Nice work Zou!
Keeping it short-
Loads of progression. I agree with you that quality varies though. That last update has a few dynamic panels with a lot of energy (like the three guys beating someone, and the pig getting hit), whereas the top one is really lacking energy. Not that the figures are bad, but the side view is not quite effective.
Also, the set of panels with the snake venom has many images that overlap and could probably be merged into more powerful images. For example, the images in the top right corner (taking snake from box) serve the same role. Also, you could have the teacher explain what's happening while he places the (coagulated blood?) on the plate. Then you can invest time in a single, more effective view.
But man, you're handling so many different topics and things at once. Wonderful work...
I love your storyboard work mate!!! Doing so much panels and stuff is not an easy thing and you do it very good!!!Anatomy became better, and also did the foldings of clothing etc.
That sitting character has great potential , its just a matter of rendering on that. The scenes also look nicely composed. The only thing i find a little distracting in all these, is just one panel with a "below the head view", so its just a small anatomy issue no worries on that.
You are doing great!!!
nice boards and panels dude. man sequentials are hard, good to see you tackling this stuff, could never do it myself. my only critique would be to make the panel with the car a bit more dynamic. it looks like you had reference since the bmw is nicely specific but it looks like you followed it to closely because the composition is a bit stale and static. it's okay to use reference for surface details but you should also edit and compose the shot to fit the story. other than that, keep up the good work!
Dig the comics. I'm a fan of sequential drawings they're very fun and a new challenge when drawing. Nice making drawings with a logical sequence of events rather than a single image to interpret.
The only thing I can maybe say about it to crit is more so a 'might help' sort of thing. Since it's fine now. But might be something to play with. Sometimes you don't need to give every detail in the sequence of events. Unless maybe your playing with dialogue and trying to spit out some more text. For instance the guy being beaten up being punched you have the guy with his hand slightly open, then making a fist, then two fists flying through the air right after, then finally the guy getting hit. Probably could have just shown him clenching a fist then hitting the guy. The viewer usually fills in the details in between. Just have to make it full of energy when punching to really bring the point home. Your static drawings are great but you don't see many heavy movement shots
and example of what I mean when I say heavy movement. Where the lines are blurred and really brings home the force and feel of the punch.
Also if your curious about rendering looking into Notan is a good subject. Since one thing I've learned about comics it's not just about pictures, it's about storytelling and just plain design. That and Notan is just interesting.
Dude what can I say, just.. damn.. awesome! =) Love those pigs btw =) Is that your personal comic? Would be nice to see some words/speech bubbles, your storytelling's just nice, but some speech would also be nice =)
JFierce: thanks for your comment. I appreciate. A big THANK, for the Notan subject. i always try to make my storytelling and composition (design) better and did research on it: it seems a great way to improve.
Kungfoowiz: hey, thank you mate ! yes it's a short comic just to make train a bit. i'm going to add speech of course.
Hey Zou just wanted to say what great progress you are making, especially with your comics, which I know is what you want to do. No crits from me just a hearty well done and some more encouragement to keep going.