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  1. #61
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    also that portraits looking really nice, good colour temperature and material differentiation of the fabric, skin, gloss on the lips etc, but I think you could push it by adding some pupil light reflection in the eyes to bring it more to life, it could have been a stylistic choice but i think that because the style youve gone for depends on light reacting in a more physically accurate fashion it would be worth adding some basic reflection of the bouncelight from the room and maybe specular highlights from the primary light source coming from above,


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  3. #62
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    some paintovers, i did the pupil thing i mentioned and also tried to use a more graphical and simplified approach to blocking out shadows to hopefully make it read clearer if you zoomed out. Also tried to seperate out your foreground midground and bg more, and also theres a cheat where if you have a focal point, say a character or something you can lasso around their outline and add atmospheric perspective there too to make them stand out, even though it isnt really realistic haha, i deliberately made it obvious so in practice you would make it less blatant! 手伝えるといいです!

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    - - - Updated - - -

    oh also for that portrait i added some colour temp with the blue shadows

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  5. #63
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    Update on that picture is looking really good.

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  7. #64
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    @AJams: Thank you
    @Zak: Thank you for the critique
    whoa that really does pop.
    I've tried to do what you said... I hope this is better. Or should I alter some more?
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    I hope this is better... (*´Д`)
    The lighting, I tried to make it shine from the front of the face... a little bit downward.
    If it is not enough I'll darken it more.
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    Last edited by ウナ人; May 2nd, 2019 at 01:08 PM.

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  9. #65
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    The hair looks like a fringed cap or helmet or something... you need to emphasize some strains. Plus: Hair works a bit like a flexed silk ribbon when it comes to reflections.

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  11. #66
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    @Spacegryphon: True, I need to work on the hair also. Thank you for the advice and pointing that out for me Ribbons ( ..)φメモメモ I will keep that in mind

  12. #67
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    With your studies I think you need to have goal or idea of what you want to study. Say it's a still life - are you going for shape, form, lighting, composition or colour? You don't have to do all at the same time. Having smaller goals will make it easier.

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  14. #68
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    @Black Spot: Maybe I was too greedy... I'll try to focus on value studies and form studies of the body next time--that will be my goal. Thank you for straightening me up, I really appreciate it.

  15. #69
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    I want to hone my rendering skills, also face proportions... back to graphite...
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    This was my reference... I made the head too short and the eyes a little far apart. I hope this gets better...
    My weird habits starting to show up.
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    I'm planning to do some frequent head/full body sketches with photo reference...

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  17. #70
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    maybe im terrible at choosing reference photos?
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    wow face looks so flat...
    Last edited by ウナ人; April 28th, 2019 at 11:13 PM.

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  19. #71
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    I think the reference photo is ok as long as the lighting is clear in the photo and it's not altered by filters in any way and the photo you choose had clear lighting and doesn't look altered. Also, I think you making her face flat is good since you were just doing a study of the picture and having a flat face is a trait that east asian people have, so you copied her face well : ). There's some small things that are off from the reference like the face should be a little taller (same with the blonde girl in your other study), the hair on her face could be darker, and lips could be slightly darker to match the value. Since you seem to be focused on learning portraits and such, I would suggest learning the Loomis method too. It would help you easily and accurately. Good videos to watch are Proko's new Loomis videos.

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  21. #72
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    @Zaulta: I agree I can't seem to get rid of the habit of short heads (´;ω;`)ウッ… I hope it gets better in time. Now that I look at it, the drawing isn't accurate. Loomis videos, I make sure I'll watch some, the videos are going to be a great help to me. I'll try to push the values a bit more next time... (I think scanning the picture washed it out) Thanks for the critique! ( ..)φメモメモ
    Last edited by ウナ人; April 30th, 2019 at 01:04 AM.

  22. #73
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  23. #74
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    Name:  _MG_9858 - Copy.JPG
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    another photo reference, though its not a head study.
    I am speechless of how terrible I am at drawing accurately.

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  25. #75
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    Name:  1.1.gif
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    Made this gif... this took way longer than I expected...
    oh man the eyes, they bother me so much.
    Last edited by ウナ人; May 2nd, 2019 at 06:37 PM.

  26. #76
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    yeah animation is tough, I think you should make it simpler next time.

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  28. #77
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    @Sushy: I will keep that in mind ( ..)φメモメモ
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    I'm was too lazy to crop the picture..

  29. #78
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    Name:  fail - Copy.png
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    I will just draw...
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    just received critique...
    Last edited by ウナ人; May 6th, 2019 at 11:03 AM.

  30. #79
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    sketches
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    I don't know why, but when I scan my sketches, it turns out very grainy.
    Last edited by ウナ人; May 12th, 2019 at 11:57 AM.

  31. #80
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    Nice sketches! I have the same when I scan my sketches, I just edit them a bit with Photoshop, but usually they are grainy too.

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  33. #81
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    @Sushy: OTL (*´Д`) I don't have photoshop...
    but I'll try my best to edit them in Krita.
    Last edited by ウナ人; May 12th, 2019 at 05:53 PM.

  34. #82
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    I took a picture this time, I think it turned out less grainy. I "Krita"ed it
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    Attachment 2317312
    Last edited by ウナ人; May 14th, 2019 at 02:49 AM.

  35. #83
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    Name:  気持ちい1.gif
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    Last edited by ウナ人; May 14th, 2019 at 01:58 PM.

  36. #84
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    Name:  また失敗1.gif
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    took me like 3-5 hours... sad

  37. #85
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    This is the revised version from the critique I received from White Rabbit... It does look more anatomically correct.
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    Last edited by ウナ人; 4 Weeks Ago at 10:20 AM.

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  39. #86
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    Yes, it does look better

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  41. #87
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  42. #88
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  43. #89
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    Name:  KEEP DRAWING - Copy.png
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    Krita has this bug... random lines everywhere

  44. #90
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    that's weird... have you reported the bug?

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