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  1. #1
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    gabel's sketchbook

    hi everyone

    it has been close to four years since i started my first sketchbook (now abandoned) here on ca.org and i felt like it was time for a new one rather than reviving the old.

    i am an aspiring illustrator/concept artist and student, while working part-time. though i've made some progress over the years my current body of work is not strong enough for a professional portfolio, which is ultimately my goal.

    that being said, i am happy to give and receive critique of any kind. thanks for having a look at my sketchbook!
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    Last edited by gabel; 1 Week Ago at 06:52 PM.


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  3. #2
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    so i started working on a mood shot for a little personal game project, where the player enters an abandoned cathedral-like building. like a university or something.
    i started with a composition of random shapes and colors, cropped out compositions within that big mess, and started building a scene from there.

    choosing numbers 4, 9 and 10, i tried to skip a detailed drawing and just continue painting.

    starting with nb 4 this led to mixed results. i spent about 7 hours on the painting and i wasnt to happy with it, so i decided to go for a line drawing anyways, which i am currently working on.

    i included the sketches of numbers 9 and 10, hope this does not get confusing.
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  4. #3
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    That construction drawing is a preety good.
    I would say that you should seek more value clarity with you shapes in your thumnails,when I squint
    I can't recongnize anything which is not that good for thumbnails,you tried to do some exploration with pattern and color
    but I would say 3 or 4 value thumbnails would be a way to explore strong compositions at this point.
    good luck though!
    Sketchbook
    Old sketchbook

    Previously Graypersona

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  6. #4
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    Quote Originally Posted by ShinyGray View Post
    That construction drawing is a preety good.
    I would say that you should seek more value clarity with you shapes in your thumnails,when I squint
    I can't recongnize anything which is not that good for thumbnails,you tried to do some exploration with pattern and color
    but I would say 3 or 4 value thumbnails would be a way to explore strong compositions at this point.
    good luck though!
    thanks a lot! this is something that i probably (should) know but absolutely underestimate.

    i went back to the thumbnails, some changed more, others less. far from perfect but a little clearer?
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  7. #5
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    also, life figure drawings from wednesday and a pencil sketch which i did on the go
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  8. #6
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    Sorry for the slow updates, currently on vacation. Doing not so recognizable ballpoint studies
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  9. #7
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    architecture's on hold for the time of vacation . but heres a little samurai sketch. i think that i was exploring a fast and effective workflow (going from rough to final as quickly as possible, while making the right decisions). but that didnt quite work out, not super with happy the result
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    Last edited by gabel; 1 Week Ago at 07:16 AM.

  10. #8
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    couple of weeks ago i wanted to do a futuristic racing concept. did some quick thumbnails, and form exploration. from there on a 3d model in blender. here i got sidetracked and tried to do something like a cinematic shot, which didnt work out because i had no clear idea of the story i wanted to tell (after all i just wanted to do a vehicle concept).

    the final concept could be enhanced by some close ups and alternate views..
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  11. #9
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    And a sketch for the driver, pencil sketch into Procreate, a little different approach
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