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  1. #1
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    Head model critique

    Taking a break from 2D art to focus on building my 3D skills. I’ve been working on this off and on for the last three weeks or so (this is probably head #5 or 6). I think I could use another set of eyes at this point. I want him to look generally angry, but I’m not sure if I’ve got the expression down right. I’m also not sure if his facial features are scaled properly for his head. Mouth/eyes might be too small?
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    Sketchbook (last updated June 20th, 2018)


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  3. #2
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    Are you shooting for human? Humanoid? Monster?
    My commentary is a gift to you.

  4. #3
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    That question already has me concerned I’m shooting for human
    Sketchbook (last updated June 20th, 2018)

  5. #4
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    I have a monstrosity like this on my hard drive from back in college. Admittedly, yours is better than mine. Unless of course, we're talking about a demon that hovers over you and makes you need to pee before you're done sleeping. Then mine is clearly the winner.
    Name:  creepy-as-all-hell.jpg
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    I remember being so proud of this.
    Last edited by David_a_ray; 4 Weeks Ago at 12:51 AM.

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  7. #5
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    Things I see:
    Exaggerated wavy brow ridges. Missing musculature between brow ridges.
    Cheek bones look really wide and pronounced.
    Some mystery bumps between the nasion/bridge of the nose and the eyes.
    There are some spacing issues that are made apparent in the profiled view.
    The eyes are too far back and a little low.
    Bring the ears and back jaw edge forward a little.
    Lower jaw looks vertically short, but that might be because of the other spacing issues.

    As for expressions the face is largely passive.
    Grab a mirror and watch the cheek flesh below the eyes, between the nostrils and nose bridge. When we get mad those muscles contract a little, lifting and stretching the nostrils upwards, raised areas and creases become more pronounced; though it doesn't have to be a lot.

    If you're starting out, consider using image reference planes with front and profile of a real face.
    Just like orthographic drawings in architecture or design.

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  9. #6
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    Quote Originally Posted by InfernoKing View Post
    Things I see:
    Exaggerated wavy brow ridges.
    Admittedly I was going for a bit of exaggeration, but do I misunderstand how eyebrows work? Do the ridges not move with the brows? Or is it the muscles underneath and the ridges themselves are firm?

    I traced a Loomis head to begin with and then started working with a cartoon reference I was trying to emulate. I’ll upload the views when I get home - I’m sure somewhere in pushing and pulling things got knocked out of place. Thanks for the detailed critique
    Sketchbook (last updated June 20th, 2018)

  10. #7
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    Quote Originally Posted by octopuscats View Post
    Admittedly I was going for a bit of exaggeration, but do I misunderstand how eyebrows work? Do the ridges not move with the brows? Or is it the muscles underneath and the ridges themselves are firm?
    The brow ridges are part of the skull, which does not deform, at least not for healthy subjects.
    Grinnikend door het leven...

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  12. #8
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    I forgot to ask if you were aiming for cartoon versus realism.
    In the case of cartoons, then yeah the face structures becomes a little more malleable than reality; but then the problem here is that the rest of the face isn't as emotionally exaggerated proportionally with the brows.

    Right now other than the brows he has resting face.
    If his brows aren't permanently like that, then other facial features will need adjusting to help convey the emotion.
    So then again, use a mirror and make facial expressions.

    Notice a snarl will change the area of the brows along with muscles around the nose, eyelids, nasolabial fold lines, lips, and bare teeth. In this case you're probably going for a scowl? Similar to the snarl but the features aren't as extreme and you don't have to model teeth.

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  14. #9
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    Okay, finally home so I can upload some other images.

    This is the overlay of my mesh on top of the Loomis head. Unfortunately it's a bit harder to see now that I've done a bunch of subdivisions, but I think you can generally get the picture (I hope).
    Name:  wire.jpg
Views: 361
Size:  211.9 KB

    Here is the cartoon character I'm trying to emulate to some degree. I'm not trying to have an exact copy, but I do want to get some of the features in (prominent cheekbones, the strong jaw, the angry look, and eventually the long hair)
    Name:  nathan.jpg
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    Sketchbook (last updated June 20th, 2018)

  15. #10
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    Tried to address the above critiques as well as I could. I think most of the views are pretty good but then the profile is just a weird mess and I can't figure out what's wrong with it.
    Name:  HEAD.jpg
Views: 272
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    Sketchbook (last updated June 20th, 2018)

  16. #11
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    The brow ridge shouldn't be in the bone.. so to speak. There are way defined skull contours that should be smoothed over. Even with skin there are ridges.
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