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  1. #1
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    Critique Request: portfolio for videogame character concept art

    there is going to be a an event near where I live and I want to take my portfolio there, if there is anyone who knows something about videogame concept art or character concept art and could give me some critiques, I would be very greatful.
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  3. #2
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    I don't know about those things, but the zombie with the furry feet is on my list of cool things to have seen.
    Sketchbook

    The best way to hunt in a mushroom forest is to climb on the back of a butterfly.

  4. #3
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    Show your process, from sketches to final, and make your design come alive, with different poses and expressions.
    Grinnikend door het leven...

    Sketchbook Blog

  5. #4
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    Show some personality, otherwise it looks like a genertic character. Look up for you favorite character's model sheet and observe how their personalities are expressed with each drawing through the poses and expresions. This also means variation: do multiple drawing of your character.
    Since I love Sailor Moon, here. Have Usagi's model sheet for reference
    Critique Request: portfolio for videogame character concept art

  6. #5
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    Quote Originally Posted by eezacque View Post
    Show your process, from sketches to final, and make your design come alive, with different poses and expressions.
    I think this is good example: https://www.artstation.com/artwork/q83yz

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  8. #6
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    Technique aside, there are a lot of would-be character designers out there. You really need something that'll differentiate yourself from them if you're really looking to build a competitive portfolio. The biggest issue with the designs themselves is that they verge on the generic side, especially the ones based on Japanese myth.

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