View Poll Results: Pick your favourite BUG!
- 10. You may not vote on this poll
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March 14th, 2015 #1
COW #346: The Arachnids - VOTING!
COW #346: The Arachnids - VOTING!
VOTING IS NOW OPEN! Please vote for which entry you feel best adheres to the topic's brief and requirements, based on the concept's design, creativity, execution, etc!
If you have submitted an entry to this thread please refrain from voting for your own entries. I will deduct your vote from your entry if you do so.
In the event of a multi-vote round please avoid voting for more than 3 or 4 entries. Votes won't be deducted if you do so, but keep in mind your vote is essentially wasted if you decide to vote for every single entry.
You may critique and comment on the submitted entries if you like. As long as you play nice!
-Choose one of the following:
Arkellian Sand Beetle (Worker Bugs)
-Keep in mind their insectoid appearances and their respective roles within the colonies
-This is a redesign round, so you must make the design your own and not just the bugs drawn in your style
Last edited by Rob Powell; 4 Weeks Ago at 11:13 PM.
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4 Weeks Ago #3
Concept: Warrior Bug
Since the initial battle on Klendathu, some 75 years ago, the bugs have shown a high rate of evolution, turning into even more vicious and terrifying killing machines. There is no better example than the warrior bugs, who have almost doubled in size and strength, while adding even more weapons to their already devastating arsenal of dismembering devices. It is also believed that the intelligence and sanity of the Warrior bugs has balanced to the point of being the biggest threat the Federation has ever seen. The human race's days are numbered now that this evolution has taken place.
4 Weeks Ago #4
Concept: Arach Tanker Bug
Description: The tanker bug strain fulfils the role of armoured support within the Arachnid ranks. The tanker is relatively slow but heavily armoured. Its claws and pincers are mostly specialized for digging, though they are also effective against troopers and their vehicles. Underground, the tanker can grind the rocky planet soil into smaller pieces which are then carried away by he worker class arachnids. The extensive tunnelling systems allow arachnids to move behind their enemies ranks.
Last edited by Anthis; 4 Weeks Ago at 03:53 PM. Reason: added info
4 Weeks Ago #5
Half an hour before the deadline....I may give a grace period after the deadline but once the poll is up that will be all....
4 Weeks Ago #6
New topic has been posted and the poll is now up! A little disappointed with the limited turn out for this round, especially thinking that Starship Troopers redesigns would attract a larger crowd...however each entry submitted is excellent! My vote went to scorge as he seems to just dominate COW these days...
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3 Weeks Ago #7
RonnieAcosta - Nice work! I like how the head has a real 'alien' touch, it's not just a big insect. I also like the clear distinction between the hard shell surface, and the organic muscular parts. Good to see some orthographic views as well, along with details on how the jaws work. I did exactly the same this round! My orthos are in the WIP thread. I'm not sure how I feel about the perfectly square carapace. Geometric shapes like those are hard to find in nature. Also, the sharp legs probably make it hard to walk. Also, nice touch on the 'sandy' look. Fits the desert-like planets of the movie.
Scorge - Got my vote. Nice job on the action and perspective. Id say the head and torso part is really well done. That's not easy to pull off. I think the arachnid to the left is not quite matching in quality, but I'll forgive you for that ;P. My critique is mostly on the six walking legs (I'd say they're too thin and too small to be functional, taking into account the creatures' size) and the colour/texture. The completely reddish-brown carapace could use some variation (remember the original movie where the bugs had bright markings). I tend to make the same mistake. Cool creatures in films/games/nature always seem much more varied in terms of colour and texture. So mostly design critique, I guess.
I've been absent for a while but I'll try and join more often. Starting with the next round (once this flu passes...).
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