Results 871 to 885 of 1410
July 22nd, 2012 #871
You're really getting it done, man! Fine work.
The major suggestion I would have would be to take some stabs at broadening your style.
Don't be afraid to experiment with your inking technique, say, adding blocks of black to help
anchor the image, or try different line weights, or more expressive marks.
It would be great to see some paintings or fully rendered images without black 'comic book'
outlines. For example, that coloring you did of the girl wearing the blue greatcoat: That
would have made a great painting.
On the comics, great work, especially that last one.
As I think Dizon pointed out, though, you should keep working on your composition, and tech-
niques to separate the foreground from the background.
Aside from different line weights or levels of detail, try using value contrast. Break the comp-
osition into different blocks of light and dark. In fact, doing some value composition thumbnails
or some color study thumbnails, would be a really good idea.
Keep it up!sketchbook...a kitten dies every time you don't comment
“When forced to work within a strict framework,
the imagination is taxed to its utmost – and will
produce its richest ideas. Given total freedom,
the work is likely to sprawl.”
- TS Eliot
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July 23rd, 2012 #872
Wow i have missed so many stuff and a great improvement!!!! I am now doing a small quick sightseeing cause i will come back here with more stuff to say both critique and praise !!! Keep up comrade!!!
July 24th, 2012 #873
BludHund: thanks for the good tips. you're totally right, i must integrate things i read in my work.
kingkostas: hey kingkostas ! i'm very glad you are back. thanks for your words, you're being too kind.
i'm trying to finish this comic work at any cost. and sometimes quality is very low.
also here's my first try at professional storyboarding (with 24 h of deadline to do 20 speed paint)
August 3rd, 2012 #874
August 6th, 2012 #875
Nice work Zou!
Keeping it short-
Loads of progression. I agree with you that quality varies though. That last update has a few dynamic panels with a lot of energy (like the three guys beating someone, and the pig getting hit), whereas the top one is really lacking energy. Not that the figures are bad, but the side view is not quite effective.
Also, the set of panels with the snake venom has many images that overlap and could probably be merged into more powerful images. For example, the images in the top right corner (taking snake from box) serve the same role. Also, you could have the teacher explain what's happening while he places the (coagulated blood?) on the plate. Then you can invest time in a single, more effective view.
But man, you're handling so many different topics and things at once. Wonderful work...
The Following User Says Thank You to Anthis For This Useful Post:
August 10th, 2012 #876
I love your storyboard work mate!!! Doing so much panels and stuff is not an easy thing and you do it very good!!!Anatomy became better, and also did the foldings of clothing etc.
That sitting character has great potential , its just a matter of rendering on that. The scenes also look nicely composed. The only thing i find a little distracting in all these, is just one panel with a "below the head view", so its just a small anatomy issue no worries on that.
You are doing great!!!
August 12th, 2012 #877
Anthis: hi , thanks for the piece of advices.you're right about the storytelling and composition. that's what i lack, hope next panels will teach me more. i changed the panel.
kingkostas: many thanks for encouraging words (really !)
you're right about that head, i thaught i would redraw it later (hope this one is better)
August 12th, 2012 #878
nice boards and panels dude. man sequentials are hard, good to see you tackling this stuff, could never do it myself. my only critique would be to make the panel with the car a bit more dynamic. it looks like you had reference since the bmw is nicely specific but it looks like you followed it to closely because the composition is a bit stale and static. it's okay to use reference for surface details but you should also edit and compose the shot to fit the story. other than that, keep up the good work!
The Following User Says Thank You to Eightball_ For This Useful Post:
August 15th, 2012 #879
Eightball_: hi , thanks for your critic. i, too , was unhappy about it and thaught with some background it would be less static (i doubt now) anyway i changed it
another panel with some shading. i don't know if i must go for more rendering or keep it light and it's harder ! xD
always (read from right to left)
August 15th, 2012 #880
The Following User Says Thank You to kevin_ For This Useful Post:
August 16th, 2012 #881
Dig the comics. I'm a fan of sequential drawings they're very fun and a new challenge when drawing. Nice making drawings with a logical sequence of events rather than a single image to interpret.
The only thing I can maybe say about it to crit is more so a 'might help' sort of thing. Since it's fine now. But might be something to play with. Sometimes you don't need to give every detail in the sequence of events. Unless maybe your playing with dialogue and trying to spit out some more text. For instance the guy being beaten up being punched you have the guy with his hand slightly open, then making a fist, then two fists flying through the air right after, then finally the guy getting hit. Probably could have just shown him clenching a fist then hitting the guy. The viewer usually fills in the details in between. Just have to make it full of energy when punching to really bring the point home. Your static drawings are great but you don't see many heavy movement shots
and example of what I mean when I say heavy movement. Where the lines are blurred and really brings home the force and feel of the punch.
Also if your curious about rendering looking into Notan is a good subject. Since one thing I've learned about comics it's not just about pictures, it's about storytelling and just plain design. That and Notan is just interesting.
The Following User Says Thank You to JFierce For This Useful Post:
August 19th, 2012 #882
The Following User Says Thank You to Kungfoowiz For This Useful Post:
August 21st, 2012 #883
kevin_: thanks for the nice words
JFierce: thanks for your comment. I appreciate. A big THANK, for the Notan subject. i always try to make my storytelling and composition (design) better and did research on it: it seems a great way to improve.
Kungfoowiz: hey, thank you mate ! yes it's a short comic just to make train a bit. i'm going to add speech of course.
thaught i could do a business card of it
and a super classic action pose ( i must do commercial work !)
August 22nd, 2012 #884
The Following User Says Thank You to Marian Rowling For This Useful Post:
August 26th, 2012 #885
Marian Rowling: thanks you a lot Marian ! it's really encouraging good luck with your work too
i toned my panels then, i thought i could add some black to give it more contrast. but the result is unsual,
wich one is better Right or Left ?
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- Marian Rowling,