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  1. #1
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    Aug 2018
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    Zelda Illustration critique

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    i just want to get some advice on it before i go any further and see what you fine folks had to say. rip me to shreds!

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  3. #2
    Join Date
    Jan 2008
    United States, TX
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    Very cool! Quite ambitious.

    You've got quite a few proportion and perspective and anatomy issues though. I don't think I've ever seen someone attach the bones of the forearm to the rib cage or the spine to the back of the skull.

    You can can solve all of these problems by reading and practicing the lessons in Andrew Loomis' book Figure Drawing for all it's worth. Or whatever the proper name of that book is. The idea is that you place a horizon line first. Get a gesture drawn in and build your figure out of basic shapes over the gesture. All while conforming to whatever perspective you selected on that horizon line. Gotta know your proportions by heart first though.

    The best way to hunt in a mushroom forest is to climb on the back of a butterfly.

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  5. #3
    Join Date
    Aug 2018
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    You're right, i used references for the skulls and not much else. its been a while since i've done any figures, and i probably shouldn't have overlooked that.

    I'll find a PDF of that book and after a read ill probably re-do the whole scene. i started with the expression of links face and i think that's what threw the figures off, because i didn't place them in perspective; there was a lot of guess work.

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