. seperated.. i mean.. draw arms and legs like cylinders in order to learn orientation and how to rotate them *movement limits*
then may learn muscle names * until u know them from mind.. memorize all names .. that really helps alot.. otherwise u never know which muscle u see or u need to draw*
then add these muscles to that cylindrical form.. the cylinder keeps the orientation.. otherwise it may look twisted
u can seperate the hand into cylinders or cubes too..one finger are maybe 3 cubes or so... *i learn hand that way*
keep ur 3dimensions in mind... x y z those make drawings look 3D
need more tips ? particular ?
March 15th, 2005 #10
Thanks for the tips. I know sometimes I have a probem with "flattening" my drawings.
March 15th, 2005 #11
Try the vilpu life drawing manual for gesture and Burn Hogarth or something for anatomy. Bridgeman is at the top of the list too. I go to the AI California/orange county for game art as well.
March 15th, 2005 #12
I'll definately check out Vilppu. I have a hograth book, but it just doesn't do it for me. Maybe it's just me, but it seems like he jumps right into the super muscular metallic looking action figure people. I'm actually looking for something a little more beginner friendly. I do feel I am better than an absolute beginner, but I thought I'd work my way up to see where I am.
Anyway, thanks and it's good to see a fellow game art buddy here.
March 15th, 2005 #13
Yeah...my lifedrawing teacher (Stephan Hampton) was one of the best I've ever seen, and he studied under villpu at the Animator's Union. His method begins with gesturizing the figure with line, then moving to geometric shapes and then 3d forms, finally adding the anatomy and details last. Hogarth is good for a few things, he knows how to keep the planes of the figure very real his pieces. Sometimes it gets to be too much. He also draws every muscle flexed (which would be impossible). His stuff is very good to make yourself femiliar with the names and ideal positions for muscles though.
March 16th, 2005 #14Registered User
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- Nov 2004
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i have 2 bridgeman book and one by David K. Rubins. I like the Rubins one cause it breaks up the body parts and shows you the bone and muscle structure. Its really detailed. I think bridgeman's books are less detailed and deals more about how the parts fit together and the basic shapes of the figure. Anyway these are the books that I would recommend.....and keep up on the life drawing
March 16th, 2005 #15
Two more drawings.. well sketches. The first was a doodle I did for no particular reason. The second was suppose to be a 1 - 5 min gesture, but I had left over time so I sketched in some form and shadow.
March 17th, 2005 #16
damn, 5 min is a long time for a guesture.
March 17th, 2005 #17Originally Posted by some12kill
March 19th, 2005 #18
You might be interested in this link since it show one of the ways to approach gestures. http://www.art.net/studios/visual/Re...eDrawing1.html
Make sure not to forget to click "The Stick Figure and Its Skeletal Foundation" on the bottom on that page and so on.
PS: I got this link some time ago from another thread in the lifedrawing section posted by faB, but since theres so much info on these forums it's easily missed.
My sketchbook flawed to the max page 5
Ps:Hope you understand my English.
Remember my advices taste best with a grain of salt.