I love how you handled those folds in the second piece of #837. The shirt, while looking somewhat rubbery perhaps, has a great sense of form in those folds. I think you lost some of that in the last figure. Feels like the contrasts are too heavy in those folds. Rendering is getting stronger and stronger though!
You're going strong on those SSG studies too! I like the hatch on top of the mech (recognizable, organic shape contrasts with the rest), and the markings.
Good experimenting with those reflected lights as well. Truth be told, I'm not sure how the surface would look with a coloured light on it. How did you handle it, did you just mix the colours? Or found a colour 'in between' the balls colour and the rectangle's colour?
Hi zou. Lovely work as always. I'm liking the combination of line work and painting.
Just one crit on the girl. I just feel her shoulder line is a bit low.
Nice ssg studies although I feel the colored reflected lights on the cube should be evenly distributed since the sides of it are completely flat. And also a bit more emphasis on the shadows on both sides to further clarify where your main light source is coming from. Make that your strongest light source and the reflected lights secondary to it.
Kungfoowiz: does u mean the girl has an android feeling well no real intention, just coloring things.
Anthis: yeah good point on the blue girl, i noticed it after posting. for the couloured light, it's testing (not sure if it's true in real life) i mixed the colors between the rectangle and ball(there is a mixer in illuststudio, but don't know if it gives correct mixing)
Dizon: do u mean the blue girl ? (many girlz true for the flat surface
for the shadow, do u mean the cast shadow ? for the secondary lights (the rectangle are really emitting lights not just reflecting) it's just to make it more colorful style
#837 - those girls are really nicely done. The only crit I have really is that the one playing guitar (or ukulele) looks like she has broken fingers, or a disjointed thumb and 3 fingers, just needs a little bit more structure to read better. But I love the colouring and linework, very professional
#839 - Great work on the girl, the pose is nice and dynamic, very lively.
#841 - Lol Great character. You have a knack for bringing life to your characters. Keep up the good work mate.
Hey Zou! =) Great work on the illustrations! =) You have a nice style going here, LIKEY! =) Thank you for the insights and thoughts, they are very helpful =) Really inspiring works, keep up the nice rhythm =)
Dude, nice drawing, you're kicking a LOT of ass in here =) Thank you for the AWESOME feedback on my stuff, will really practice on the things you said =) Some feedback on your work, would maybe suggest to use a slightly softer brush on some of your shadows, for example the smoke perhaps, also maybe some of the walls, depends on what style/texture you're going for though I guess =) Maybe a bit more work on the effects, not sure how you would do that tho, maybe think of clear elements and try to emulate their effects somehow.. Cheers man, you ROCK! =)
continue: thanks thanks, hope you're wrong about the pokemon thing (well it's manga-style though)
Kungfoowiz: hi , well i tried to stick to comic like style (not much rendering and smooth edges)
some characters for comic panels, don't forget to be very critical guyz
character one: he's like obiwan, strong fighter but lonely, can take any animal appearance but a bit lost and bitter about life Attachment 1460722
the not so bad boy, raised by tough uncle, lost his father in a hunting journey. he's a bad guy in the beginning but turn to be just seeking revenge and redeem and then become a nice guy (he's with his uncle who is a hunter/poacher) Attachment 1460723
Notice how the outlines in the bg are not as dark as the ones in the foreground? Maybe you could try that out and see what happens.
Another thing I've noticed is the scale between the character and the castle. The castle doesn't feel really large because the distance between them seems too close. And that makes it look like the character is big in comparison. I would probably use another shot to further emphasize the size of the castle too make it more dramatic.
2. The last panel with the crowd could use depth as well. The clown/jester character near us is too distracting. He's taking us away from the focus which is the hero. Put him in shadow( just lower his value range). Remember that objects near us tend to have the darkest values. Try to make the hero standout in that panel.
Anyway, these are the ones that I noticed right away for now.