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Thread: The Walking City

  1. #1
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    The Walking City

    The Walking City


    Done in 3DSM6 for a background class. In the future, I may add some more debris to the desert, but this is the version I'll be submitting. I plan to use it in an animation soon. C&C appreciated, thank you!
    "Undermine their pompous authority, reject their moral standards, make anarchy and disorder your trademarks. Cause as much chaos and disruption as possible but don’t let them take you ALIVE"

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  3. #2
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    Echo...echo..echo...
    "Undermine their pompous authority, reject their moral standards, make anarchy and disorder your trademarks. Cause as much chaos and disruption as possible but don’t let them take you ALIVE"

    -Sid Vicious
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    it doesnt look like its very comfortable to live there.
    looks good!
    maybe you should add something that makes the disc thing with the city stay in one place all the time.
    like some hydro gears or whatever its called!
    or does it move really really slow?
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    what do u do in background class? make backgrounds?

    I really love the conept, and the dustiness is nicely done. but, IMHO, the textures still look a little plain. Especially if you look at the city, it's kinda just a black sitting on top.

    BTW, I mentioned this in the other thread, about making it at night so you could see all the lights of the city, I think that would be sweet still, you should experiment with this a bit more, even if you don't submit it.

    Sanby
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    what do u do in background class? make backgrounds?
    No fooling you!

    I really love the conept, and the dustiness is nicely done. but, IMHO, the textures still look a little plain. Especially if you look at the city, it's kinda just a black sitting on top.
    Hmm, well I guess there's always room for improvement. I was going for a rusty hull with just a few patches of an ancient paint job, chipping away. The paint job is red on black, like those giant tankers you might see. I am planning on using this is an animated short, so I suppose I could do some more texture work, what do you suggest I add?

    BTW, I mentioned this in the other thread, about making it at night so you could see all the lights of the city, I think that would be sweet still, you should experiment with this a bit more, even if you don't submit it.p
    That may look cool, deserts look awesome in strong moonlight.

    Thanks for the reply, anyone else?
    "Undermine their pompous authority, reject their moral standards, make anarchy and disorder your trademarks. Cause as much chaos and disruption as possible but don’t let them take you ALIVE"

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    very cool concept
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    I would add more detail to the city but leave the walker part alone. It seems perfect to me. Maybe a little plain, but since it's the desert I think it works. No useless dangly things that just add flair to it, you know? In desert, sensibility reigns.
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    If this is for a background, then all they are going to look at is thedesert part aren't they?

    Sanby
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    Quote Originally Posted by Sanby
    If this is for a background, then all they are going to look at is thedesert part aren't they?

    Sanby

    Well, it's called Background design and layout, but what you are really doing is making environments. Pretty much anything in the scene that isn't a character is considered background.
    "Undermine their pompous authority, reject their moral standards, make anarchy and disorder your trademarks. Cause as much chaos and disruption as possible but don’t let them take you ALIVE"

    -Sid Vicious
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    O, Ok makes more sense now.

    Sanby
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    really cool piece man, the only thing i have to say is look at the shadows, cause this thing is suppose to be huge so it should cast some kind of shadow besides the ones under tee 2 front legs. just a thought.

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    Quote Originally Posted by waterdog
    really cool piece man, the only thing i have to say is look at the shadows, cause this thing is suppose to be huge so it should cast some kind of shadow besides the ones under tee 2 front legs. just a thought.
    actually, the shadow stretches far to our left, it's right, which is what would happen with the angle the sun is at and the supposed height of the thing. If it were lower to the ground, or the sun higher up, you would see the shadow closer to being directly below the structure.

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    Since the moon is up the sun should be low cause thats the way it works and it would cast long shadows. I would like to see somthing in the forground now. I would also say that it is a bit plain but its a background and if you gave it to much detail it might take away from the whatever you are gonna put in the forground. I think its perfect.
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