Results 211 to 240 of 1350
July 17th, 2009 #211
Nice BW studies, and i like the ones made from references... Do you use color-picker in photoshop when you paint from ref? It certainly looks like it, and you should avoid it You get a better sense of colors if you hand-pick each of them by yourself! Nice looking otherwise, looking forward to see more!
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July 19th, 2009 #212
Your SPs are looking good although I would put more emphasis on one eye by the lowering the value of the other one.
July 20th, 2009 #213
Hi zou . I would suggest you do some longer studies first. Don't limit yourself to one hour for your SP, but take some more time to get the rendering right. Another thing you do is to include some steps for us, so we can see how you progress while rendering.
July 21st, 2009 #214
sorry, internet connection was broken (but i practiced)
kingkostas: thanks for the advice, (i found the right method later when reading seegmiller)
Anthis: thank you mate for the big critic.I agree with the crisp strokes, i just didn't well (i had it in mind but failed ) It's like you entered my mind, i 'm looking to buy the zhang lu video (looking for somone who has credit card)
about the project, it's not mine, i just joined a team and finished now. If you're talking about the car, it was an exercice in school to give it a try.
Frank Gressie: thanks for the links, i found there others things that helps.
NoodleDoodle: ahhhh, of course i don't use color picker i would learn nothing doing so. i only use it to check a difficult guess. but thanks for commenting ....
Dizon: thanks for the critic on the portrait of my friend. and for encouraging. i never knew that i should lower one eye to emphasize the other. Is it because 3/4 view ? well i learnt something.
lyno: i 'm thinking the contrary would help better like many does here. speedpainting to learn more in less time. someone told me i'm weak on fast drawing. but i will do a longer study. thanks
those one are from last week, there some crappy studies i won't post.
from photo about 2 hours
after tutorial of don seegmiller , unfinished of course
another tutorial after don seegmiller
after a photo in painter , wip
a character in painter
from mind 1h30, i'm quite happy with it even unfinished
after photo about 1 hour
really unfinished and crappy
another from photo 1h
an exercice of 100 heads 2min each (some marked are 5min)
those little sheet are A4 format resized in on large image
Last edited by zou; July 21st, 2009 at 11:48 AM.
July 21st, 2009 #215
woman-2-002 what the!!!Awesome one.The others are also good but this one throws out something special
I am glad you work that hard, all these portraits are paying of.
Keep up mate
July 21st, 2009 #216
July 22nd, 2009 #217
I love the collection of 100 heads. Makes me inspired to do my own variation of a collection of xxx number of drawings.
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July 22nd, 2009 #218
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July 22nd, 2009 #219
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July 23rd, 2009 #220
MurkyDreams: thanks mate. yes the xxx numbers of any subject helps a lot.
another wip (yes i have many wip)
more or less refless, (looked at myself in mirror)
any suggestion welcome
July 23rd, 2009 #221
haha thats awesome mate.I would like to ee it finished some time
Thats Captain Zou, he will meet with my Captain king ;P
(Edit:Forgot to say that the fact i said this is because this image/portrait tells a story by looking it, and thats important mate.Very good work)
July 23rd, 2009 #222
A common problem I see in your other studies is you make the eyes look flat. You have to think of the eyeball as a sphere even if you don't see most of it. A sphere that gets hit by light and has form shadows.
Look at the lower left eye in this picture( the one that is black and white): http://www.portraitprofessional.com/bits-good.jpg
The left side of the eye is lower in value because it's in shadow while the right side is much more lighter because it is receiving more light. What you do is that you make both sides have the same value. That's why it looks flat.
I see this happening in studies :1, 4, 6, and 10.
The same is almost happening with your self portrait. Think of it like this:
You have ball A and ball B. The main light source is closest to ball A but farthest from ball B. So which ball is receiving relatively more light and which is receiving less?
The strength of the light starts to weaken as it travels long distances. The distance for the light to reach ball B is longer that's why it is receiving less light than ball A.
Last edited by Dizon; July 23rd, 2009 at 02:44 PM.
July 24th, 2009 #223
awesome SB, cheer up, dude!
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July 24th, 2009 #224
i like the way you use the brush
July 24th, 2009 #225
kingkostas: Heading to Wacom solar system where the KingKostas ship will make us rich, fellow pirates . Hahaha, no kidding...
Dizon: thanks you for guidance.You're great. Your remarks make sense. Hope this time, this eyes don't look flat.
rombolin: thanks for stopping, you work is awesome
eatme: happy to see you here
A more finished one
July 24th, 2009 #226
The heads turned out real good! It takes patience, once tried to do those 100 heads, but got bored in the first meters Maybe one day! Anyway, nice updates there, keep on posting!
July 25th, 2009 #227
That's much better, dude!
I'm just a bit confused as to where the main light source is coming from. Is it from the right? Or from the top(overhead lighting)?
The cast shadow of the nose seems to be pointing downward so I guess it's overhead lighting. If that's the case, the eye sockets should almost be covered in shadow.
July 25th, 2009 #228
NoodleDoodle: thanks. for the heads the time will come.
Dizon:thanks for the crit. well i thought about that didn't shadowed enough. perhaps i will continue working it.
refless portrait, tried to follow don seegmiller tutorial. maybe it's finished maybe i should continue ...
July 25th, 2009 #229
Nice keep it up!!
Please make him a character by keep working(playing) with him on the side of your training----(i mean captain zou)
See you comrade
July 25th, 2009 #230
good work dude
I'm really feeling your evolution
keep posting, want to see more
July 26th, 2009 #231
July 27th, 2009 #232
kingkostas: yeah, i think i didn't played too much with him
eatme: thanks dude
Lyno: yes you're right i thought to make his hair lower , then renounced
thanks for stopping
something really odd happened to me, when blocking/in i thrown a dark gray in the middle of all those reddish tones. It appeared so green, i first thought the monitor need a good calibration (i thought it's tooo green to be that simultaneous color illusion that makes you see the complementary of the red in a gray) i passed 1HOUR recalibrating the lcd monitor and hating my mac for that. Then i opened the file in antoher computer to see the same greenish gray, it convinced me of the power of the simultaneous contrast !
the exercice of today, one real crappy/bizarre selfportrait.
July 27th, 2009 #233
It's cool that you keep making these self portraits. It's good practice although I find that it's easier to make someone else's portrait than mine. hehe
Just some crits. I've done this lighting before. In my experience the edges on the shadow side are much more softer they even blend with the other values on that side as well. I feel that you should have done the same with your portrait. Also that side is attracting attention because of the ear. Lower the value on that area. Remember it's in the shadow so it's not that noticeable as the parts that are in the light. You have to keep that relationship between light and shadow.
Also this portrait still suffers from the flat eye syndrome hehe. It just has something to do with the values. Try to pay more attention to that next time. Also I think you could soften the edge of the other eye. The one that's furthest from us to keep more attention to the other which happens to be the focal point of the portrait.
Look at this SP from Coro: http://conceptart.org/forums/attachm...1&d=1246052915
Notice the edges of the parts that are in shadow especially the eyes. They are really soft. They almost blend in with other values. Even his hair almost blends with the background. Also notice how he painted his pupils. He wasn't painting an "eye", he was painting the shape of it! The same goes with EVERYTHING else like the eyebrows, lips, his beard and moustache, hair, ears etc. He only saw them as big and small shapes of color and value.
Last edited by Dizon; July 27th, 2009 at 04:15 PM.
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July 27th, 2009 #234
I did some quick paintover in the last portrait.
No need to distract the viewers eye with a random enviro,better use something simple.
Just smoothen some parts added some flat shadows,and some saturated edges.If there was a light also from the left side i am sorry
And sorry for doing this without asking
And some variations to give you motivation for research
see ya mate
July 27th, 2009 #235
Dizon: ARGH !!! yeah it's really crappy. I got what you pointed, painting what you see: there is times when your eyes don't wanna see but i'll teach them to obey next time. Thanks very much for help !
Kingkostas: waw, dude THIS is motivating ! (helped me to finish this last figure
you can play with wathever you want mate
one figure from photo:
values correction on the eyes:
Last edited by zou; July 27th, 2009 at 10:29 PM.
July 27th, 2009 #236
mmmmthat guy looks like a reincarnate of vlad the impaler or something. The eyes make him look wolfish
July 28th, 2009 #237
July 28th, 2009 #238
July 28th, 2009 #239
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July 28th, 2009 #240
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