Sketchbook: Dizon's Doodlin' - Page 9
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  1. #241
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    Nice looking updates love how unique and characteristic-looking each of your portraits are! And the thumbs look great too... Nothing to crit!

    -Noodley

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  3. #242
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    This is what I've been working on the last couple of days. Apparently my art book submission was done in the wrong format! They wanted a portrait layout as opposed to a landscape one. Fortunately they extended the deadline. So I made a new one instead.

    I completely forgot to post a process for this one as I wanted to give you guys an idea on how I created this piece. I will remind myself to do that next time!

    Now to focus on the Newborn contest.

    Thanks to all who commented! I appreciate it.

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  4. #243
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    #231, 232, 236; Some nice painting going on. Which vids do you've got? Picked up quite a few myself, and with this sale right now....
    Nice choice of colours. Not very constructive, but I find them refreshing. I think the textured layer on the top of the male's head in 231 paid off very well. Also like the subtle highlights on the female.

    Nice environments too. Think the building in the back may be better off with sharper edges, have you tried that? Buildings in the distance often seem fairly sharp but with little detail and saturation. Those figures in the middle are perfect.

    Last post: good luck with your entry. Pretty convincing piece, very stylish. Think you've done a nice job 'hinting' some of the features. A work can be much stronger when you can't see everything perfectly. Careful with adding a texture to the image as a whole though, as you're at risk of flattening it when it's too strong. I do like this one though, just a general notion.

    Looking forward to the newborn entry... good luck and be inspired!


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  6. #244
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    Nice stuff, I would encourage you to keep up the digital figure studies. They seem to be the ones where you move out of your comfort zone the most which probably means you'll learn a bunch.

    -N

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    Move with a purpose, live without fear, give love don't expect it, and be the flame not the moth.
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  8. #245
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    good work dizonon this last concept
    some crits: the traditional look if a good point. You should vary the texture and add some (more) hard edges? the use of shining light is a plus but didn't you over used it. it expanded to the background and now compete for attention.
    Should accentuate the value contrast on the focal area.

    keep it

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  10. #246
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    Zou- yeah I was worried about the shining light in the beginning but I tried lowering it but it wasn't the effect that I wanted. Thanks!

    Anthis- I also agree about what you said about buildings and their edges. It's funny that you mentioned that texture on the guy's head because I also like that very well! I think it was some happy accident! haha. I also know what you mean about the textures. With this last one, I tried to be more careful with overdoing it. Thanks!

    Mystik- Thanks for the encouragement!

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  11. #247
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    Just a random sketch...

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  12. #248
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    funny look: shouldn't the left eye be farther fromc the center

    see ya

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  14. #249
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    Liking these last digital paintings. Very dreamy and pleasant.

    Quote Originally Posted by Shakespeare
    I think he'll be to Rome
    As is the osprey to the fish, who takes it
    By sovereignty of nature.
    SSG
    Anthis Dizon Angel Intheuk Zou Crane Hai
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  16. #250
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    Zou- I know. It's a funny face indeed!

    Hai- Thanks, man. Good you find it that way.

    A quick sketch based on Olivia Munn's Photo.

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  17. #251
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    nice style on this one.
    (is she playing old atari ?)

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  19. #252
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    Quote Originally Posted by zou View Post
    nice style on this one.
    (is she playing old atari ?)
    I think so! Thanks.

    More random sketchlings...

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  20. #253
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    hey! kamusta na? good work man, update ka pa! hehee

    http://conceptart.org/forums/attachm...1&d=1247947102 nice colors

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  22. #254
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    Something feels a bit too odd for me with the post 247, maybe we are seeing too much of the right side of his face (his right) But nice work as always, looking forward to see more!

    Last edited by ~KJK~; July 24th, 2009 at 04:03 PM.
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  24. #255
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    Dished- Thanks, girl!

    NoodleDoodle- I concur! I hate it drawing wise but I like the colors.

    Anyone know good refs for hands???

    A torso study for now.

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  25. #256
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    My psd file is fucked!!!

    Ok before I explain the following images let me vent my frustration for a while hehe.

    So I was working on this character for my SSG's project. I decided to document the process by saving jpgs of each step. Now when I save a jpg I always re-size to a smaller size so it can be presented properly on the web. Unfortunately after saving some of the images I accidentally saved the PSD file! Now whenever I try to restore it to its original size, the image just becomes very blurred....It's frustrating cuz I wasn't done with it yet! If you guys know a solution to this please let me know!

    Now this was the character I was trying to finish. His name is Jack and is based on the short story "Jack the Giant Killer". He comes from a small village and is sent out to kill Giants that have been threatening the country side. I only got to put value into it. Unfortunately due to recent events I won't be able to do a colored version in its proper resolution...

    Steps:

    1.For this character I decided to start out with a loose stick figure to establish the pose and proportion. Even though it's just a standing pose I wanted it to have a nice gesture and flow to it by being loose with the lines. This is great because I don't have to worry about details, anatomy, etc. This will act as a perfect guide when fleshing out the character.

    2. I now create a new layer and lower the opacity of the stick figure drawing so that I could clearly draw over it. This is where I concentrate on the anatomy while being careful with the proportions. The stick figure helps because I have an idea of where each part goes. I also use this opportunity to correct any drawing problems I notice right before I add in the clothes.

    3. I create another new layer on top of the previous two and start to draw the clothes. For me this is the difficult part and the one that could take a while. The best thing to do is really think about who this character is and make design decisions based on that. In this instance, he is a character from this small village sent out to kill giants so I decided to give him loose clothing and light armor plus some weapons to help him succeed. He's not some knight from some castle so giving him heavy weaponry and armor won't make much sense. I also wanted to give a hint as to what his personality is through his facial expression.

    4. When I'm happy with step 3, I now add a textured BG created with one of my custom brushes. I put that on another layer on top in Multiply mode. This will act as a base value.

    5. This step is basically where I refine values and do the actual painting. This is done on another layer that is only set to "Normal".

    And that's basically it! Unfortunately it's not completely finished. I'll have to be careful next time!

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  27. #257
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    Dude, that looks awesoooome.

    As for the image size, if you've saved the original psd with a lower image size, I'm afraid you're not gonna be able to get it back to it's original size without blurring it. I think you can mess with some anti-alias settings when resizing, but I think you're either gonna blur it, or lose a lot of values either way.

    Quote Originally Posted by Shakespeare
    I think he'll be to Rome
    As is the osprey to the fish, who takes it
    By sovereignty of nature.
    SSG
    Anthis Dizon Angel Intheuk Zou Crane Hai
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  29. #258
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    Hi Dizon

    nice work on the design of the character, me too i follow the same steps for figure drawing from mind.
    If i was you i would i would draw the head separately and (for designing productivity, use the same silhouette with some modification)

    His right forearm is too thin (well it appears too thin)

    see ya

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  31. #259
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    Hi Dizon

    nice work on the design of the character, me too i follow the same steps for figure drawing from mind.
    If i was you i would i would draw the head separately and (for designing productivity, use the same silhouette with some modification)

    His right forearm is too thin (well it appears too thin)

    see ya

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  32. #260
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    Hai- Thanks. Glad you like it!

    Zou- Thanks for the crit!

    Worked on this today. Quite like how it turned out. Maybe one of the giants Jack battles? hehe

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    Last edited by Dizon; July 29th, 2009 at 12:14 PM.
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  33. #261
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    hey, that's a great design, i like it very much

    maybe with bigger chains , he would appear more dangerous.

    keep it mate, that's good post

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  35. #262
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    Hello again!

    The first one is just a sketch.

    The 2nd is a WIP. I'm really happy with the direction this is going. This was inspired by Icewind Dale art. I'm really excited about this one! I hope I don't mess it up!

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  36. #263
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    hi dizon

    nice quick sketch.
    and good work on the armour of the second.
    maybe his hair should be bigger

    see ya

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  37. #264
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    I think I'm done with this one for now. Can't really think of anything else to do with it. After all I should know when to stop.

    Overall I enjoyed doing this piece. I wasn't expecting it to turn out well cuz it started out as crap in the beginning, but it's a good thing I stuck through it. More importantly I think this piece allowed me to paint the way I've been wanting to paint in PS. Which is a painterly style by starting out with big masses of shapes and then just refining. The only real line drawing I did was just a quick sketch of the face, but other than that everything else was "painted". I hope to do this more in future work.

    I hope you guys enjoy! Onto the next one!

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  38. #265
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    hi there ! I like the way you work your texture
    light is great too, I like this #144
    keep working dude

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  40. #266
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    i think you achieved a good traditional effect.

    me too, i like the painterly effect and hope to achieve it.

    see you

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  42. #267
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    Hand studies and a WIP.

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  43. #268
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    Update:

    Widened the composition to add a landscape. I think I'll add in some sort of castle.

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  44. #269
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    since it's still wip

    i'll point some things you could check:
    -the head size: seems big
    -the right forearm length: seems short
    -composition: should add some space to the top

    nothing to add, keep working mate

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  45. #270
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    Zou- Thanks for the crits. I've noticed all three. I'll see if I can make the proper changes.

    Update:

    Need to work more on the BG.

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