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I'm an english product /concept designer currently working in Denmark for Lego, and a lot of my work involves concept art and character design.
I'm interested in working as a concept artist specialising in character design, perhaps for the games industry and was wondering what advice anyone could offer me on getting started. I'm trying to find out all I can about the industry.
For example, can anyone tell me more about what a job like this might entail, and what sort of experience and skills would be needed?
well full time work in the game industry for concept art is rare, because its pointless to hire a concept artist in most cases for pre production because once pre production is done, what are they gonna do? my advice is learn how to texture and model, if you can do this and are good at designing characters u have a good shot at getting these rare jobs, keep in mind you have to be very good, think along the lines of the pros on these boards. also im not sure how lego works but if ur hired full time ur on salary so you might work shit loads of hours towards crunch, the end of production. id say their are around 500 of these jobs according to jason manley and i think that sounds about right. most companies list such job postings with details of what they want, you should get good at other things to, such as enviroments props etc. the more you can do the more likely you will get work.
Nathan Campbells 3 steps to drawing like a pro, 1. Sketch 2. shade. 3. highlights and ur done
Woah, you work for Lego? That sounds pretty cool!
Well, I could be totally wrong, but it sounds like you're getting some pretty good experience in your current job. That will be a big benefit to you if you one day decide to work elsewhere.
Yeah definately, great experience and a really fun job. Just wanted some advice as was thinking long term, you know.
Thanks for your input. I take it concept artists generally work freelance, then? Or are there positions which could be full-time?
I think Gasmask is on the spot. Same thing I did, during pre production was churning out sketches after sketches, I was doing location and props design, moving on to Storyboards. Then later went into background layouts as the production started and eventually I'd have done post production as well as texturing but I quit the company to continue my education.
Game companies are small so for a concept artist to carry his job forward he has to basically be a jack of all trades. 3D modelling and Texturing should be especially interesting for the concept artist.
Working in LEGO sounds wonderful, I'd stay there for a while but maybe you've already been there a while and wants a change. Good Luck buddy...keep us updated.
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