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  1. #1
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    Any Critique is Welcome! Dwarf Illustration to practice shiny armor.

    Name:  DWARFONLINE.JPG
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    Had a lot of fun making this guy. Would love any advice that has to do with digital painting, drawing reflections or anything that comes to mind when you see this dude.

    Thanks!


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  3. #2
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    What is the armor reflecting?
    I dig there is a sense of worn and scratches on it.
    That far leg's knee cap seems to be pointing in and not following the foot pointing to the right.
    The far hand doesn't seem to be grasping the hammer.
    Is the left hand holding the knee cap?
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  5. #3
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    Quote Originally Posted by modi123 View Post
    What is the armor reflecting?
    I dig there is a sense of worn and scratches on it.
    That far leg's knee cap seems to be pointing in and not following the foot pointing to the right.
    The far hand doesn't seem to be grasping the hammer.
    Is the left hand holding the knee cap?
    The armor is reflecting as if he is outside with blue sky and trees.
    I will fix the direction of the kneecap thanks for pointing that out!
    You're right about his hand grasping the hammer he's looking like he's making a fist instead of actually having his fingers around the hammer.
    I had a lot of problems with placement with the left hand and the kneecap because of the overlap of the two. How would you position it better?

    Thanks for replying to my thread!

  6. #4
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    Designwise, it looks like dwarf and armour are living in two different worlds, the dwarf being orangish and the armour being blue-grey. As for getting shiny armour right, study the real thing.
    Grinnikend door het leven...

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  8. #5
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    I for sure know what you're talking about, and I totally agree. I had this craving to draw a dwarf, but I needed a way to practice shiny things/armor as a self assignment, so I tried combining the two.

    Anyone have any ideas to make character's design more uniform?

    Thanks for your comment!

  9. #6
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    Quote Originally Posted by pria View Post
    Anyone have any ideas to make character's design more uniform?
    Cool the colors of his hair more to match the rest. I'd make his hands and feet bigger too. Also, the ridge on his helmet could be scooted a tad to the right, above his nose. It's not quite wrapping around the centerline of his head. It's tricky because of the concave angle of the front edge of the ridge. I might even toy with making that edge convex to emphasize the roundness of the head.
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  11. #7
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    I'll try cooling the hair down. For some reason I was hung up on trying to change the armor to fit the face and didn't think of that. Thanks for pointing that out!

    I will experiment with the size of his feet and hands. That is what I think of when I think of a dwarf is their big feet and hands.

    I think your other changes you recommended will really make his head seem like an actual real round, three-dimensional object.

    Thanks for replying to my thread! I'll be working on all of the changes today and I'll see if I can post an updated version soon enough. If anyone has any more thoughts or critiques, I'd love to hear them!

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