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  1. #1
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    Isn't 3D better than 2D nowadays? Then why do people want to pursue 2d?

    First just look at this: Breathtaking and almost photorealistic character.

    Now look at this: Example Picture.

    Now this: Example Picture.

    So, if it's like, would you rather have some static, 2d image of something, or an incredible, photorealistic 3dimensional image you can rotate and animate and move throughout different scenes and camera angles: it just seems like 3d art is the better choice, right? Isn't 2d outddated, or heading there as the realism and GPU processing power increases with 3d art?

    So, then, why would anyone want to pursue a limited, flat, 2d canvas, EVEN if you get to the level of photorealism, it's still so..... one dimensional, static, and flat?

    I mean if you're looking for the ULTIMATE way to express your most badass incredible art ever, isn't 3D the better higher road and path to take?

    ?


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  3. #2
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    You seem to believe photorealism is the summit of art?
    Grinnikend door het leven...

    Sketchbook Blog

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  5. #3
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    Let me counter offer, Adding details and rendering everything to perfection is, for the most part, something you do out insecurity or lack of focus and control. source: http://www.muddycolors.com/2015/04/w...-illustration/ plus you should read these as well: http://www.muddycolors.com/2017/02/simplicity/ http://www.muddycolors.com/2016/11/clarity/ you don't always have to add, you can also take something out or reduce details to get existing focus to stand out more, we look things in relationships on what we have in picture plane
    Edit: Those images you posted won't cut it if you apply for Wizard of coast as they would probably look more painterly images, you see lot more photobashing in entertaiment industry than in illustration, then there is fine art which is different market, but there are some overlapping things, so its bit limiting to think one ultimate way to make images. http://www.muddycolors.com/2017/12/i...n-vs-film-art/
    Last edited by stonec; June 28th, 2018 at 04:28 PM.

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  7. #4
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    It's up to personal preference, and industry standards. Some people like drawing and painting better, some people like 3D modeling / sculpting better. Try both to see what you're into.

    The concept art industry has been embracing 3D for a while now--3D helps you block things out, helps with lighting, helps you show designs to art directors from many angles, etc. For game characters and environments, 3D models from concept artists can even be passed on to game modelers to refine, saving time in the production chain.

    For illustration, again, it's totally up to you. As long as you're making the client happy and you like the process, do what you want.

  8. #5
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    It also depends on industry, the client, product and phase of the project.
    3D is a tool that has uses for certain clients, certain projects, usually refined assets, especially with complex forms and tight deadlines.

    But don't undervalue napkin sketches.
    Especially during early ideation being able to work along with clients (or wowing potential ones) in an informal/spur of the moment setting, whipping out a sketchbook/drawing on the back of paper placemats/ bar napkins; all the while being paid whilst getting drunk...and it's harder to outsource that.

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  11. #7
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    lol internet.

  12. #8
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    Quote Originally Posted by eezacque View Post
    You seem to believe photorealism is the summit of art?
    No, but this is the style I long for.

  13. #9
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    Quote Originally Posted by A1d4n View Post
    No, but this is the style I long for.
    Looks like you're not interested in an answer to your questions?
    Grinnikend door het leven...

    Sketchbook Blog

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  15. #10
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    Quote Originally Posted by A1d4n View Post
    No, but this is the style I long for.
    You're certainly free to do it yourself.

    Conforming to another's idea of art defeats the point of creating it in the first place.
    "A pig that doesn't fly is just a pig."

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  17. #11
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    i was trying to become 3D artist but i need a 2D artist from another side to create my own characters so i change my mind and return to game illustration niche

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