Din, these are really nice starts, but did you mess around with the brightness at all in photoshop? they look kind of blasted out and bright. if thats how they are in real life, then i think they could use some more contrast, as in more dark darks...a little more definition through line would really push these, because as they stand right now, you have bright whites (that may actually be taking to much precedence) and middle greys, without those dark darks to block it all in. see what you can do to make those guys really pop out. i'd say that right now, that dragoon character is doin a lot more than the first one, but i want to see more of your work. so keep posting
-cburt- yeah new scanner...though I sometimes have a slight tendency to draw lighter than I should I could adjust it a little on my old scanner, but there is not enough play with the new one. I will adjust I think.
alright, good to see you posting again! the building art picture is awesome and the armour on the soldier below it is cool too. you do seem to be losing some sublety in the scanning process. it's tough because your stuff is so lightly detailed. I really dont like the gray background of the last few though. you should probably avoid that. anyway, great posts. I cant wait to see more.
hey jason has told me you got a sketchbook now.. its about time!!!!
all the crits on your levels issue is right. either scan your work and bring the middles up more so the graphite will be darker and less on the bringing up the highs or either with pencil shade in the darks darker or do that in photoshop or even throw a darker shade for a background so it carves out the characters silohuette if that makes any sense..ive always loved your ideas, your rendering skills are stronger! you definetly have a style!
i hope you can keep this as daily as you can!!! we need more!!!
This is damn, nice stuff, uve got the shading down to a pin head, excellent stuff though.. id say ure rendering defintly needs more darks and contrast, youve defintly got the nice bright highlights which look immsenly real but u have no nice dark spots to bring them out. Apart from that there are really nice, the last post are much better and neater.
Keep it up.
PHANDY // Andrew Porter
Concept Artist // Splash Damage
hey you updated! sweeet! your designs are NICE! are you adjusting the levels when you scan them or is this how they look originally? how do you start off your drawings? in your highlighted areas they are so blown out that its hard to see any pencil strokes/lines to define the structure? ..so im just curious as to how you approach your drawings? and how are you shading ...are you using some cross hatching technique? anyways good update! more please!
...oh and last question what inspires you to come up with some of your ideas?