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  1. #1
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    Help needed; Textures not rendering properly in Blender.

    Hi all,

    My apologies if this belongs in another part of the forum, I couldn't quite tell if the 3D section was also for technical queries. By all means move the thread if need be.

    -

    I'm a complete novice at 3D and have stumbled my way through a few Blender tutorials as a means of putting together some mockups for my design portfolio. I'm currently in the process of mocking up a framed poster leaned against a wall and need help rendering what I have made.

    In Blender, the render preview seems to be roughly where I want it to be, however, when I go to do a full resolution render - the texture (particularly that of the poster) seems to be washed out.

    I have tried rendering the scene with Blender's in built lamp, I have tried it with my own lamp (a UV sphere with an emission material) and I have tried a combination of the two. All seem to produce the same result.

    I added bump and reflection maps to see if they would fix it if it were a weird reflection issue, but nothing (since the poster is flat and matt, I made the reflection map solid black and the bump map solid white - didn't make a difference either way though).

    For some reason I can't upload the image, so here is the screenshot of what's happening along with the render specs.

    Any help would be greatly appreciated.

    Thanks,

    Jri


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  3. #2
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    Quote Originally Posted by Jri View Post
    Any help would be greatly appreciated.
    Could you post (a link to) the Blender file?
    Grinnikend door het leven...

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  4. #3
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    Quote Originally Posted by eezacque View Post
    Could you post (a link to) the Blender file?
    Can do, where's the best place to host/upload something like that?

  5. #4
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    Quote Originally Posted by Jri View Post
    Can do, where's the best place to host/upload something like that?
    Anything from https://www.thewindowsclub.com/free-...-storage-sites will do.
    Grinnikend door het leven...

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  6. #5
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    It's not on your approved list of hosts, but someone suggested this one to me. Is it any good?

    https://blend-exchange.giantcowfilms.com/b/6105/

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  8. #6
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    Any ideas anyone?

  9. #7
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    Hello.
    You have two objects - Cube.003 and Cube.004 (which is your textured plane) - in an exactly same position. Since they overlap completely the renderer gets confused. I think. Delete Cube.003 and see if it works (deleting, re-positioning or turning of the render for that object worked for me).

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  11. #8
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    In addition to billie cake's observation, the object which is supposed to be glass has no material assigned to it. Also, I suggest you give your object meaningful names, which makes it a lot easier for me to see what is going on. Finally, it helps to reduce your scene to its bare essence, without floor, wall, base boards etc.
    Grinnikend door het leven...

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