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  1. #1
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    Oliver_Tsujino: Sketchbook/Blog

    Hi I'm Oliver

    After year fearing of showing work to others. I've finally had the urge and courage to share more, and therefore i have decided to start my first sketchbook thread on this forum and to share some of my artistic endeavors with you in hopes for feedback. Furthermore to meet new artist's and be part of the creative community.

    I very much welcome any feedback or thought's and will do at most best to return any requested or wanted critique, whenever possible or appropriate from whoever wishes it.

    Artstation-https://www.artstation.com/oliver_tsujino

    Thanks you and enjoy..

    -Oliver

    For This weeks post thought i'd might kick things off with a study of materials. This study was based from an assignment from Jonathan Hardesty Schoolims Course on Painting Textures. Starting with painting iron and creating weathering to give a rusted effect and quality.
    Had great fun painting it and learning the qualities of iron.

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    Last edited by OliverTsujino; 3 Weeks Ago at 08:11 AM.


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  3. #2
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  5. #3
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    Hello Oliver, ive been expecting you
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  6. #4
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    Ayyy, he's done it! Good job on starting a sketchbook here. Small critique on the rust study, since it's the only thing here yet. It feels a bit flat, try to really exagerrate lines near the sides to show that they wrap around the form. Also keep in mind that the part of the ball that we are looking straight at is relatively small, this will be a bit hard to explain in text but I'ma try. The side of the ball are wrapping away from us, on like 2cm of horizontal space near the edges, will be as much distance covered as maybe 6cm of the middle of the ball. Do you understand what I mean? So as the sphere wraps there should be more information and variation, that can also help in making it look a bit more 3-dimensional. Looking forward to your future posts.

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    Coool.. yeah i think i kinda got gist of what you mean. but if you have anything visual suggestions that be awesomeness... always thanks so much for your help.

    I gonna do my best by starting small and try posting at least once or twice a weekly.

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    Attachment 2317924

    A work in progress concept sketch of an abandoned train station; giving photo texturing a go.

    Need to work on my value structure again after mainly been working on building form by sketching.
    Any tips or suggestions most welcome.

    Click image for larger version. 

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    Last edited by OliverTsujino; 2 Weeks Ago at 01:37 PM.

  9. #7
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    Processing...x

    Reworking an old painting from a year ago for practise.

  10. #8
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    Sorry that explanation was horrible This is what I mean, which one looks more rounded? The top one looks flat because the details are spread even, if in this case this was a surface that was rotating away from us, near the edges the amount of information will increase. Let me know if that's clear now Good to hear you plan to upload often!
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    Few things to keep in mind for the environment, the textures and photobashing are nice but it can take away from the overall construction of the image, it's best to get a very solid foundational sketch/drawing down and then put the textures over so that it's easy to make sure the perspectives keep matching. To me it seems for this one you went in quite quickly with photos and textures and after a while you lost a bit of track of the vanishing points. So I'll just tell you my favourite word: Grids! Also some other small things, try to get a clear fore- mid- and background. The lighting is also a bit all over the place, you have these lights coming from the ceilings and from the big windows, probably on both sides of the building, but then you're also putting in really strong cast shadows, near the figures for instance, making the lighting a bit all over the place.

    Either go with a super well lit environment with so much ambient lighting that there wont be any hard shadows, or give yourself a clear lightsource from 1 direction and render the image from there, for instance I adjusted it somewhat to the main light coming in from the windows on the right.

    Also some small storytelling things, the guy exploring is walking, but the dog is sat down? The storytelling with the guy on the train is super unclear. If he is guarding something (why is he standing on a train) and the dude with the dog is not supposed to be there, then make the guy crouched behind something looking at the guard sneakily. Right now it seems like there should be some sort of tension between the two characters based on their appearance and positions, but theyre just calmly looking at one another, the dog also doesnt seem to care much. So just some things to keep in mind about the story and what it is you're trying to tell.
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    Last edited by Dennis van Kessel; 2 Weeks Ago at 01:37 PM.

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    Yo @Dennis, once again thanks, for in-depth feedback and tips/ suggestions to push my work.

    Looks like values and bit perspective is something ill need to be working on more this summer, so i appreciate your in-depth thoughts.
    Gonna see what adjustments i could make.

    Hope your learning lots at your internship.




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  13. #11
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    Love those last two pieces, the color one has some very nice lighting going on, dapple light is so sexy. I definitely am learning, its actually crazy how much Ive improved in these last few days alone Hope to share sometime next week on my sketchbook.

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    Thanks man, and that's great. Btw do you have a thoughts about what res you like to work and save images. some monitors the painting looks sharper and other times looks pixelated as hell

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    Unless i maybe having eye problems lol

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    Experimenting with portrait process looking at Reilly Method and influence by Nathan Fowkes.


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    Trying out different sketching styles. and working out a process that feels most comfortable to me and reads.

    Would be great to hear how you guys like create your sketches to make them clear to the viewer.


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  18. #16
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    This time trying out a Hybrid sketching style with a portrait
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  19. #17
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    Nice work on that portrait, when using the construction methods make sure that you draw that first to create a standard/average head, and then change things slightly to match the model. I think it's good to try and go for likeness from your reference when studying these methods because then you can see how real people alter from them in slight ways. Here's my quick take on the reference you used, your portrait is nice but it doesnt really look like the reference much, I also wouldn't bother with rendering if you're just trying to study construction methods, rather do loads of these construction, one should only take like 5 min and then you can do loads in the same time as one rendered one. Also try and not study all over the place, I know you feel this pressure to get better at everything, but if you don't take your time to really understand something in depth before you've already moved on to the next thing, it's not gonna stick. So if you're gonna practice faces and their construction, do loads of them, or if you're gonna study sketching styles and how to convey information simplified, try out loads of different techniques and try to apply each to your own lifedrawing for instance. You have a tendency to go so quick that I think it's not sticking as much than if you would take a bit more time.

    For sizes of images on here you mean? I usually stick with 1100-1200 px for biggest side.
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    @Dennis

    Thanks dude as always i really appreciate the feedback. Totally get what you mean dude, I have tendency to jump around alot because of i tend to struggle working on one thing at a time due to possibly lack of direction. and maybe because trying to tackle expose my weaknesses so i can get clear understanding what i may need to improve on most and if there are similar issues in each piece i create. I think i have some kind of limited attention spam to things haha.. But i definitely work on trying to slow down more.

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  22. #19
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    welcome to the fray、 人間君 

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    My Attempt to capture the feeling of leyendecker

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  24. #21
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    Something I've been struggling through past few days

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    Just quick update from notes i recieved

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  26. #23
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    Nice piece! Really diggin the atmosphere and lighting. (Although the lighting is a bit unclear)

    Are you putting things on separate layers? It feels very blurry/muddy because there are very few/no defined lines, everything seems to have a soft edge and be bleeding into the pixels next to it. Even if there's great distance between the two forms. Might have to do with some photobashing, try to create some sharp edges with selections, for fore, mid and background at least. The piece would read a lot more clearly if things like the edge of the ship were defined with a sharp edge. I also think it's a bit unclear what the story is here, and compositionally it's a bit hard to understand what the focus is. The character in the foreground reading a letter, or a map? Character in the background looking bewildered at the environment, why? There's a bunch of ships flying in the same direction almost in alignment with one another which kind of makes it feel like they're going to war, which based on the characters I dont think they are.

    I also think the table with the telephone and wine bottle feels very out of place, seems very much like an interior table. Just seems out of place if that's where they're having the ropes as well.

    Maybe look at some photos from pirate ship decks to get a better idea of what you could put into the scene to make it more believable. You also definitely need to use more reference for the ropes. The ropes in the foreground (top right) make very little sense and are kind of just randomly flapping about, there is no tension on the other ropes on the side of the ship, which means the ropes are not really there with a purpose atm.

    Always keep in mind very clearly where your lightsource is coming from, the lighting on the wall on the right suggest a clear lighting direction. The sky is relatively clear so the sun's direction will be the key light. It's not clear if the foreground character is in the shadow or in light, if he is in light, it seems to be coming from the left, even though wall makes it seem like lighting direction is opposite. The light also seems to hit the wall but then stop, it's possible that it's not hitting the floor because an object is blocking it, but based on the design of such ships it seems unlikely for there to be a wall on one side and not the other. So really try to plan what your environment looks like, what the lighting direction is of the key light and how that would be effecting the environment.

    Hope that doesnt sound to harsh, it really is looking good, but just some things to keep in mind. Hope to see it progress more!

    Only had time to do a veryy quick overpaint but to illustrate some points, especially about lighting, give it a clear direction and stick with it, itll help a lot.
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    Last edited by Dennis van Kessel; 2 Days Ago at 01:03 PM.

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    Hi Dennis

    Once again really appreciate the feedback and your time to look over my work. and no don't worry, your not being harsh at all

    I'm really grateful to have another eye to question my intent. Thanks, I'll keep in mind everything you have said and see how i can apply those changes.

    Thanks again, hope your continuing to enjoy your time at atom hawk and all is well

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    Kind lost the intent of this piece i'm gonna leave it for now, as im getting different feedback.

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    Got feedback to work on my brush strokes and rendering material, any suggestions how to improve and you like to control edges
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  30. #27
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    Here's my opinion on this painting: I think you need to watch your proportions, right now her head is super small compared to the rest of the body, and because of the wide shoulders she feels more masculine. The limbs feel unnecessarily thick. Also her pose is unnecessarily stiff you could loosen up a few limbs to make it more natural.
    Look for the line of action and i find it helpful when you put all your energy and gesture in your sketch, when you move onto rendering its easier to make things look dynamic.
    Also work on your confidence in drawing and brush stokes. You should actually do what you told me about just doing drawings for a month or so!
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  32. #28
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    Yo ANton Thanks for the feedback, really appreciate your thoughts on this will keep them in mind. I recently got feedback couple of pros and commonly was suggest i work on my brush economy and work with bit more confidence and work on my decision making and keep to the design.

    And plan everything for bit before i execute

    Thanks again . will keep all your suggestions and apply for future

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    Here's the aromour design and ref i tried to implement\

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