Page 1 of 4 1 2 3 4 LastLast
Results 1 to 30 of 114
  1. #1
    Join Date
    Mar 2004
    Location
    Auckland NewZeland
    Posts
    2,866
    Thanks
    706
    Thanked 620 Times in 316 Posts

    Z brush speed models!

    well this is speed and developement thread injoy your viewing.


    speed models and project work.
    Z brush speed models!
    Z brush speed models!
    Last edited by Robert.B; March 29th, 2006 at 07:51 PM.
    Site
    BLOG

    SketchBook



    "it's much easier to scale up from simplicity than to scale back from complexity"


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    Mar 2004
    Location
    Auckland NewZeland
    Posts
    2,866
    Thanks
    706
    Thanked 620 Times in 316 Posts
    Z brush speed models!
    Last edited by Robert.B; November 3rd, 2005 at 10:17 PM.
    Site
    BLOG

    SketchBook



    "it's much easier to scale up from simplicity than to scale back from complexity"

  4. #3
    Join Date
    Mar 2004
    Location
    Auckland NewZeland
    Posts
    2,866
    Thanks
    706
    Thanked 620 Times in 316 Posts
    Z brush speed models!
    Z brush speed models!
    Last edited by Robert.B; September 11th, 2005 at 07:26 PM.
    Site
    BLOG

    SketchBook



    "it's much easier to scale up from simplicity than to scale back from complexity"

  5. #4
    Join Date
    Jul 2003
    Location
    Southern California
    Posts
    1,371
    Thanks
    53
    Thanked 236 Times in 118 Posts
    Those are cool, and they're HUGE! coming from someone running 1600x1200 resolutiong, you might want to scale down the images to about 600 pixels in height, just for the poor souls that are still on 1024 ;p
    But yeah, these are nice. I've been looking at Z brush, and that shit looks dope! Keep it up man!

    -Daniel
    www.ArtDL.com

    CA Sketchbooks:
    Members exclusive party:
    Phuzion's V.I.P. Lounge

    Public fun:
    Phuzion Sketchbook

  6. #5
    Join Date
    Mar 2004
    Location
    Auckland NewZeland
    Posts
    2,866
    Thanks
    706
    Thanked 620 Times in 316 Posts
    Z brush speed models!
    Z brush speed models!
    Last edited by Robert.B; September 11th, 2005 at 07:28 PM.
    Site
    BLOG

    SketchBook



    "it's much easier to scale up from simplicity than to scale back from complexity"

  7. #6
    Join Date
    Mar 2004
    Location
    Auckland NewZeland
    Posts
    2,866
    Thanks
    706
    Thanked 620 Times in 316 Posts
    Z brush speed models!
    Last edited by Robert.B; September 11th, 2005 at 07:28 PM.
    Site
    BLOG

    SketchBook



    "it's much easier to scale up from simplicity than to scale back from complexity"

  8. #7
    Join Date
    Mar 2004
    Location
    Auckland NewZeland
    Posts
    2,866
    Thanks
    706
    Thanked 620 Times in 316 Posts
    ..................
    Last edited by Robert.B; July 29th, 2005 at 04:39 PM.
    Site
    BLOG

    SketchBook



    "it's much easier to scale up from simplicity than to scale back from complexity"

  9. #8
    Join Date
    Jan 2005
    Location
    Uk/Bulgaria
    Posts
    196
    Thanks
    23
    Thanked 33 Times in 33 Posts
    you are geting used to it very quickly. Good creatures you got there.
    Zbrush is only one tool on the market that can be compared to the real sculpting. I love it.

  10. #9
    Join Date
    Dec 2003
    Location
    Fortaleza, Brazil, Brazil
    Posts
    345
    Thanks
    0
    Thanked 0 Times in 0 Posts
    those are very good keep up the good work and post more plz

  11. #10
    Join Date
    Mar 2004
    Location
    Auckland NewZeland
    Posts
    2,866
    Thanks
    706
    Thanked 620 Times in 316 Posts
    did afew more today
    Last edited by Robert.B; February 19th, 2005 at 03:24 PM.
    Site
    BLOG

    SketchBook



    "it's much easier to scale up from simplicity than to scale back from complexity"

  12. #11
    Join Date
    Mar 2004
    Location
    Auckland NewZeland
    Posts
    2,866
    Thanks
    706
    Thanked 620 Times in 316 Posts
    did another skulpt today this one was like 3 hours
    Z brush speed models!
    Z brush speed models!
    Z brush speed models!
    Last edited by Robert.B; September 11th, 2005 at 07:29 PM.
    Site
    BLOG

    SketchBook



    "it's much easier to scale up from simplicity than to scale back from complexity"

  13. #12
    Join Date
    Mar 2004
    Location
    Auckland NewZeland
    Posts
    2,866
    Thanks
    706
    Thanked 620 Times in 316 Posts
    all the the head studies were created directly in Z brush . Im gonna start making base models in maya and importing them for high res dis mapping.
    Last edited by Robert.B; February 17th, 2005 at 03:36 PM.
    Site
    BLOG

    SketchBook



    "it's much easier to scale up from simplicity than to scale back from complexity"

  14. #13
    Join Date
    Mar 2004
    Location
    Auckland NewZeland
    Posts
    2,866
    Thanks
    706
    Thanked 620 Times in 316 Posts
    Z brush speed models!
    Z brush speed models!
    heres one character that was created all with maya im thinking about maybe recreating him or his dis mapps in Z brush.
    Z brush speed models!
    Last edited by Robert.B; July 29th, 2005 at 04:51 PM.
    Site
    BLOG

    SketchBook



    "it's much easier to scale up from simplicity than to scale back from complexity"

  15. #14
    Join Date
    Feb 2005
    Location
    Poland\Warsaw
    Posts
    4
    Thanks
    0
    Thanked 0 Times in 0 Posts
    hi,
    your works are very good, but...
    i too have a zbRUSH, and 3dsmax6. i was thinking when i done some model , f\e face, then i export it into zbrush and paint "discpanced" map ( you now - that very bump), - i still want to do this , but i cant find the tehnique to do this - can you help me? - pleas write mail to me - kurt82@wp.pl
    kurt82@wp.pl <IM LOOGING FOR A TEAM ...- YOU LOOKING A 3D MODELS, ANIMATION FOR A GAME... WRITE TO ME!>

  16. #15
    Join Date
    Mar 2004
    Location
    Auckland NewZeland
    Posts
    2,866
    Thanks
    706
    Thanked 620 Times in 316 Posts
    ok here are some pics of the progress on the scene. I added some debrea and soft texture on the ground, i also added some more lights and changed the cammera. The lights are acting as color washes againts the mesh it very subtle and i think ill keep it.
    Z brush speed models!
    ok im frigging done with photobucket.
    Z brush speed models!
    Last edited by Robert.B; July 29th, 2005 at 04:49 PM.
    Site
    BLOG

    SketchBook



    "it's much easier to scale up from simplicity than to scale back from complexity"

  17. #16
    Join Date
    Mar 2004
    Location
    Auckland NewZeland
    Posts
    2,866
    Thanks
    706
    Thanked 620 Times in 316 Posts
    Quote- #14 Today, 09:43 AM
    kurt_hectic \PL
    Registered User Join Date: Feb 2005
    Location: Poland\Warsaw
    Posts: 4

    hi,
    your works are very good, but...
    i too have a zbRUSH, and 3dsmax6. i was thinking when i done some model , f\e face, then i export it into zbrush and paint "discpanced" map ( you now - that very bump), - i still want to do this , but i cant find the tehnique to do this - can you help me? - pleas write mail to me - kurt82@wp.pl





    ok this is what your lookiing for bro http://206.145.80.239/zbc/showthread.php?t=20310
    Site
    BLOG

    SketchBook



    "it's much easier to scale up from simplicity than to scale back from complexity"

  18. #17
    Join Date
    Mar 2004
    Location
    Auckland NewZeland
    Posts
    2,866
    Thanks
    706
    Thanked 620 Times in 316 Posts
    Z brush speed models!
    Z brush speed models!
    Z brush speed models!
    Last edited by Robert.B; September 11th, 2005 at 07:32 PM.
    Site
    BLOG

    SketchBook



    "it's much easier to scale up from simplicity than to scale back from complexity"

  19. #18
    Join Date
    Mar 2004
    Location
    Auckland NewZeland
    Posts
    2,866
    Thanks
    706
    Thanked 620 Times in 316 Posts
    ok did another one today
    Z brush speed models!
    Z brush speed models!
    Z brush speed models!
    Last edited by Robert.B; September 11th, 2005 at 07:34 PM.
    Site
    BLOG

    SketchBook



    "it's much easier to scale up from simplicity than to scale back from complexity"

  20. #19
    Join Date
    Jul 2003
    Location
    Orlando metro
    Posts
    282
    Thanks
    1
    Thanked 1 Time in 1 Post
    I love it! you capture such great form and the feel of the bulges and folds is superior to many other ZBrush sculptors I've seen. I can't wait to get some time to dive into it....

  21. #20
    Join Date
    Jan 1970
    Location
    Boston, MA
    Posts
    10,007,461
    Thanks
    332
    Thanked 1,216 Times in 254 Posts
    good lord these are awesome, the detail you are getting is so cool

    many of them look sort of "doom3" with their design.

    You seem to be going straight from a scarey monster head to a big human body, i'd like to see some more uniqueness in the bodies of these creatures.

  22. #21
    Join Date
    Mar 2004
    Location
    Auckland NewZeland
    Posts
    2,866
    Thanks
    706
    Thanked 620 Times in 316 Posts
    thanks guys yeah im realy having fun with Zbrush its realy a beautiful program it alows me to create with out having to get caught up in the process, but to simply create and respond to what im making on the fly.Its more of an artist program then a designers. Im gonna start making full figured low res base models in maya and then bringing them into Z so i can sculpt ontop of them .
    Site
    BLOG

    SketchBook



    "it's much easier to scale up from simplicity than to scale back from complexity"

  23. #22
    Join Date
    Mar 2004
    Location
    Auckland NewZeland
    Posts
    2,866
    Thanks
    706
    Thanked 620 Times in 316 Posts
    yeah iv been pretty busy lately so haven been able to play with oll Z brush nut the pther day i cracked it open for a minute stated this sculpt think ill finish it tomorrow.
    Last edited by Robert.B; July 29th, 2005 at 04:40 PM.
    Site
    BLOG

    SketchBook



    "it's much easier to scale up from simplicity than to scale back from complexity"

  24. #23
    Join Date
    Mar 2004
    Location
    Auckland NewZeland
    Posts
    2,866
    Thanks
    706
    Thanked 620 Times in 316 Posts
    gonna rework this one a bit
    Site
    BLOG

    SketchBook



    "it's much easier to scale up from simplicity than to scale back from complexity"

  25. #24
    Join Date
    Mar 2004
    Location
    Auckland NewZeland
    Posts
    2,866
    Thanks
    706
    Thanked 620 Times in 316 Posts
    yup...........
    Site
    BLOG

    SketchBook



    "it's much easier to scale up from simplicity than to scale back from complexity"

  26. #25
    Join Date
    Oct 2004
    Location
    canada, from russia
    Posts
    3,369
    Thanks
    791
    Thanked 443 Times in 357 Posts
    reminds me of doom 3 a lot.. sounds cliche, but it just does remind me of it.
    iz zbrush easy for modeling noobs who never even tried modeling before?
    where can i get it?

  27. #26
    Join Date
    Apr 2004
    Posts
    245
    Thanks
    0
    Thanked 1 Time in 1 Post
    you have rewakened my old lust for 3d modeling that from time to time consumes me despite my complete ignorance of this stuff.
    I really like the dark elf face, it has an almost orcish feel, but a very unique shape. it's a very refreshing break from the usual image of "dark elves", that is, basically normal elves but with frowns and dark skin.
    I must someday learn to use this "zbrush"....
    keep it up!

  28. #27
    Join Date
    Mar 2004
    Location
    Auckland NewZeland
    Posts
    2,866
    Thanks
    706
    Thanked 620 Times in 316 Posts
    Brutillius im glad iv inspired you all the work in this thread are just practice sculpts untill get started on web project im doing this symester. And yes Z brush is great program but i would settle with it as a stand alone unless your not intersed in animation. You see im creating mesh data in z brush and dropping it in maya for other compostions and animations.
    Last edited by Robert.B; February 26th, 2005 at 06:18 PM.
    Site
    BLOG

    SketchBook



    "it's much easier to scale up from simplicity than to scale back from complexity"

  29. #28
    Join Date
    Mar 2004
    Location
    Auckland NewZeland
    Posts
    2,866
    Thanks
    706
    Thanked 620 Times in 316 Posts
    Quote manslauter
    Registered User Join Date: Oct 2004
    Location: canada, from russia
    Posts: 288


    reminds me of doom 3 a lot.. sounds cliche, but it just does remind me of it.
    iz zbrush easy for modeling noobs who never even tried modeling before?
    where can i get it?
    __________________


    um mansauter what isnt cliche now a days? as a commercial artist we should be able to work with cliches but not settling with one but mxing a variety of them together and then posiibly abstracting from them hopefuly creating something all your own.
    Last edited by Robert.B; February 26th, 2005 at 08:01 PM.
    Site
    BLOG

    SketchBook



    "it's much easier to scale up from simplicity than to scale back from complexity"

  30. #29
    Join Date
    Mar 2004
    Location
    Auckland NewZeland
    Posts
    2,866
    Thanks
    706
    Thanked 620 Times in 316 Posts
    ok modified the dark elf a bit.....
    Z brush speed models!
    Z brush speed models!
    Last edited by Robert.B; September 11th, 2005 at 07:35 PM.
    Site
    BLOG

    SketchBook



    "it's much easier to scale up from simplicity than to scale back from complexity"

  31. #30
    Join Date
    Mar 2004
    Location
    Auckland NewZeland
    Posts
    2,866
    Thanks
    706
    Thanked 620 Times in 316 Posts
    Z brush speed models!
    Last edited by Robert.B; September 11th, 2005 at 07:35 PM.
    Site
    BLOG

    SketchBook



    "it's much easier to scale up from simplicity than to scale back from complexity"

Page 1 of 4 1 2 3 4 LastLast

Similar Threads

  1. Brush-Pens: Best Refillable Models?
    By A≠A in forum Art Discussions
    Replies: 0
    Last Post: December 5th, 2009, 09:17 PM
  2. Art: [3D] Speed models
    By m@. in forum 3D Art, Sculpture & Toy Art
    Replies: 7
    Last Post: August 21st, 2009, 12:05 PM
  3. Speed Paint Custum Brush Action!!!!
    By zeal in forum Art Critique Center
    Replies: 8
    Last Post: December 28th, 2007, 06:41 PM
  4. Replies: 0
    Last Post: March 18th, 2007, 05:09 PM

Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Developed Actively by the makers of the Best Amazon Podcast