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  1. #1
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    Z brush speed models!

    well this is speed and developement thread injoy your viewing.


    speed models and project work.
    Z brush speed models!
    Z brush speed models!
    Last edited by Robert.B; March 29th, 2006 at 07:51 PM.
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    "it's much easier to scale up from simplicity than to scale back from complexity"


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  3. #2
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    Z brush speed models!
    Last edited by Robert.B; November 3rd, 2005 at 10:17 PM.
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    "it's much easier to scale up from simplicity than to scale back from complexity"

  4. #3
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    Z brush speed models!
    Z brush speed models!
    Last edited by Robert.B; September 11th, 2005 at 07:26 PM.
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    "it's much easier to scale up from simplicity than to scale back from complexity"

  5. #4
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    Those are cool, and they're HUGE! coming from someone running 1600x1200 resolutiong, you might want to scale down the images to about 600 pixels in height, just for the poor souls that are still on 1024 ;p
    But yeah, these are nice. I've been looking at Z brush, and that shit looks dope! Keep it up man!

    -Daniel
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  6. #5
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    Z brush speed models!
    Z brush speed models!
    Last edited by Robert.B; September 11th, 2005 at 07:28 PM.
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    "it's much easier to scale up from simplicity than to scale back from complexity"

  7. #6
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    Z brush speed models!
    Last edited by Robert.B; September 11th, 2005 at 07:28 PM.
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    "it's much easier to scale up from simplicity than to scale back from complexity"

  8. #7
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    ..................
    Last edited by Robert.B; July 29th, 2005 at 04:39 PM.
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    "it's much easier to scale up from simplicity than to scale back from complexity"

  9. #8
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    you are geting used to it very quickly. Good creatures you got there.
    Zbrush is only one tool on the market that can be compared to the real sculpting. I love it.

  10. #9
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    those are very good keep up the good work and post more plz

  11. #10
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    did afew more today
    Last edited by Robert.B; February 19th, 2005 at 03:24 PM.
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    "it's much easier to scale up from simplicity than to scale back from complexity"

  12. #11
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    did another skulpt today this one was like 3 hours
    Z brush speed models!
    Z brush speed models!
    Z brush speed models!
    Last edited by Robert.B; September 11th, 2005 at 07:29 PM.
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    "it's much easier to scale up from simplicity than to scale back from complexity"

  13. #12
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    all the the head studies were created directly in Z brush . Im gonna start making base models in maya and importing them for high res dis mapping.
    Last edited by Robert.B; February 17th, 2005 at 03:36 PM.
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    "it's much easier to scale up from simplicity than to scale back from complexity"

  14. #13
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    Z brush speed models!
    Z brush speed models!
    heres one character that was created all with maya im thinking about maybe recreating him or his dis mapps in Z brush.
    Z brush speed models!
    Last edited by Robert.B; July 29th, 2005 at 04:51 PM.
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    "it's much easier to scale up from simplicity than to scale back from complexity"

  15. #14
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    hi,
    your works are very good, but...
    i too have a zbRUSH, and 3dsmax6. i was thinking when i done some model , f\e face, then i export it into zbrush and paint "discpanced" map ( you now - that very bump), - i still want to do this , but i cant find the tehnique to do this - can you help me? - pleas write mail to me - kurt82@wp.pl
    kurt82@wp.pl <IM LOOGING FOR A TEAM ...- YOU LOOKING A 3D MODELS, ANIMATION FOR A GAME... WRITE TO ME!>

  16. #15
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    ok here are some pics of the progress on the scene. I added some debrea and soft texture on the ground, i also added some more lights and changed the cammera. The lights are acting as color washes againts the mesh it very subtle and i think ill keep it.
    Z brush speed models!
    ok im frigging done with photobucket.
    Z brush speed models!
    Last edited by Robert.B; July 29th, 2005 at 04:49 PM.
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