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  1. #871
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    You're really getting it done, man! Fine work.

    The major suggestion I would have would be to take some stabs at broadening your style.
    Don't be afraid to experiment with your inking technique, say, adding blocks of black to help
    anchor the image, or try different line weights, or more expressive marks.

    It would be great to see some paintings or fully rendered images without black 'comic book'
    outlines. For example, that coloring you did of the girl wearing the blue greatcoat: That
    would have made a great painting.

    On the comics, great work, especially that last one.

    As I think Dizon pointed out, though, you should keep working on your composition, and tech-
    niques to separate the foreground from the background.

    Aside from different line weights or levels of detail, try using value contrast. Break the comp-
    osition into different blocks of light and dark. In fact, doing some value composition thumbnails
    or some color study thumbnails, would be a really good idea.

    Keep it up!
    sketchbook...a kitten dies every time you don't comment

    “When forced to work within a strict framework,
    the imagination is taxed to its utmost – and will
    produce its richest ideas. Given total freedom,
    the work is likely to sprawl.”

    - TS Eliot


    Bloooooooog


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  3. The Following 2 Users Say Thank You to BludHund For This Useful Post:


  4. #872
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    Wow i have missed so many stuff and a great improvement!!!! I am now doing a small quick sightseeing cause i will come back here with more stuff to say both critique and praise !!! Keep up comrade!!!

  5. The Following User Says Thank You to kingkostas For This Useful Post:

    zou

  6. #873
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    BludHund: thanks for the good tips. you're totally right, i must integrate things i read in my work.

    kingkostas: hey kingkostas ! i'm very glad you are back. thanks for your words, you're being too kind.

    i'm trying to finish this comic work at any cost. and sometimes quality is very low.

    Attachment 1526040

    Attachment 1526042


    Attachment 1526044

    also here's my first try at professional storyboarding (with 24 h of deadline to do 20 speed paint)

    Attachment 1526046

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  8. #874
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    some scribbles

    and another panel of the last short comic

  9. #875
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    Nice work Zou!
    Keeping it short-
    Loads of progression. I agree with you that quality varies though. That last update has a few dynamic panels with a lot of energy (like the three guys beating someone, and the pig getting hit), whereas the top one is really lacking energy. Not that the figures are bad, but the side view is not quite effective.

    Also, the set of panels with the snake venom has many images that overlap and could probably be merged into more powerful images. For example, the images in the top right corner (taking snake from box) serve the same role. Also, you could have the teacher explain what's happening while he places the (coagulated blood?) on the plate. Then you can invest time in a single, more effective view.
    But man, you're handling so many different topics and things at once. Wonderful work...

    Take a look at my Website!

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    zou

  11. #876
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    I love your storyboard work mate!!! Doing so much panels and stuff is not an easy thing and you do it very good!!!Anatomy became better, and also did the foldings of clothing etc.
    That sitting character has great potential , its just a matter of rendering on that. The scenes also look nicely composed. The only thing i find a little distracting in all these, is just one panel with a "below the head view", so its just a small anatomy issue no worries on that.
    You are doing great!!!

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    zou

  13. #877
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    Anthis: hi , thanks for the piece of advices.you're right about the storytelling and composition. that's what i lack, hope next panels will teach me more. i changed the panel.

    kingkostas: many thanks for encouraging words (really !)
    you're right about that head, i thaught i would redraw it later (hope this one is better)

    Attachment 1538412



    Attachment 1538413



    Attachment 1538414

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  15. #878
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    nice boards and panels dude. man sequentials are hard, good to see you tackling this stuff, could never do it myself. my only critique would be to make the panel with the car a bit more dynamic. it looks like you had reference since the bmw is nicely specific but it looks like you followed it to closely because the composition is a bit stale and static. it's okay to use reference for surface details but you should also edit and compose the shot to fit the story. other than that, keep up the good work!

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    zou

  17. #879
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    Eightball_: hi , thanks for your critic. i, too , was unhappy about it and thaught with some background it would be less static (i doubt now) anyway i changed it

    Attachment 1541031

    another panel with some shading. i don't know if i must go for more rendering or keep it light and it's harder ! xD

    always (read from right to left)

    Attachment 1541028

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  19. #880
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    cool stuff, liking the comic strip work! keep at it!

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    zou

  21. #881
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    Dig the comics. I'm a fan of sequential drawings they're very fun and a new challenge when drawing. Nice making drawings with a logical sequence of events rather than a single image to interpret.


    The only thing I can maybe say about it to crit is more so a 'might help' sort of thing. Since it's fine now. But might be something to play with. Sometimes you don't need to give every detail in the sequence of events. Unless maybe your playing with dialogue and trying to spit out some more text. For instance the guy being beaten up being punched you have the guy with his hand slightly open, then making a fist, then two fists flying through the air right after, then finally the guy getting hit. Probably could have just shown him clenching a fist then hitting the guy. The viewer usually fills in the details in between. Just have to make it full of energy when punching to really bring the point home. Your static drawings are great but you don't see many heavy movement shots

    and example of what I mean when I say heavy movement. Where the lines are blurred and really brings home the force and feel of the punch.

    http://www.comicgasm.com/wp-content/...orse-punch.JPG



    Also if your curious about rendering looking into Notan is a good subject. Since one thing I've learned about comics it's not just about pictures, it's about storytelling and just plain design. That and Notan is just interesting.

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    zou

  23. #882
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    Dude what can I say, just.. damn.. awesome! =) Love those pigs btw =) Is that your personal comic? Would be nice to see some words/speech bubbles, your storytelling's just nice, but some speech would also be nice =)

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  25. #883
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    kevin_: thanks for the nice words

    JFierce: thanks for your comment. I appreciate. A big THANK, for the Notan subject. i always try to make my storytelling and composition (design) better and did research on it: it seems a great way to improve.

    Kungfoowiz: hey, thank you mate ! yes it's a short comic just to make train a bit. i'm going to add speech of course.

    some poses

    thaught i could do a business card of it
    Attachment 1543775

    and a super classic action pose ( i must do commercial work !)
    Attachment 1543774

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  27. #884
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    Hey Zou just wanted to say what great progress you are making, especially with your comics, which I know is what you want to do. No crits from me just a hearty well done and some more encouragement to keep going.

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    zou

  29. #885
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    Marian Rowling: thanks you a lot Marian ! it's really encouraging good luck with your work too



    i toned my panels then, i thought i could add some black to give it more contrast. but the result is unsual,

    wich one is better Right or Left ?

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