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  1. #1
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    Lightbulb Need critique for final project

    Hey there!
    I'm soon going to graduate as a 3D artist specializing in concept art.
    I've decided on doing camera mapping for my final project, which consists of me modeling my environments, locking my camera in place, rendering, painting using said render to accurately line up the drawing and the geometry for the projection mapping. The result is very eye catching, as it gives depth to the illustration.

    I need all the critique I can get for this first part of my project. whether it be color, light, textures, composition, etc... I can't change the composition drastically because I've already drawn the entirety of this piece in the past week to align perfectly with my 3D scene, but if it's crucial, I'd be open to making some changes to it.

    And for those who know a little about camera mapping, here is a link to the WIP. I need help with how to create better transparency and better light simulation when working in scanline, which can limit the quality and range of effects i can create.

    Thank you so much for your help!

    PS: I'm probably going to upload a lot more posts like the this in the following weeks and ask for follow-up. I have a few more pieces to work on and i'd love to give my best work for my final project!

    Name:  Paint.jpg
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  3. #2
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    Interesting setup! I suggest for you to blurrr the wreck and water, just play your wip video at 140p and you'll see what I'm suggesting. Make it progressive, decreasing the blurr as you approach the ship. Play with it, not being uniform as for pockets of water with different density/ temperature.

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  5. #3
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    Thank you for your feedback, it's a great idea!

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