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  1. #1
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    gabel's sketchbook

    hi everyone

    it has been close to four years since i started my first sketchbook (now abandoned) here on ca.org and i felt like it was time for a new one rather than reviving the old.

    i am an aspiring illustrator/concept artist and student, while working part-time. though i've made some progress over the years my current body of work is not strong enough for a professional portfolio, which is ultimately my goal.

    that being said, i am happy to give and receive critique of any kind. thanks for having a look at my sketchbook!
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    Last edited by gabel; August 9th, 2018 at 06:52 PM.


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  3. #2
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    so i started working on a mood shot for a little personal game project, where the player enters an abandoned cathedral-like building. like a university or something.
    i started with a composition of random shapes and colors, cropped out compositions within that big mess, and started building a scene from there.

    choosing numbers 4, 9 and 10, i tried to skip a detailed drawing and just continue painting.

    starting with nb 4 this led to mixed results. i spent about 7 hours on the painting and i wasnt to happy with it, so i decided to go for a line drawing anyways, which i am currently working on.

    i included the sketches of numbers 9 and 10, hope this does not get confusing.
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  4. #3
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    That construction drawing is a preety good.
    I would say that you should seek more value clarity with you shapes in your thumnails,when I squint
    I can't recongnize anything which is not that good for thumbnails,you tried to do some exploration with pattern and color
    but I would say 3 or 4 value thumbnails would be a way to explore strong compositions at this point.
    good luck though!
    Sketchbook
    Old sketchbook

    Previously Graypersona

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  6. #4
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    Quote Originally Posted by ShinyGray View Post
    That construction drawing is a preety good.
    I would say that you should seek more value clarity with you shapes in your thumnails,when I squint
    I can't recongnize anything which is not that good for thumbnails,you tried to do some exploration with pattern and color
    but I would say 3 or 4 value thumbnails would be a way to explore strong compositions at this point.
    good luck though!
    thanks a lot! this is something that i probably (should) know but absolutely underestimate.

    i went back to the thumbnails, some changed more, others less. far from perfect but a little clearer?
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  7. #5
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    also, life figure drawings from wednesday and a pencil sketch which i did on the go
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  8. #6
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    Sorry for the slow updates, currently on vacation. Doing not so recognizable ballpoint studies
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  9. #7
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    architecture's on hold for the time of vacation . but heres a little samurai sketch. i think that i was exploring a fast and effective workflow (going from rough to final as quickly as possible, while making the right decisions). but that didnt quite work out, not super with happy the result
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    Last edited by gabel; August 10th, 2018 at 07:16 AM.

  10. #8
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    couple of weeks ago i wanted to do a futuristic racing concept. did some quick thumbnails, and form exploration. from there on a 3d model in blender. here i got sidetracked and tried to do something like a cinematic shot, which didnt work out because i had no clear idea of the story i wanted to tell (after all i just wanted to do a vehicle concept).

    the final concept could be enhanced by some close ups and alternate views..
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  11. #9
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    And a sketch for the driver, pencil sketch into Procreate, a little different approach
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  12. #10
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    kind of a little bulk update. a nature study, haven't done those in a while and it shows. remaining skechtes are just me getting back into the habit of digital drawing and painting..
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  13. #11
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    did this some weeks ago for a friend, but havent uploaded this. dont like this anymore, i think because the different picture elements are so differently rendered. i could have put a lot more care into the background.
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  14. #12
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    i was trying to tread this piece as a concept art commission. i think the design page is okay.. besides not being the most crazy design itself. not sure about the shot though.
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  15. #13
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    basically two random doodles. didn't bother with references and such..
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  16. #14
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    Hi gabel - welcome back!

    I think your stuff looks good and has a lot of potential. As ShinyGray said, you need to tighten up your values and improve the "read" of your thumbnails so that it's not difficult for the viewer to decipher what's actually going on. Some of the revised thumbnails in post #4 are better but it's still difficult to read them because there's so much detail (too much!). For thumbs, simplify and signify. Think semiotics: is it a building, a plant, or a mountain, and what familiar shapes will indicate this to the viewer? Try to use silhouettes as much as possible, and keep your edges really clean where they need to be.

    To make concept designs that work well, you need to think of the fundamental structure of the image or design. I see that you like to use texture-rich brushes, and it's definitely a trend among some "concept artists", but let me tell you that this is not what you'd be doing if you were concepting for a game studio (as I do). By all means, make images that look nice and experiment with style and texture etc., but always maintain a good balance between the nice stuff and the groundwork (values, colour, shapes, lines, composition etc.).

    Keep up the good work!

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  18. #15
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    thanks Dave MacLeod, helpful and motivational! i'll revisit the environments next week.

    quick character sketch, from analog sketchbook to photoshop. maybe this could evolve into a full design page or rendering
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  19. #16
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    character concept for a personal project. critique much appreciated as always
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  20. #17
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    Holy crap man. I'm slightly jealous of those environmental thumbnails. Have you received formal training?
    "When life gives you lemons, make lemonade."

    http://www.conceptart.org/forums/sho...-You-Can-Do-It

  21. #18
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    Quote Originally Posted by ClaySlinky View Post
    Holy crap man. I'm slightly jealous of those environmental thumbnails. Have you received formal training?
    haha thx! well i'm studying graphic design. but most things concerning illustration and digital painting i had no formal training on.
    just youtube and whatever gumroad video i could grab at a reasonable price.

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