aside from the holidays, i have been very preoccupied from any type of traditional work due to my playing in 3d texturing and learning unrealed, a level editor for unreal tournament 2003. here are some texture SDKs - this fun has been taking place over at polycount.
a texture SDK is comprised of a "package" of files required to texture a model.
on this occation, they all were just head models
here was the SDK i created:
Jan 03 2005 - the unwrap sucks
get the SDK HERE
Jan 03 2005 - i was going for "clown" from akira
here are my texture work on others' head SDKs:
Dec 27 2004
Dec 31 2004
Jan 04 2005
Jan 05 2005
model: qubism unwrap: MoP
Jan 07 2005
same model, different approach: slight changes to the geometry:
Jan 10 2005
tonight i sketched something pretty cool at work, it felt great to use a pencil again.
1.16.04 work sketch - 0.5 mechanical lead on printer paper - smudged with Wendy's napkin
a very productive break, i am very proud of my growth. *pats self on ba- ..