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  1. #53
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    Ra Havok, emily g, Jeff Jaws, Eyal, hito, one2hit thank you all very much for your comments

    geki
    as i noted, i have been using a 0.5 mechanical pencil as of late.
    your question had enticed me to jot down different concepts i use to show you how i shade with a pencil. mechanical pencil has its limitations. the reason i enjoy using a "mech-pencil" is because i would prefer to have a sharp edge at any given time. be aware that these rendering rules shared are constantly scrutinized by myself and are based off of my knowledge and liking.

    if anyone has any suggestions or would like to chime in with certain things they have become made aware of, it would be very grateful.

    some personal notes on how i render with a mechanical pencil
    killing.people II : sep25

    killing.people II : sep25


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  3. #54
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    hey man, thats an interesting little layout. Just wanted to chime in some thanks for posting it. That animation is dope too. What does "draw without greed" mean?

    I self-published a book on the fundamentals of drawing from life.

    http://www.amazon.com/Fundamentals-D...8951905&sr=8-1
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  4. #55
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    I bow down and kiss your feet.

    I just got a AHA! moment, thank u killing. I actually took the time to a grab pencil and a paper to follow your hatching tutorial, And I just got a feeling of how it actually works. Your read it and keep hearing it, to follow your strokes along or across the form but u cant see it even though its right in front of you.

    Thank you so much for shareing!

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  5. #56
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    killing.people II : sep25
    12.22.2004 mushies - model: max7 textures: photoshopCS

    killing.people II : sep25
    12.23.2004 quick touch up on the under-belly of the little reynolds blacktop mushie, hehe.

    see the skull on the purple one?

    i haven't started a project to never finish in a while, so now is as good as any.

    the idea is to somehow make a pointless demo that involves my bob-goblin that i had almost finished, running around, being all kinds of nasty in a forest or something.
    ideally, from the top of a high ledge will grow a thick pumpkin or mellon patch that can be plucked from and carried away and then tossed below to where bob could try to skewer them onto young trees fasioned into wooden stakes or into water or whatever.

    i don't know what program to use for the interactive side of things just yet. i would like to see him running around in a 3d space. i'll see if i can stay interested in creating the assets.

    it totally will never get done, but there you have it.

    killing.people II : sep25
    12.24.04 a holy albino pumpkin - max7 & photoshopCS

    Yoonjin hello,
    glad you found those notes useful dude.

    jetpack42
    "draw without greed" is a motto of mine. i first started writing it in my sketchbooks years ago. i can't define it because i never had, it wouldn't be right - i hope that will make sense to you. i have refered to it in many different ways, so it has many useful messages that are to be pointed inward at yourself.

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  6. #57
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    Great tutorial Cory. It's good to see the technique outlined so clearly - you really hit the mark on what not to do. Esp. since I still do some of the "yuuck" moves sometimes.
    Now I can shake some nasty habits.

    Cool mushrooms man. I'm pretty envious of your abitlity to make awesome 2d AND 3d. Keep trucking.

    "I watch everything I hate I love everything"
    sketchbook thread
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  7. #58
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    Wicked shrooms, and that tut is great. I knew there was more to hatching that what I was doing, but I couldn't figure out what. You've definitely shed some light on the subject for me. Thanks.

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  8. #59
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    Awsome stuff man! I really really love your sic style.

    My Sketchbook
    ^keep me going by visiting my sketchbook^
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  9. #60
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    Hello

    Hi,

    First, thanx for the tips for etching technique, very very useful.

    I like a lot your color drawings, you use very well the values, specially in the nude girl drawing...

    Keep posting

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  10. #61
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    aside from the holidays, i have been very preoccupied from any type of traditional work due to my playing in 3d texturing and learning unrealed, a level editor for unreal tournament 2003. here are some texture SDKs - this fun has been taking place over at polycount.

    a texture SDK is comprised of a "package" of files required to texture a model.

    on this occation, they all were just head models
    here was the SDK i created:
    killing.people II : sep25
    Jan 03 2005 - the unwrap sucks

    get the SDK HERE

    killing.people II : sep25
    Jan 03 2005 - i was going for "clown" from akira
    killing.people II : sep25

    here are my texture work on others' head SDKs:

    Shimmer SDK
    killing.people II : sep25
    Dec 27 2004

    King-Vitamin SDK
    killing.people II : sep25
    Dec 31 2004

    MoP SDK
    killing.people II : sep25
    Jan 04 2005

    MoP SDK
    killing.people II : sep25
    Jan 05 2005

    model: qubism unwrap: MoP
    killing.people II : sep25
    Jan 07 2005

    same model, different approach: slight changes to the geometry:
    killing.people II : sep25
    Jan 10 2005

    tonight i sketched something pretty cool at work, it felt great to use a pencil again.

    killing.people II : sep25
    1.16.04 work sketch - 0.5 mechanical lead on printer paper - smudged with Wendy's napkin

    a very productive break, i am very proud of my growth. *pats self on ba- ..

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  11. #62
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    great stuff !!

    *enjoys*

    really cool stuff, i like the pencil sketch of the old ppl

    post some more dude !


    cheers !


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  12. #63
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    dood, that last drawing is fucking crazy frightening! Your drawings remind me of Chuck Palahnuik's(not sure if I spelled this right) books. He's the guy that wrote Fight Club. You should check out some of his books if you haven't already. Nice texturing work as well. I have to start getting back into some of the 3d shit again.

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  13. #64
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    lookin good. lets see some more!

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  14. #65
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    killing.people II : sep25
    1.17.05 model: ryan77 unwrap: thnom's

    killing.people II : sep25

    one more tonight before an onslaught of homework this week. this was the most difficult of the heads i've textured for some reason.
    peace love and chicken grease.

    Last edited by killing.people; January 17th, 2005 at 03:52 AM.
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