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  1. #1
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    WIP Semi realistic portrait help

    I've been working on the face for quite a while, and the eyes just aren't working for me. I've been trying to find a good balance between "too realistic" and "too cartoony". I'm looking through other artist's work like Alqmia, Sangrde, and Claparo-Sans who I go for references. To me they look like they have a very good balance that I want to try to mimic, but don't know how.
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  3. #2
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    I think a good start would be looking at a real human face for reference. I know you don't want realism, but even the most cartoony styles will keep the same sense of proportion.

    For example, right now, her eyes are way too far apart, her nose is fish-like, and there's something off with the eyebrow region. Also, when lit with a source right in front of it, the shadows of a human face don't behave like the way you've portrayed them. http://www.zvork.fr/vls/ is a good reference.

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  5. #3
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    I would agree with using a reference. You can have wide set eyes but the area between the eye and nose needs to make sense. Also your lighting does not match the apparent light source or the depth that should exist between chin and neck.

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  7. #4
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    Thank you for pointing those out, though I'm a little confused on what you mean by a "fish-like nose". Can you elaborate?

  8. #5
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    Sorry, I was tired when I wrote that. By that I mean it looks flat, wide and it doesn't vary in width.

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  10. #6
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    You need to learn more perspective and anatomy. The limited perspective you do know is just being used as a crutch to help your lack of anatomical knowledge. I used to do that as well.

    Also keep in mind that hands can't collapse in on themselves like that and the direction of your lighting is inconsistent.
    Last edited by David_a_ray; 2 Weeks Ago at 06:54 PM.
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